Posts in Entertainment (20 found)
Justin Duke 2 days ago

The Sting

The Sting belongs in the pantheon of films I'm deeply embarrassed to have not watched earlier. Not just because it's a great film — and it is — but because it is so incredibly my shit that I feel retroactively spurned for not having watched it sooner. It's a movie to which the Ocean's franchise obviously owes so much, which is a funny thing to say given that the Ocean's franchise is itself a remake. But much like Ocean's, this is a hedonistic, smooth, and perfectly executed act of escapism, relying in no small part on your love and affection for two absolute behemoth actors. Much like Ocean's — and sometimes even more so — it beggars belief. Early in the film, Paul Newman snaps his fingers and assembles, at a moment's notice, a two-dozen-strong team of expert con artists who work in choreographed unison for the rest of the film, never failing or faltering. A part of my brain went: come on, are you expecting me to believe this? And that part of my brain was immediately silenced by the louder, happier part that whispered: shush, and just let it happen. The film ends with two little twists. One of them is so obvious that I think it barely merits mention; the other — the revelation of a certain assassin's identity — actually did take me by surprise, and kudos to them. But God, I challenge you to watch this film and not spend the final six or so minutes with a maniacal grin on your face. It is a movie faultlessly devoted to pleasure. I'm glad that not every movie is like that, but I'm glad that many of them are.

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Unsung 1 weeks ago

“Have conviction in what you want to share with the world.”

Marques Brownlee published a video commenting on YouTube’s just announced A:B testing feature. In short, for some creators, it will be possible to publish a slightly different version of the video on launch to part of their audience, if that version is deemed “close enough” to the original. = 2x) and (width >= 700px)" srcset="https://unsung.aresluna.org/_media/have-conviction-in-what-you-want-to-share-with-the-world/yt1-play.2096w.avif" type="image/avif"> = 3x) or (width >= 700px)" srcset="https://unsung.aresluna.org/_media/have-conviction-in-what-you-want-to-share-with-the-world/yt1-play.1600w.avif" type="image/avif"> Brownlee digs into how confusing this feature might be in actual use for viewers, never sure whether they’re watching, commenting, or rewatching the same video as others see, or even as themselves earlier saw. Toward the end of the video, Brownlee shifts his focus toward other YouTubers, with a monologue that I wanted to quote here because it captures something important: You know, this is being framed as a tool to help you improve your videos. But I think for 99.9% of creators – well, to be literal, it’s not actually helping you make better videos; it’s helping you find which version of your video has the best retention, which doesn’t necessarily mean it’s a better video – hot take. And there are so many examples of creative decisions that I have made, and that so many others have made in the video creation process, that are definitely not the best retention-optimized decisions, but they’re fun, and creative, and interesting, and new, and entertaining, and characterful. So there’s always going to be the top 0.1% of channels that are all about mass appeal, and that’s fine. But last time I checked, a lot of what makes YouTube fun is the stuff that is more niche down, that is not mass appeal by definition. It’s the cool small hobby you found, or it’s the fun, unique thing that you just discover that only a few people are talking about that – that stuff! That’s what makes it fun. I think if a lot of those channels and videos suddenly became like superoptimized, retention-maxing, and everything, those would get a lot less fun to watch. And so imagine if all the feedback anyone ever listened to was just to have the best retention – as you optimize over and over and over again, you start to trim out all of the other creative stuff that happens to not be the most efficient way to tell a story. So I guess what I’m trying to say is... the skill of being a video creator on YouTube is not always necessarily about the maxed out, most efficient, optimized way to do everything, but it’s to find creative ways to share something, or teach something, or explore or explain something, or review something. So I just think making and finishing and publishing a bunch of videos is a better use of a creator’s time than making one thing and then, you know, a whole bunch of different drafts of titles, and thumbnails, and different cuts of the video to try to optimize for, like, the last few percent. […] That’s all. I think just stand by your creative choices. You made this video, this is the video you chose to make. And now you get to share it, and you put it out, and you learn from it. […] That’s the creative process. Have conviction in what you want to share with the world. There is another half-pulled-on thread in his video; Brownlee doesn’t say it directly, but dances around the idea that the very fact this feature was launched is reflecting on YouTube’s own insecurity as a product. Jim Nielsen follows up on that on his blog : I find it interesting how Brownlee shares his opinion that YouTube spends way too much time chasing their competitors and not enough time being YouTube. Which, when you think about it, is exactly the kind of place a feature like this would stem from: an insecurity in your own creative choices. How YouTube approaches its own insecurities is now trickling down as a feature to its users. “Let’s let people make lots of variations on things, try all of them, and see what performs best” is exactly the kind of thinking you get in a platform that doesn’t know what it wants to be. So it’s left spending its time 1) doing what others are doing, and 2) following the fickle whims of whatever it can measure . Brownlee talks a lot about YouTube videos being “fun, and creative, and interesting, and new, and entertaining, and characterful.” Those might not be the most important adjectives to apply to all of software, of course, but there are some interesting throughlines here. I have also personally not seen a lot of thoughtful A:B testing in my career. I think those are an easy way to lose yourself, to have your app become a bundle of metrics that no one understands – and once you start opening the door to being driven by poorly-understood experiments, the desire to fall back on reusing patterns from other successful apps, without any reflection, only growing stronger. That’s how you end up with stuff Nielsen and perhaps even Brownlee argue YouTube itself has become: a set of Brownian reactions, or a warmed-over software cosmic latte , if you will. From my perspective, this often also leads to systems of interactions or features that don’t come together well to the user, as you end up borrowing from other places without the necessary hard work of translating them to feel at home and consistent with your system and its quirks and conventions. From what I’ve seen in my career, A:B tests do not promote a lot of design execution rigor. The tests are meant to be light by definition, since a lot of them are expected to fail. Before the test, there is limited incentive to invest in quality, but neither there is one after the test – if A or B successfully raises a metric, you don’t want to mess with it then, since what if you change the very thing that made it work? On top of all that, we can add what Brownlee started with in his video: overeager A:B tests feel like software’s version of gaslighting. How can you trust an app if it feels like it’s changing without rhyme and reason seemingly on a weekly basic, those changes are not announced or documented anywhere (small A:B tests never are), and other people don’t see the changes you see?

