Posts in Entertainment (20 found)
Unsung 2 days ago

The surprising richness of GarageBand

Do you remember the video I once shared about making a song in Strudel ? I recently stumbled upon this 20-minute YouTube video by iSongs of someone recreating Eminem’s “Lose Yourself” in GarageBand on their iPhone: = 2x) and (width >= 700px)" srcset="https://unsung.aresluna.org/_media/the-surprising-richness-of-garageband/yt1.2096w.avif" type="image/avif"> = 3x) or (width >= 700px)" srcset="https://unsung.aresluna.org/_media/the-surprising-richness-of-garageband/yt1.1600w.avif" type="image/avif"> Like the previous video, I believe this is so tight as it was previously rehearsed/​prepared, which makes for an interesting watch if you even just check out a fragment of the video. I can’t speak for the verisimilitude/​quality of the composition, but it was fascinating to witness because The. UI. Just. Kept. Coming. I had no idea Garage Band is so fully-featured on the iPhone, and that there is so much going on! Maybe my fascination is this: it’s amazing that “power users” come in various shapes and forms. Would I recommend using the iPhone to do this? Not really. Is it cool that this is possible, for people who might not have access to other platforms? Yeah. (The channel has a lot more different songs if this one is not to your liking.) #touch #youtube

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Unsung 5 days ago

“But obviously, that’s just silly stuff.”

This 22-minute video by Karl Jobst describes a pretty wild discovery of a glitch called Crystal Storage Glitch, allowing to skip a certain level for much faster completion times in Mega Man X2: = 2x) and (width >= 700px)" srcset="https://unsung.aresluna.org/_media/but-obviously-thats-just-silly-stuff/yt1.2096w.avif" type="image/avif"> = 3x) or (width >= 700px)" srcset="https://unsung.aresluna.org/_media/but-obviously-thats-just-silly-stuff/yt1.1600w.avif" type="image/avif"> I won’t spoil the glitch because it’s a fascinating combination of a corner case, a race condition, and even a dose of dumb luck. Its finding unveils almost like a scientific discovery over many years – first a theoretical possibility, then a first sighting done in a modified emulator, then confirmation made by a machine via a tool-assisted speedrun, and eventually actual performance by someone by hand. And a lot of this achieved by relative newcomers to the community, too. There is certain poetry here in having to go slow to go fast – you’ll see what I mean. #bugs #games #speedrunning #youtube

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Manuel Moreale 5 days ago

14 down, 30 more to go

The stars are finally aligned again, and I’m back on the road for chapter 3 of this 10-part saga. Clear sky, not too warm, I have someone who can come pick me up and drive me back to my car, the calendar is empty, so we’re going for it. Contrary to the previous two segments of this walk, this one’s quite lean on the churches department—we’ll only see 3 of them—but it’s by far the most challenging one from a physical perspective. That is, if you’re a sane person and you do these walks the way they’re intended to be walked. There’s an upcoming one that’ll likely be more challenging, but we’ll get there eventually. For now, in front of us, we have about 16 kilometers to walk and roughly 1600 meters of elevation to gain. So we better get going. Breakfast is in—coffee and bread with Nutella + peanut butter if you’re wondering—and after a short drive, we’re back at the same parking spot where we ended our walk a few weeks back. Flip flops are off, hiking shoes are on, sprayed some SPF50+ on my face and head, and we’re ready to walk. I say we, but it’s just me. Well, me and you reading this. I walked this one solo, but it is quite fun to do these hikes while keeping in mind that I’ll have to write this newsletter. I’m very much enjoying it. We cross the road, walk through another parking lot, and we immediately see sings that tell us that we’re on the correct track. Quite a few trails run through here, apparently, I counted at least 4 different ones. But we’re here to follow the yellow and white marks (for the most part), so over the bridge we go and across the fields. We’re not even 5 minutes in, and already there’s a steep stone stair in front of us. We have 1600 meters to climb after all, we better start sooner rather than later. The initial part of the trail was a bit overgrown, and I was worried it was going to continue like that for quite some time because this is not a trail that sees a lot of traffic but, thankfully, that wasn’t the case. I was also surprised by how varied the trail is at the beginning. We’re not even 15 minutes in, and we have already walked through fields, up stone stairs, and now we’re on a stone “bridge”. And shortly after that, here we are climbing another stone stair, but this time built as part of the dry stone wall. Big fan of these walls, they’re so cool. The forest itself is also quite nice here. The problem we have at the moment is that as soon as the warm season hits, the vegetation explodes, and sometimes the trails become an absolute mess. 15 minutes into the walk and we have now connected with a proper road, and we’re no longer on a trail. There are a lot of these roads around here. They’re service roads for people who have properties, but they’re closed to general traffic. Still, it’s quite rare to see cars on these and you usually only see mountain bikes. Actually, you usually see nobody on these roads. We’re now almost at the first exciting part of this journey. The yellow and white marks take us right, but that’s the normal path. We’re going left because we have one of those pesky variants to take care of and, as you know, I don’t want to walk the same road twice which means I made some changes to the original route. The problem is, I am not 100% certain the trail I saw on the map exists. It’s there on the map, sure, but a lot of times I saw lines on maps that were not there in reality. Thankfully for us, the trail is there—and it is steep—and we can continue forward since the first church is not far from here. We have already gained enough elevation to see things from above, and the view is lovely. And just like that, we’re at the site of the church of San Leonardo Abate (12/44) likely built around 1540. The church is similar to many of the others we saw in previous walks, but the interesting aspect of this one is that it has the old bell visible on the outside porch. Apparently the was a bell tower that got demolished, and I guess they decided to put the bell on display. I tried to take a picture of the inside, but it was too sunny. And in case you’re wondering, the church still has a bell outside. This church is the one that’s part of the variant, so we’re now standing at the end of that part of the trail. Which means we need to walk back to the main path, so off we go in that direction. The weather is still absolutely gorgeous. Out of the woods, across some fields, through a tiny, tiny village, and we’re now back on asphalt for a little bit, heading towards the next church, which is just right around the corner. But first, no, not a Mary, we get our first Jesus out in the wild. There’s gonna be a few more, I think we’ll see more Jesuses and Marys this time around. I should probably start counting these. 