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Brain Baking 1 weeks ago

October Is Spooky Video Game Month

It’s just two days shy of being October, the spookiest month of the year. October does not just signify Inktober or any other compound word involving the name of the month. No; October means playing Mega Ran, Richie Branson & Kadesh Flow’s Ghouls ‘N Ghosts albums on repeat ( we’re the kings of the night; GnG resurrected ). I have high hopes of them releasing album number five, but in the meantime, just listen to a few tracks of the latest album and you’ll know why it’s part of the October canon: The first song on the album is a rearrangement of a classic Castlevania track—something Mega Ran loves to do and I love to listen to. The lyrics of the linked track—nr. 2; Make It Out (Siren Head) —set the tone of a dark haunted castle that, once entered, refuses to let you go: Too much time trying to get away Eerie sounds almost had me swayed Thinking there was someone to save Got me dodging an early grave […] I don’t know if I’ll make it out (4x) But Lord knows I’m trying Speaking of which; why don’t we all play as many Castlevania games as we can in October? We’ve got two things to celebrate: the spooky season (and thus the harvest of ample of pumpkins I guess) and the arrival of Castlevania: Belmont’s Curse , a new 2D entry in the mainline series! If you don’t count Igarashi’s Bloodstained series as a mainline Castlevania game, it’s been since Order of Ecclesia in 2008—18 years ago—that we ‘Vania fans are being treated to a brand new 2D metroidvania game. I’m not counting 2009’s The Adventure ReBirth ; the remake of the 1989 Game Boy game; nor 2024’s Haunted Castle Revisited ; the remake of the 1987 arcade game. Yet perhaps it is worth it to paste in a flyer for the arcade game to help get you into a creepy mood. Haunted Castle: Re-Vamp An Old Game With This New Kit! 1 To 2 Players. Doesn’t that penetrating gaze from the beautifully dressed woman kneeling next to a grave marked as “STONE” without getting a single spot of dirt on her very visible shiny legs send a chill down your spine? Or send anything down anything else? How about the gaze of Dracula himself, staring dangerously looking into the foggy distance, or rather, having this I-need-to-pee look? That was the late eighties—they don’t make them anymore like this. But no worries: they are still making a Castlevania game! Someone at Konami finally resurrected the genre after realising that this could be a sure way to fill the coffins back up with lots of cold hard cash; needed for research purposes to do execute some more cross-breeding vampire-werewolf-human experiments. I don’t understand why they realised it so late but better late than never. The Castlevania Collections on multiple platforms are still selling well; shouldn’t that be an indication for an appetite for more? In any case, I will enter October prepared. I already went ahead and played a couple of 16-bit entries that I somehow missed, such as Bloodlines on the MegaDrive and Vampire’s Kiss on the SNES. I play Aria of Sorrow each year: to me, it’s simply the best game in the series, and one of the best games ever created. It executes every typical ‘Vania mechanic flawlessly, has a soundtrack that just slaps, and doesn’t outstay its welcome. Obviously, it’s in my Top 20 GOAT list . Yet for being such a fan of the more “modern” metroidvania adaptations the series evolved towards after Rondo of Blood , I have never truly finished thé most important entry: Symphony of the Night . I wasn’t a Sony/PlayStation kind of person and even after finally having access to it through a hidden unlockable in the Dracula X Chronicles remake on the PSP, I had other more pressing things to do such as trying to figure out how this thing called working works. The game arrived in Europe a year after I graduated. Each year in October, we at the DOS Game Club play a spooky DOS game . Last year, that was Halloween Harry . In two days, you can join us playing Legacy: Realm of Terror . In Legacy , you explore yet another spooky mansion—this time not Dracula’s, but from someone or something much worse: something that serves as a gateway to ancient eldritch horrors. Why don’t you create your own spooky video game backlog to try and work through in the upcoming month? Here’s mine: I don’t expect to finish them all but if you are interested in exploring the Castlevania series, I do recommend to just start with the beginning. The original “classicvania” stage-based games are very short—but also very hard: that was the accepted way to artificially prolong the game length in the eighties/nineties. Play them through the Anniversary Collection or en emulator that features save states in case you get frustrated by bats knocking you off staircases. Trust me, you will. There are enough “best ‘Vania games” lists floating around on the internet. For me, the GBA and DS games are firmly placed at the top. Skip a game if it doesn’t click with you in thirty minutes. Enjoy whipping and be whipped by Death! And don’t forget to make good use of the bathroom if you suddenly find yourself staring at the distance. Related topics: / games / By Wouter Groeneveld on 29 September 2026.  Reply via email . Castlevania: Dracula X Chronicles (the Rondo of Blood PSP remake) Castlevania: Symphony of the Night Diablo II: Resurrected (I’ve played the original to death and feel the sudden urge to do a few more Mephisto hell runs. Plus, the new class looks amazing: official new content in a game that’s basically 26 years old!)

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Chris Coyier 1 weeks ago

Banjos in the Woods

Went camping with Adam. He blogged it because blogging rules. His post has some videos we did kinda right when we got there for a memento. Here’s a couple of those same songs in shorter clips smooshed together. View this post on Instagram