1 hour and 15 minutes in, and we have reached the church of San Zenone (13/44). Which, I’ll be honest with you, is everything but small. Consecrated in 1493, it’s probably the most luxurious one of the bunch I’ve seen so far. And it has a nice view. If you’re team Mary, it’s your time to be happy because look what we have here, just outside the church. This also doubles as a memorial for the fallen during both world wars. We’re only 20% into this walk, and we have already seen 2 of the 3 churches we’ll visit today and the next one is waiting for us roughly 3kms ahead. So we leave civilization behind us, we climb up through the forest, and we emerge on another of those service roads. I decided to try something different this time around since I was alone, and I recorded a couple of minutes of the walk. It’s unlisted on YouTube; hopefully, you don’t get bombarded by ads. The video is embedded below, or you can watch it on YouTube . Part of me was tempted to title it “You’ll not believe what happened on this trail”. On our way up, we stumble on this interesting-looking tree. I have no idea what could have caused this. If you happen to know, send me an email. I’d love to learn more about this. Also on our way up, in the middle of nowhere, stuck inside a retaining wall, another Jesus. Finally out of the woods and back into civilisation for a little bit. We’re almost halfway through our walk, and I was planning to take a quick break after 2 hours, but the remaining church was not too far, so we keep going. Like my dog, they’re also not massive fans of the hot weather. We’re less than 200 meters from the final church, where I was planning to take a quick break, but look how lovely this spot is! There’s a bench—yes, there is a bench hidden in the tall grass—two big trees that provide some much-needed shade, and a swing! We’ve found our resting spot. And since we’re stopping here, I'll use this opportunity to let my shirt dry a little bit. This place is so relaxing, I contemplated taking a nap, but we still have 8kms to walk and some 800 or so meters of elevation to gain, so the nap will have to wait. Shirt is back on, backpack is back on, we’re walking again, ready to visit the third and final church of the day, the church of San Lorenzo Martire (14/44) We’re now done with the churches, and we can set our sights on the top of Mount Matajur, our next target. The official trail would not take us up there and walk around it but, come on, if we get that close to the summit, we might as well go up to the top. And so into the forest we go again. I’m not sure who’s getting a point here between team Jesus and team Mary. I’ll let you decide. I never walked on this side of the mountain. I walked this general area many, many times, but never walked here, and I’m loving it. I also found this interesting construction. It’s currently used as a shed, but I wonder if it was used for something else in the past. It does look quite old. Time to record another short video , I think one day I should attempt to make a video of a full hike recorded in 60 seconds chunks all stitched together. Could be fun, I might do it the next time around. We’ll be out of the forest soon, but first we need to walk through a lot of flowers. There are so many colours out here at the moment, between the flowers and the butterflies. What a lovely time of the year this is. We have emerged, we’re now fully under the sun, and it is hot. I’m also starting to feel the fatigue a little bit. But we’re powering on because we’re almost there. We also have a great view on a ridge I’m dying to walk, but can’t figure out the logistic of the trip. It’s a 30+ kms walk from one end to the other, I can’t take the dog with me, and I also can’t leave him alone at home that long. So this is a walk that will have to wait for a better time. But damn if it is tempting. The summit is in sight, we’re almost there. That’s not the end of the walk, just the highest point, but once there, walking the final part is gonna be super easy since it’s all downhill. And here we are, at the top of Mount Matajur , quite literally on the border between Italy and Slovenia. I hiked this mountain more times than I can remember, at all times of the day, during all the seasons and with all sorts of weather. I walked it with snow, with rain, with winds at 100kmh, at night, at sunset, at sunrise, you name it. And on the other side, we have a view of lovely Slovenia. Way too many people up here today though, but that was expected. This is a very easy hike, and plenty of people come up here over the weekend. We’re not gonna spend much time up here, but I might come back another time and take you for a hike with me from a different route. That could be fun. Today’s hike is gonna end down there, at the parking lot next to Rifugio Pelizzo. Down the mountain we go, which feels so nice after having walked uphill for the entire hike. I could go on another 6 hours, but there’s no need to do that because we only have 1km left to walk. And just like that, we’re at the parking lot. I actually walked down some more to a secondary parking spot because there were too many people yelling and screaming at the main one. And the next chunk of this walk passes through here anyway, so next time we’ll start from this same spot. And there you have it, we have walked from Pulfero sitting at 185 meters above sea level, up to the top of mount Matajur at 1643 meters and visited 3 churches on our way up. This was fun, and less tiring than I was expecting. The data recorded by my watch during the walk is available if you’re interested in that type of stuff, and I have dumped all my photos on the shared iCloud album . The only thing left to do now is eat a proper post-hike snack. See you next time! You love the outdoors and RSS. You're one of the special ones.

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Justin Duke 6 days ago

The In-Laws

It was fifteen minutes into The In-Laws that I suspected an uncanny feeling of déjà vu, and thirty minutes in that I confirmed my suspicions with an unlocked memory of having watched it somewhere between ten and fifteen years ago, in a context I cannot recall beyond mild insobriety. With this revelation, the remainder of the plot — already formulaic and predictable — snapped into place, and I was left with wackiness and some sensible chuckle humor that I can admire without loving. This Blazing Saddles -esque style of broad comedy, which leans into action to punctuate and yet ends up deflating, is simply not for me. And I mean that sincerely. There's a lot about the film that I admire. First and foremost, the commitment to the bit that Peter Falk showcases: his dogged aloofness works in a compounding way, especially in comparison to Alan Arkin's self-serious nice — a contrast that had nonetheless grown threadbare and overdone somewhere in the film's second act. The schtick of the film feels more well-suited for a longer-runtime SNL sketch than an actual film, and the script's necessity to lampshade every single joke (the Bay of Pigs gag, to pick one) is the closest I can come to a sincere and critical critique. This and Murder by Death make two films in a row that I didn't really enjoy despite loving their usage of Peter Falk — which is perhaps a sign that I should just start watching Columbo instead.

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ava's blog 1 weeks ago

my experience in brussels

For the CPDP 2026, I was in Brussels this week. The inner city with all its cute little shops, fancy buildings and barely any cars was very charming. Have some pics. We spotted Super Dragon Toys on the way and had to stop there, of course. Surprisingly, they had a lot of Sanrio, and even a blind box I was trying to get months ago that was sold out everywhere on and offline before, so I grabbed one. Got Pochacco; I liked all designs you could get in the box, so that was fine with me. I wish we had a bonsai shop: Also came across a colorful shop full of stuff around penises, vaginas, and breasts? We also went to see Mandalorian and Grogu in the cinema there; very epic layout of the room. I also enjoyed the movie; I don't get the reviews at all. Typical Star Wars fan cynicism and everything-has-to-be-dark-and-gritty-like-Andor. What was surprising is how little English is written anywhere or even reliably spoken. In German tourist-y and big cities, you have an English version of almost anything printed underneath, and often even more languages, especially when close to borders. Brussels doesn't really give the same courtesy as much as I thought it would, which caught me off guard because of all the EU buildings and employees there. Many people seem as if they don't learn English in school at all and struggle with it? I booked something a few minutes from the venue that was affordable, looked good on pictures and had a good rating. I read the top description and bottom checklist and it sounded nice. What I didn't read were the actual reviews (my bad, I know). If I had done that, I wouldn't have booked. I read them 10 minutes before arrival and it turned out that this is an AirBnB type thing posing as a hotel. The reviews called out this lie, but still rated it high (enough). A guy waited for us to get us the keys and explain everything, and we shared an apartment with a stranger that had his separate bedroom. Yup. Stressed me the fuck out. It was clean enough in the bedroom and bathroom (had one to our selves directly attached to it thankfully, because we had the double). The rest was meh. Kitchen utensils were severely lacking and often dirty. It was good enough to sleep and be gone the entire day. The stranger stayed in his room all the time, but smoked in there and it stunk through the entire apartment. We couldn't even get hot water reliably, and the sink spilled everywhere. So if you are ever in the same position... Brussels City Chambers is not a hotel, or even an aparthotel like they say. The info is hidden way below, nested between lots of other info, now saying " Comfortable apartment with shared living room. Choice between private room with private bathroom and rooms with shared bathroom. " You don't even get shown that during the booking process when you choose an accommodation, otherwise I would have noticed it then. Most of the pictures supplied are not of the property at all. So while technically you can find out if you are paying a lot of attention, you are meant to be misled if you just wanna be quick about it (and I hate booking hotels, so unfortunately I rushed through it, my bad). Big city, tourists, of course it's full! To be expected. I've been in big tourist-y cities before. But my god, now I understand why Belgians in Germany drive as if they are trying to kill you. They are also trying to kill each other in their own country. Lines on the ground get completely ignored, and so are any traffic signs or lights. The speed limit doesn't matter. Everything is a mere suggestion and they are driving like it's an off-road jungle adventure. They get mad at you for taking the rules seriously. We Germans are a rule-loving folk and get mad if people cross the street during a red light, so this was a culture clash. We were frequently honked at for following the traffic rules (staying in our lane, driving the speed limit, etc.). People just endanger others by speeding through everything, cutting you, overtaking you and almost crashing into someone else, and they don't blink long enough or at all to even let you know they are gonna swerve into your lane... they all drive like reckless, annoyed Taxi drivers in an indestructible tank. It wasn't an asshole here and there, it was everywhere, all the time, every vehicle. We soon found that we are just the odd ones. You felt it even outside the car, as a pedestrian. It felt like you weren't safe anywhere because everyone is going where ever they want, so bicycle lanes and bus lanes still had speeding cars, people almost ran over pedestrians who had the green light to cross, motorcycles drove on the sidewalk... I thought I would get ran over on this trip for sure. I also do not like how the motorcyclists can just speed past you in the middle in the tunnels without any care in the world. And how Apple Maps handles the tunnels!! They don't make it clear whether you are supposed to descend into one or keep right to avoid it. And finally, the way crossings and roundabouts are designed in Brussels is completely not intuitive and insane. I can't even explain it, but you really have to guess how you're supposed to drive, which adds to the whole messy driving culture. Multiple times, I thought we were going the wrong way for sure, but it ended up being correct. The almost complete app reliance to park is also nuts. We tried the parking machines that are spread around the streets, but they are very slow, and if you set the language to German, the process is broken and doesn't let you book anything. It's also very focused on the Belgian license plate layout despite Brussels being so tourist-y and full of people from outside the country, so entering anything with a different layout is risky and seems to overwhelm the process. It was much easier to handle in an app (Indigo Neo), but they only accept credit card; I am lucky to even have one. I expected more care around the different types of people coming into the city from a city that is the capital of Europe, essentially. If there is a next time, we'll definitely take the train, even if it is more expensive and more annoying with luggage. We went to Pure Veg India, Kitsune Burgers, Verdo, and grabbed some things to go from BS40 and a bakery I forgot the name of. Big fan of all of them, except for the dry pastries from unnamed bakery. Verdo was so amazing and my highlight of it all. I don't know if I will be back next year, also has to do with some conference disappointments... I really wanted to like this city, also because I do sometimes toy with the idea of getting more involved in EU stuff, but I think I would be really unhappy living there :< Reply via email Published 23 May, 2026