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Kev Quirk 1 weeks ago

The Dungeon Anarchist's Cookbook

Author: Matt Dinniman Genre: Fantasy, Sci-fi Released: 2021 Rating: ★★☆☆☆ Welcome to the Gun Show! The top 10 list is populated. The sponsorship program is open. The difficulty is ramping up. The first three floors were nothing compared to what Carl and Donut now face. The Iron Tangle. An impossibly complicated subway system built out of the world's subterranean railway systems, all combined and then tied together into a knot. Up is down. Down is up. Close is far. The cars are filled with monsters, the railway stations are less than safe, and the exit is always just a few stops away. But there is hope. For the first time, the crawlers are all working together. The loot is better than ever. And the secret to unraveling it all may be hidden in the pages of a seemingly useless book. Welcome, crawlers. Welcome to the fourth floor of the dungeon. Learn more on Goodreads ➡ I was on the fence whether to give this 2 stars, or 3. The series continues to be really enjoyable, but Jesus this book was confusing. There's so many train lines, monsters, and nuance that I found it very difficult to keep up. In the end I stopped trying and just enjoyed the story for what it was. I'm still not completely clear how they managed to complete this level, which is why I've ended up marking this down to 2 stars. Hopefully book #4 will be more enjoyable, as this one was a bit of a grind. Thanks for reading this post via RSS. RSS is ace, and so are you. ❤️ You can reply to this post by email , or leave a comment .

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Kev Quirk 2 weeks ago

2026-09-23 07:34: Got home around midnight. I have concussion and a couple stitches in my head, but...

Got home around midnight. I have concussion and a couple stitches in my head, but nothing serious. Few other cuts and bruises too. By far the worst part is my back though - it's in spasm and REALLY painful. Thanks for reading this post via RSS. RSS is ace, and so are you. ❤️ You can reply to this post by email , or leave a comment .

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Justin Duke 2 weeks ago

To Live and Die in L.A.

To Live and Die in L.A. is a movie I find remarkable in its ability to drown you with positive and negative qualities — so many of each, and so evenly matched, that the two perfectly balance out and leave you with a hangover. Consider the ledger: And then there's the sense that the whole thing somehow exists as a fever dream, untouchable by the artifice of any character besides our central few. The ending wants you to interpret it either very somberly or very trivially, which is not unlike the rest of the film. Perhaps I needed to grow up a decade earlier to appreciate it. The character work is borderline incomprehensible — though I love Rick Masters altogether, and I love that his arc is left largely unresolved. The direction is beautiful (Friedkin! Müller!) and hamstrung by an atonal, often sitcom-esque pacing. The chase scene's heights are cancelled out by some truly awful reaction shots from John Pankow.

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Harper Reed 2 weeks ago

Note #745

This is the loudest thing in the world. Also fun. And hilarious. Thank you for using RSS. I appreciate you. Email me

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Kev Quirk 2 weeks ago

2026-09-19 22:28: Watched Forrest Gump for the first time in 20 odd years this evening. Watching it...

Watched Forrest Gump for the first time in 20 odd years this evening. Watching it again with an adult brain...Jenny is a real bitch! Thanks for reading this post via RSS. RSS is ace, and so are you. ❤️ You can reply to this post by email , or leave a comment .

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fLaMEd fury 3 weeks ago

What a time to be alive

What’s going on, Internet? Today just seems like one of those days. It’s Friday evening and I’m standing here at my desk with a beer, messing with the blog. Placeholding some later posts that I meant to write but time got away on me. Listening to new music, playing new computer games, and watching new favourite old TV shows. Kids are in bed, and asleep. New golf clubs arrived. I got to have a swing at the range. New Miley Cyrus album. I was onto something , wasn’t I? Check out Bass Persuades , and the second single Let’s Get Married . Blizzcon was last weekend. New Warcraft III expansion, Forsaken Kingdom . Which sets the story for the new World Of Warcraft game; Forever . New South Park, with a new intro song . Let’s hope it’s less whatshisface this year. And don’t mind those blank posts you’ve seen pop up in the feed, I’m staging them as a encouragement for me to finish writing them. Hey, thanks for reading this post in your feed reader! Want to chat? Reply by email or add me on XMPP , or send a webmention . Check out the posts archive on the website.

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fLaMEd fury 3 weeks ago

London Hardhouse Reunion 2026

What’s going on, Internet? Later post. Write me. Hey, thanks for reading this post in your feed reader! Want to chat? Reply by email or add me on XMPP , or send a webmention . Check out the posts archive on the website.