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Brain Baking 1 weeks ago

Bread Baking In Video Games

In September last year, as part of a series on card games, I wrote about card game mini games in video games . It was fun to conduct a little bit of research related to a specific topic in the world of video games. Since you are reading this on Brain Baking , my interest is always piqued when a game allows me to bake crusty baked goods. The idea to dig into the topic of bread baking in the many virtual gaming worlds came to fruition when I played Bug Fables in 2021. As I wrote in the review: As a professional baker myself, I especially adored the baking honeybee in the Golden Outpost, that exclusively sells flour, which you can use to bake tarts, doughnuts, croissants, glazed honey treats, cupcakes, and more. Discovering new recipes was a great distraction—albeit an expensive one, if an expensive ingredient was turned into a mistake, healing one measly HP and TP (“team points”, or mana, just like in Paper Mario). The local bakery in Bug Fables, trying out new recipes. Bug Fables is a love letter to Paper Mario where the lovely toad Zess T. cooks up jummy stuff for Mario to recover heart and flower points—but Zess T. doesn’t specialise in (bread) baking: she’s a chef that whips up as much spaghetti as cupcakes. You can have Zess combine cake mix with inky sauce to bake a choco cake. Eathing the cake will replenish 5 HP and 15 FP, but alas there are no bread-like recipes present in the game. How about a recipe in The Legend of Zelda: Breath of the Wild ? The closest thing I can think of is throwing a carrot into the fire that yields a carrot cake . Bug Fables still wins, where the baker—with proper baker’s hat—can be seen popping dough into the oven using a pizza peel. In Breath of the Wild , the cooking/baking process is the same: throw stuff into the cauldron, do a happy dance, and poof. How about farm simulation games like Stardew Valley and its inspiration Harvest Moon ? In the former you can cook (indeed, not “bake”) a crusty baguette in the kitchen using wheat flour. There are a lot of recipes that require wheat flour such as pizza, muffins, and pies. In many iterations of the latter, such as the GBA’s Friends of a Mineral Town , you can buy bread in the store and use it as an ingredient to whip up raisin or curry bread, jam buns, or even a cheese fondue . Weirdly enough, you can buy flour that’s required for baking an apple pie, noodles, and (pan)cakes but you can’t bake bread with it. Many RPG Codex members dug up computer role playing games where you can bake bread . The list includes the Ultima games (VII, Online 1 , …), EverQuest , Arx Fatalis , The Elder Scrolls games ( Skyrim ), … In Morrowind , you can grind store-bought bread in a mortar and pestle to turn it into a restore health potion, but there exist survival mods such as Morrowind Crafting that introduce cooking. Still no dedicated bread oven, though. The Ultima VII baker: I am the baker here in Britain and I make the sweetest bread thou has ever tasted. In 2018, James Davenport wrote about the rise of video game bread for PC Gamer, focusing on the early presence of bread in games. But the presence of bread doesn’t automatically mean the crusty goodness can be baked yourself. The article does mention World of Warcraft —the MMORPG as another subgenre of games where crafting and thus cooking is a big part of the meta game. Still no dedicated bread oven, though. In Level 5’s Fantasy Life you can become a cook who masters their skill using three mini-games inside the kitchen: the frying pan, the cutting board, and the oven. Baking is done in front of the oven, not the pan, effectively splitting how ingredients are converted into an edible end product. Except that there’s nothing to consume as it’s not that kind of game. Also, I can’t seem to find bread-specific cooking recipes from the game : only the classic apple pie that requires Faraway Wheat. I’m waiting to play the game until I eventually buy a Switch 2 so I’ll report back when I know more. Some Rune Factory games seem to approach bread baking the same way. Maybe complex roguelike games offer a more realistic way to produce bread? According to the Dwarf Fortress wiki you can bake bread: “You can use flour or sugar milled from plants to either bake bread or make candy”. The Dwarven Cuisine mod adds more variations that even require making dough that then can be turned into bread by baking it. This is the only example I could find of a video game that introduces a “kneading” step before baking! Different types of Dwarven bread to be baked in the Dwarf Fortress mod A surprising entry popped up during my research: The Sims . In the Get To Work expansion of the fourth instalment, you can have your sims engage in some serious cookery/bakery activities . It’s not just bread but also bread sticks, bagels, whole wheat loaves, potato bread, and even a sourdough loaf! As a huge fan of sourdough, I guess The Sims 4 wins this one. And then there’s Bakery Simulator that takes virtual bread baking to a whole new level. Even the reviews say mixed . Get it, mixed? As in mixing dough? No? OK then. Other dedicated cooking simulation games include Lemon Cake , a game I discovered thanks to Kat Thompson’s article on virtual armchair baking for Bon Appétit that looks like a cosy variant of the frantic multiplayer Overcooked! series. EuroGamer’s YouTube video “5 Brilliant Games About Bread (that you probably never even knew existed)” showcases how the physics-based game on bread called I Am Bread redefines bread slice stickiness. It might not enable you to bake a lovely loaf of bread, but a game where you are the slice and have to slather yourself with savoury spreads deserves a special mention: Let me know if I missed a game that features getting your hands dirty with dough and oven. I have to run; writing this post made me hungry. I especially enjoyed Lauren and Lloyd Sommerer’s 2001 essay entitled I Want To Bake Bread on Ultima Online .  ↩︎ Related topics: / bread baking / video games / By Wouter Groeneveld on 22 May 2026.  Reply via email . I especially enjoyed Lauren and Lloyd Sommerer’s 2001 essay entitled I Want To Bake Bread on Ultima Online .  ↩︎