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Unsung 3 weeks ago

“Insert your favorite nursery rhyme.”

Make Some Noise is one of many fantastic improv comedy shows on Dropout . I noticed one of the ongoing themes is “tech gone bad,” so I compiled a short list below. I just find these really funny. Video call with shitty wifi : = 2x) and (width >= 700px)" srcset="https://unsung.aresluna.org/_media/insert-your-favorite-nursery-rhyme/yt1-play.2096w.avif" type="image/avif"> = 3x) or (width >= 700px)" srcset="https://unsung.aresluna.org/_media/insert-your-favorite-nursery-rhyme/yt1-play.1600w.avif" type="image/avif"> Logging in with 30-factor authentication : = 2x) and (width >= 700px)" srcset="https://unsung.aresluna.org/_media/insert-your-favorite-nursery-rhyme/yt2-play.2096w.avif" type="image/avif"> = 3x) or (width >= 700px)" srcset="https://unsung.aresluna.org/_media/insert-your-favorite-nursery-rhyme/yt2-play.1600w.avif" type="image/avif"> A cutscene in a video game that’s glitching out : = 2x) and (width >= 700px)" srcset="https://unsung.aresluna.org/_media/insert-your-favorite-nursery-rhyme/yt3-play.2096w.avif" type="image/avif"> = 3x) or (width >= 700px)" srcset="https://unsung.aresluna.org/_media/insert-your-favorite-nursery-rhyme/yt3-play.1600w.avif" type="image/avif"> In case you’re curious, the improv actors are: Zac Oyama, Josh Ruben, and (occasionally) Brendan Lee Mulligan. (If you’re a Dropout member, these are the original, slightly longer landscape videos inside the respective episodes: wifi , 30-factor , game .)

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Brain Baking 3 weeks ago

What Do We Feel When We See Another Video Game Remake?