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iDiallo 2 weeks ago

In the Empire's Defense

I didn't watch Star Wars when it was released. I wasn't even born. By the time we popped the cassette tape in the VCR, it was at least 15 years old. But I liked the movie all the same. It was not my favorite film by any means, but it was memorable. The first time you see Darth Vader appear on screen, you know this villain is not going to be easy to defeat. "Villain" because no one needs to tell you who the good guys and bad guys are in this movie. The visuals, the voices, the music, everything tells you that Darth Vader and the Empire are up to no good. Now I get to watch the movie with my kids. I quickly pointed out to my sons that this is the bad guy. Stating the obvious. One of them asked, "Why is he the bad guy?" I had to pause for a second to come up with an explanation. I didn't have an answer. Instead I said, "Because he is mean as hell!" They fell asleep before the movie ended. I think they enjoyed it. But I really couldn't tell you exactly why Darth Vader was the bad guy. This is just a thought experiment, don't go telling the world that I am pro-Galactic Empire, OK? I'm not digging into the lore of Star Wars. I did that already with the Galactic Timezones piece and it was exhausting. What I want to do is draw some parallels with real life. First, I think if a real-world government behaved like the Galactic Empire, they would clearly be the bad guys. But in real life, we don't have good guys or bad guys. I want to focus on just one aspect. The Empire's goal is to maintain order, or at least to try to. And the rebels are clearly creating chaos, with their freedom and what not (bear with me). Imagine what it takes to develop a system that keeps several star systems all in sync. The political process to elect senators, not just from different races, but different species. And then some religious zealots want you to throw everything you've built aside and just "feel" the force. You want to expel them as far from the system as possible. “Can one ever be too aggressive in preserving order?” — Syril Karn The rebels sabotage missions, attack army bases, and create chaos. On the surface, these rebels are clearly disruptive. I can already hear politicians calling them names and requesting additional funding for their "ally" to eradicate the threat. If the rebel attacks were broadcast on TV, even citizens of the many worlds would agree that the rebels need to be dealt with. Writers would write poems on the supposed virtues of keeping order as Kipling did in " The White Man's Burden ". All they are doing is bringing railways, law, and civilization to chaotic planets. Just think about rebels carelessly destroying a base on a remote planet whose only purpose was to track and sync time across a multi-star time zone system. Madness! But then I watched Andor. If you watch Star Wars as an adult and don't suspend your disbelief for a second (contrasting it with real life) then yes, the rebels are the bad guys. Which is exactly why Andor was a fantastic addition to the Star Wars universe. A more grounded show that I watched without my kids, and thoroughly enjoyed for how it depicted the inner workings of the Empire. Rather than focusing on the Empire as a whole, Andor zooms in on a small faction, the ISB, and shows how ordinary people end up joining the rebellion. The rebels are no longer just David fighting Goliath. Instead, you see the individual faces of people suffering at the hands of the Empire. You see the surveillance, the strong-arming, the unfair treatment, the killings. You see innocent people caught in the crossfire, labeled terrorists at the first sign of dissent. One man's rebel is another man's freedom fighter, and the Empire controls the broadcast. And the rebellion is not a single organization with a single leader. Anyone oppressed and frustrated with the Empire is a rebel in their own way. It's not good guys versus bad guys anymore. It is power exerting a crushing weight on its subjects. To hell with keeping time in sync, fight back! To hell with keeping order when all it means is blind obedience or else. Bring back those Jedis, the so-called religious zealots. But alas, it's just fiction. Real life is not the same. In our world, the Empire wins every time. Ask the Indians. Ask the so-called independent nations of West Africa. My sons, when I try to speak French with them, tell me that they are not French and neither am I. They are right, because the Empire won.

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Photo Journal - Day 7

I really enjoyed doing macro shots last time, so I did it again! To switch things up though, I swapped my Sony aIV frame with an old Nikon D5100 (my first DSLR). It was kind of a beast to work with. I used the same lens as last time, but the D5100 doesn't have focus peaking. It was an additional challenge going back to a crop sensor. The shots are from the same park as day 6 , but during a rainstorm this time. There are very few things as wonderful as hiking through a forest at the end of a rain. The smells, the sound of birds coming out of hiding...it's magical. I ended up walking just over 3 miles and it was the most relaxed I've been in awhile. Field macro photography is a fun challenge, it forces you to focus on the small, easily missed details around you. You have to balance apeture and light a lot more than usual. Capturing anything more than a tiny slice of detail requires more light, which is hard in the woods. Slowing shutter speed to compensate makes it near impossible to capture something like a spider web swaying in the breeze. When you do get the camera dialed in, the viewfinder reveals a minitature world ready for you to capture.