Yes, this is a blog post about the The Legend of Zelda: Ocarina of Time remake. In part inspired by Christian Donlan’s I’m trying to untangle my response to how the Ocarina of Time remake looks on EuroGamer and in part because of my huge initial distrust when I saw the first real gameplay trailers. What exactly happened in my head was something along the lines of: Since that initial shock, I’ve mostly come around. Well not really, but good enough to tolerate it’s a remake, not a remaster, and it’ll please the youngsters who don’t even know what proper Zelda gameplay is, since Breath and its direct successor don’t even feature proper dungeons. Young Link running around in the Hyrule fields. Where you can actually see stuff in the distance. Crazy. Let’s take a step back. I’ve been mulling over the purpose of a remake/remaster (let’s keep the distinction out of this discussion for now) and came to the conclusion that the reception of games like these can be categorised in the following taxonomy. On the one hand, you’ve got people who never played the game before. They are either young enough to never have witnessed the original (and have not heard enough about it to care), or people who missed the original release and are now reminded of its existence. This is exactly what a remake is for: to push the original game forward into the future, ready to win the hearts of another generation. In case of OOT , I doubt any self-proclaimed gamer will deny its presence in nearly all top of all time lists, but in the case of the average game from the nineties that since has fallen into obscurity, a remake is a sure way to try and resurrect it from the dead. On the other hand, there are folks who already played OOT . These are the critical annoying folks who’ll tell you Breath of the Wild is not a true Zelda game (look who’s talking). We can further categorise these into grumblers who want to preserve the exact experience from back then and the folks who are open to reliving its core message whilst marvelling at a completely revamped engine or even fleshed out storyline. Given my affinity with nostalgia —good or bad—I tended to side with the grumblers. That’s indeed shrewd usage of past tense. My first raw reaction when seeing Young Link in motion, built out of 3446833 polygons instead of just 10 was definitely a grumbly one. But like I said, I’ve come around. Why do I buy and play so many remakes/remasters? A non-exhaustive recent selection: Why do I buy and play so many retro-inspired new games? A non-exhaustive recent selection: Why do I buy and play so many retro collections? A non-exhaustive recent selection: Clearly, I am the ideal target audience for a game like the OOT remake. Yet my first reaction was scoffing—why? Because that’s not how Link is supposed to look like and how the field of vision is supposed to work on authentic Nintendo 64 hardware? There are a plethora of HD ports out on the PC such as Ship of Harkinian , offering modern controls, widescreen, and other quality of life stuff we’re all addicted to nowadays. Including me. Including me: the first thing I did when replaying Might & Magic VIII , a 26 year old PC game from 2000, was apply a patch that improves the field of vision, adds widescreen, and fixes some of the controls. The first thing I did after installing Ultima Underworld was patching in “modern” mouse controls. It turns out that I’m less of an authentic player than I thought I was—yet I refuse to play Serious Sam HD and stick with my Windows 98 PC for that one. Why? Because Serous Sam is supposed to be low-res that used to be enormously high-res and cutting-edge. The HD version looks too different compared to the original that in my personal context has a tight affinity with the ATI Radeons and GeForces of the early noughties. I didn’t want to alter how Ultima Underworld and Might & Magic VIII looks or sounds —merely how easily I