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Unsung 2 weeks ago

Speaking of wiggling the mouse

In light of a recent Googlebook announcement that uses a mouse wiggle gesture for AI (which to me doesn’t seem like a pleasant interaction), some of us were talking about how, on macOS, mouse wiggle helps you locate the cursor by making it bigger. I am maybe a sucker for videos and podcasts where people start laughing, but here we go – a very short video about a version of Linux that “does not limit how big your pointer can get if you wiggle the mouse pointer”: = 2x) and (width >= 700px)" srcset="https://unsung.aresluna.org/_media/speaking-of-wiggling-the-mouse/yt1.2096w.avif" type="image/avif"> = 3x) or (width >= 700px)" srcset="https://unsung.aresluna.org/_media/speaking-of-wiggling-the-mouse/yt1.1600w.avif" type="image/avif"> #humor #mouse #youtube

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Justin Duke 2 weeks ago

Sweet Smell of Success

At its core, Sweet Smell of Success is about two men. At the beginning of the film, you think — while similar — one is decent, just desperate, and the other is beyond saving. By the end, you understand that both men are evil; the only thing separating them is the amount of power they wield. These two performances by Burt Lancaster and Tony Curtis are flatly terrific. There is little to say, because I've concerned myself much more with the 60s and 70s than the 50s, and so I can't say much about how these roles are in conversation with their prior oeuvre. But it is plainly clear that the screen bursts alive whenever either of them is talking. The rest of the film is a push-pull: a fairly standard and at times cartoonish melodrama — filled with an evil that feels more cartoonish than banal as each act progresses — rescued by the best window dressing in the world, and a whiplash script that finds entertainment and grace in its brief moments of joy. The director wrings a lot of tension out of how lovely every individual scene feels at the onset. Beautiful jazz soundtrack. Beautiful Manhattan nightclubs. Filmed and captured with just the right amount of realism. And then, the decrepit material disgust they're all wading through. I don't really go for morality tale movies at this point. While there's a certain world-weariness and hardscrabble wisdom to the proceedings here that might have been more winning with contemporary audiences, it's not exactly breaking news to me that owners of media corporations can be childish, petty, and controlling. Perhaps my fundamental flaw with viewing the film is that I think it hinges on a dwindling confidence that our protagonist is going to, at some point, snap out of it and do the right thing — even though it's so aggressively telegraphed that he won't. It seems odd to spend so much time criticizing a movie I thought was very good, so let me end with this: it is a smart, beautiful, honest movie that does not pull any punches.

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Photo Journal - Day 6

Today I returned to the park from day 4 armed with a macro lens I remembered I have. It's for a Nikon camera, and it's all manual (aperture ring and focus ring), but with an adapter it worked just fine with my Sony. I had some trouble with focusing, but I think a few of them turned out decently.

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Unsung 3 weeks ago

“This was a user-friendly computer.”