can manipulate its world. Yet if you give me the choice to play Paper Mario 2 on the GameCube or on the Switch, I’d choose the latter in the blink of an eye. This is coming from someone who spent forty hours on both games, in 2004 and in 2024. Stuart Gipp from The Retronauts podcast recently interviewed the editor in chief of UK’s Retro Gamer magazine who was shocked to hear that some people collect PAL versions of console games as opposed to NTSC ones. We in Europe were never treated with good framerates, but why would you not want them, given you can now access everything through the internet? Because they wanted to experience a restorative nostalgic moment; to perfectly recreate their childhood memories. In practice, it’s never that black and white. I like the HD version of Age of Empires II , but I would still play the original on my old hardware if I felt like it. The “remastered” version of Warcraft III is a gigantic trainwreck. I don’t want to touch Diablo II: Resurrected . But that’s just me pretending: my hardware currently can’t handle it. I want to play it so bad: it’s recently got a new playable class—for a gameplay loop that’s twenty-six years old, that’s just crazy! Wait, the game is out on the Switch ?? Yet I’d never want to play the blurry mess that was the GameCube version of Paper Mario again if I can spin up a crispy clear version on the Switch that even comes with cleaned up and in my opinion an improved soundtrack. What about The Legend of Zelda: Link’s Awakening and the Switch remake then? I did not buy it and I have zero intentions of doing so. The aesthetics of the new version are off-putting to me: the original was a (very) pixelated 2D game. The new one technically still is, but the 3D engine full of bloom effects evoke an entirely different feeling . Yacht Club Games’ newest Mina The Hollower successfully evoked the original Link’s Awakening theme, but in doing so, it perhaps turned off a group of youngsters that are used to playing Fortnite . The fact that the engine allegedly stutters in more than a few places, dipping below 30 FPS, does not help either. Link's Awakening Rewakened: Looks like LEGO blocks to me. Where are my pixels? So where does that leave us with the upcoming Ocarina of Time remake? Just set aside that . You know you’re screwed—might as well admit it now. Related topics: / nostalgia / games / By Wouter Groeneveld on 12 September 2026.  Reply via email . This is not right, it’s not supposed to look this way! Why is this hyper realistic? Is this a From Software game ported to a finally capable Nintendo machine? Is this Ocarina of Time (OOT) or is this Breath of the Wild , where you can scope out a point in the distance from a tower, glide down and actually visit that place? Go back to point 1: it’s not supposed to look/work this way! Seventy bucks for a game that I already own on multiple platforms including the perfectly reasonable polished 3DS edition? I don’t think so. The chickens are not supposed to have more than three polygons. Now they look like plastic. Where’s the fog? Why can we see that much? Paper Mario 2: Thousand Year Door Mario RPG (remake? Debatable) Soul Reaver Anything from Nightdive Studios such as Rise of the Triad: Ludicrous Edition , DOOM (again) or the Turok trilogy Wonder Boy: The Dragon’s Trap (remake) Bio Menace Remastered Shooters like Project Warlock , DUSK , Nightmare Reaper , Wizordum Shovel Knight et al. Ruffy and the Riverside Adventure games like The Telwynium , Crimson Diamond , The Aching , Gobliins 6 , and even The Drifter Forbidden Solitaire The Castlevania collections ( Dominus , Advance , Anniversary ) The Turtles Cowabunga Collection The Turok trilogy The Duke Nukem collection 1 for Evercade

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Kev Quirk 1 months ago

2026-09-07 20:39: Do you know what the hardest thing to do on earth is? Quantum physics? No....

Do you know what the hardest thing to do on earth is? Quantum physics? No. Solving world hunger? Nope. Getting Trump impeached? Nah. It's climbing the stairs on leg day! 🦵🏼 Thanks for reading this post via RSS. RSS is ace, and so are you. ❤️ You can reply to this post by email , or leave a comment .

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fLaMEd fury 1 months ago

Skiing in Tūroa

What’s going on, Internet? This is a later post. It’s been a minute since I’ve been skiing . We left the kids at home with their aunty and headed south to Ohakune. Was made aware before the trip that Ohakune’s main water pipe was recently damaged during an earthquake. Repairs were being made but this weekend the township was without water. Restaurants had to close, hotels and motels had to close and cancel reservations. We wanted to stay at the Powderhorn this trip for two nights, but the Monday night was fully booked so we couldn’t. Ended up working in our favour as they had to cancell all bookings. We ended up in a rental house that was owned and managed by a local couple. No running water, but we were able to flush the toilets with water from the spa pool and was hands etc with bottled water supplied by the council. The view of the mountain from the rental house. Not much was open in town for food but a few of the takeaways were open so we were able to get a decent feed. Weather wasn’t looking too flash for Monday up the mountain but it held out in the end. Sure visibility was rubbish off and on during the day, it snowed around lunch time, a great time to take a break, but the snow was pretty good up there. Like I mentioned, it had been a while (three years) since my last time up the mountain, I went up the top of the Movenpick chair lift and had a rough time getting down. The visibility was horrible up there for the first run. Visibility for the first run. I made it down to the top of the Park Lane chairlift and spent the morning at the Wintergarden tow rope and it’s gentle slop getting familiar with the skiis again. The view from the Wintergarden, tow rope on the right. After lunch I head back up to the top of Park Lane and spent the next couple hours heading down the Park Lane chairlift. Once I was confident with that run I headed back up to the top of the Movenpick. The first part of the slope was a bit of a challenge but I struggled through and made it back to the top of Parklane to finish the run. The base of the mountain, with the Movenpick and Parklane chairlifts heading up. One day up the mountain is not enough. Next trip I want to spend at least three days on the slopes, a couple hours of private lessons would do me well. Hey, thanks for reading this post in your feed reader! Want to chat? Reply by email or add me on XMPP , or send a webmention . Check out the posts archive on the website.

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Justin Duke 1 months ago

Soulstone Survivors

M&Ms tend to trigger in me a kind of existential crisis if I have more than a few. A small handful is no problem, but any more than that and I abruptly come face to face with the mechanics of what I'm doing — the sheer artifice of the thing I'm putting into my body. I find myself overcome with a violent repulsion, so strong that I'll end up literally spitting out whatever is in my mouth and, in doing so, briefly swearing off the mere concept of processed food. Playing — and ultimately washing my hands of — Soulstone Survivors felt very much like this. Not because of anything so simple as in-game quality: the game is a competent, polished entry in the survivors-like genre that Vampire Survivors spawned into existence, one of many that focus on polish and technicolor spectacle. But one of the things I think is underrated about Vampire Survivors' success is that it's a weird and charming game, filled with secrets and surprises meant to confuse and delight the player — not merely to accelerate the rate at which dopamine enters the body. Soulstone Survivors is very good at the dopamine. It is also, in a certain sense, very boring. The game offers breadth — skill sets, customization, playable characters galore — and these choices do have meaningful differences. But they all serve exactly one purpose: to explode things and clear fairly simple arenas in a manner that does not vary from run to run. It would feel disingenuous to give Soulstone Survivors a particularly negative review, because it is a fun game for a time, and it accomplishes exactly what it sets out to do. And yet I can't recommend it — because I don't think it is good for you. I am, at heart, a romantic who believes that video games are, at their best, a transformative piece of art. Even the ones focused purely on pleasure can do so nobly, in a way that puts them on the same tier as something like Ocean's Eleven or Jaws : works of entertainment that carry merits outside that simple rubric. Soulstone Survivors is not one of those. It is an M&M.

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Justin Duke 1 months ago

Coffee and Cigarettes

The relative scarcity of anthology films contributes to an unease with their lack of narrative cohesion in much the same way someone reading a collection of short stories for the first time might get to the end and, in desperation and frustration, rapidly flip back through the pages as if to spot the technicolor threads binding each story together. The joy is in spinning the threads yourself, not spotting them! (That's not to suggest the through-lines in Coffee and Cigarettes are particularly subtle. Many are textual: as if the titular motifs and the various displays of vaguely anonymous cafés weren't enough, characters echo other characters' prior lines verbatim, perhaps most obviously and symbolically in the Nikola Tesla line — that the earth is a conductor of acoustical resonance .) Regardless of narrative structure, though, I found the film straightforwardly entertaining by the second or third segment, once I felt like I had really gotten used to its vibe. (The first segment in particular caught me off guard and suggested a much more surreal film than the ten which followed it.) And from then on out, I started to understand this film to be an exploration — both earnest and comedic — of the ways people try to connect with one another, and the ways people try to seek refuge in consumption, and the overlap of those two things. I am surprised to discover that people think of this as a boring film, but perhaps that is my biases showing. Most scenes are, to re-use a parallel, like a well-crafted short story: exactly the right length to land the punches they wish to before departing. And I will remember this film more by its trees than its forest: the sheepish way Iggy Pop, after awkwardly dismissing Tom Waits despite their kindred spirit, reaches for a second cigarette, hoping no one catches him doing so; the shadows falling on Alfred Molina's face as he is finally and explicitly rejected by Steve Coogan, both of whom playing fictionalized versions of themselves to great effect; the angelic notes of Janet Baker summoned as if to suggest a bright and beckoning afterlife awaiting the protagonists of the final segment, who, pretending for sport that their coffee is champagne, takes one last celebratory sip.

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Kev Quirk 1 months ago

Carl's Doomsday Scenario

Author: Matt Dinniman Genre: Fantasy, Sci-fi Released: 2021 Rating: ★★★★★ "The training levels have concluded. Now the games may truly begin." The ratings and views are off the chart. The fans just can't get enough. The dungeon gets more dangerous each day. But in a grinder designed to chew up and spit out crawlers by the millions, Carl and Princess Donut need to work harder than ever just to survive. They call it the Over City. A sprawling, once-thriving metropolis devastated by a mysterious calamity. But these streets are far from abandoned. An undead circus trawls the ruins. Murdered prostitutes rain from the sky. An ancient spell is finally ready to reveal its dark purpose. Carl still has no pants. They call it Dungeon Crawler World. For Carl and Donut, it's anything but a game. Learn more on Goodreads ➡ Similar to the first book I absolutely loved this one too, and finished it in a couple days as well. This book focuses on the next level in the dungeon, level 3, and introduces new concepts to the game, as well as new characters. Of course, Dinniman continues to develop the main characters as well, and I'm finding myself beginning to like Princess Donut. Which is strange, as I'm not a cat person. 🙃 Some intergalactic politics are starting to make their way into the story line too, which acts as a nice reprieve from all the mob killing...sometimes. I hope to see these story lines continue to develop as Carl and Donut (hopefully) continue to find out more about this whole shit show they find themselves in. Blooding loving this series. Thanks for reading this post via RSS. RSS is ace, and so are you. ❤️ You can reply to this post by email , or leave a comment .

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