The Pixar animated short Lifted was released in front of Ratatouille in 2006: = 2x) and (width >= 700px)" srcset="https://unsung.aresluna.org/_media/this-was-a-user-friendly-computer/yt1.2096w.avif" type="image/avif"> = 3x) or (width >= 700px)" srcset="https://unsung.aresluna.org/_media/this-was-a-user-friendly-computer/yt1.1600w.avif" type="image/avif"> I’ve always been amused by this imaginary interface, which is so clearly not how any sort of computer would work. Or so I thought. These are photos I took in Melbourne in 2024 of CSIRAC, Australia’s first digital computer from about 1949: = 2x) and (width >= 700px)" srcset="https://unsung.aresluna.org/_media/this-was-a-user-friendly-computer/1.2096w.avif" type="image/avif"> = 3x) or (width >= 700px)" srcset="https://unsung.aresluna.org/_media/this-was-a-user-friendly-computer/1.1600w.avif" type="image/avif"> = 2x) and (width >= 700px)" srcset="https://unsung.aresluna.org/_media/this-was-a-user-friendly-computer/2.2096w.avif" type="image/avif"> = 3x) or (width >= 700px)" srcset="https://unsung.aresluna.org/_media/this-was-a-user-friendly-computer/2.1600w.avif" type="image/avif"> = 2x) and (width >= 700px)" srcset="https://unsung.aresluna.org/_media/this-was-a-user-friendly-computer/3.2096w.avif" type="image/avif"> = 3x) or (width >= 700px)" srcset="https://unsung.aresluna.org/_media/this-was-a-user-friendly-computer/3.1600w.avif" type="image/avif"> This is a “console” of the computer, used to tactically probe or input specific memory addresses (in binary), and to control functions like stopping and starting the program. Any proper programming and eventually inputting data would happen using gentler I/O devices like typewriter keyboards, paper tape, and magnetic storage. = 2x) and (width >= 700px)" srcset="https://unsung.aresluna.org/_media/this-was-a-user-friendly-computer/4.2096w.avif" type="image/avif"> = 3x) or (width >= 700px)" srcset="https://unsung.aresluna.org/_media/this-was-a-user-friendly-computer/4.1600w.avif" type="image/avif"> = 2x) and (width >= 700px)" srcset="https://unsung.aresluna.org/_media/this-was-a-user-friendly-computer/5.2096w.avif" type="image/avif"> = 3x) or (width >= 700px)" srcset="https://unsung.aresluna.org/_media/this-was-a-user-friendly-computer/5.1600w.avif" type="image/avif"> Physical consoles like this one were last seen in the 1970s on hobbyist home computers such as the Altair 8800 , and the Console app on your Mac diligently spitting out logs is its spiritual and virtual successor. But even if a CSIRAC console feels hostile today, 75 years ago it was quite the opposite : And [CSIRAC] helped there too. It could display all its working registers and the last 16 instructions executed. It could be given an address at which to stop (a “breakpoint”), and be stepped by one instruction at a time. It even had lights to show the computer’s internal states. This was a user-friendly computer. CSIRAC stood for Commonwealth Scientific and Industrial Research Automatic Computer, a typical naming scheme of the era. We also got ENIAC (Electronic Numerical Integrator and Computer) in 1945, BINAC (Binary Automatic Computer) in 1949, EDVAC (Electronic Discrete Variable Automatic Computer) in 1946, ILLIAC (Illinois Automatic Computer) in 1952, and then SEAC, SWAC, ORDVAC, TREAC, AVIDAC, FLAC, WEIZAC, BIZMAC, RAMAC, and UNIVAC. The story goes that the name of 1952’s MANIAC (Mathematical Analyzer Numerical Integrator and Automatic Computer) was chosen to highlight and put a stop to the goofy naming practice. Did it work? I am not sure. Not only two more MANIACs were produced, but we also got 1953’s JOHNNIAC (nicknamed “pneumoniac” since it needed a lot of air conditioning), and SILLIAC (Sydney ILLIAC) in 1956. The last computer I can find using that naming scheme was TIFRAC, operating in India between 1960 and 1965. CSIRAC had real work to do, but today it is known chiefly for being the first computer to play music in real time . The quality is… I’ll let you judge, with links below pointing to short MP3s preserved by Paul Doornbusch and subsequently Internet Archive: Do you miss your PC speaker yet? Engineers working on other room-sized computers of that era did similar things ; whether this was solely one of the first attempts to humanize the big scary machines, or a distraction from the computers’s typically military uses is left as an exercise for the listener. Today, one of the 1960s machines still plays music, headlining a fascinating annual tradition – every December, the PDP-1 restoration crew at the Computer History Museum in California invites visitors to sing carols with the computer older than most of them. = 2x) and (width >= 700px)" srcset="https://unsung.aresluna.org/_media/this-was-a-user-friendly-computer/yt2.2096w.avif" type="image/avif"> = 3x) or (width >= 700px)" srcset="https://unsung.aresluna.org/_media/this-was-a-user-friendly-computer/yt2.1600w.avif" type="image/avif"> = 2x) and (width >= 700px)" srcset="https://unsung.aresluna.org/_media/this-was-a-user-friendly-computer/6.2096w.avif" type="image/avif"> = 3x) or (width >= 700px)" srcset="https://unsung.aresluna.org/_media/this-was-a-user-friendly-computer/6.1600w.avif" type="image/avif"> = 2x) and (width >= 700px)" srcset="https://unsung.aresluna.org/_media/this-was-a-user-friendly-computer/7.2096w.avif" type="image/avif"> = 3x) or (width >= 700px)" srcset="https://unsung.aresluna.org/_media/this-was-a-user-friendly-computer/7.1600w.avif" type="image/avif"> = 2x) and (width >= 700px)" srcset="https://unsung.aresluna.org/_media/this-was-a-user-friendly-computer/8.2096w.avif" type="image/avif"> = 3x) or (width >= 700px)" srcset="https://unsung.aresluna.org/_media/this-was-a-user-friendly-computer/8.1600w.avif" type="image/avif"> The last photo takes us back to where we started. Neither CSIRAC nor PDP-1 might be user-friendly by today’s standards but damn, wouldn’t you want some of your computer’s interface to feel this way? #history #sound design #youtube Auld Lang Syne Chopin’s March In Cellar Cool (I particularly enjoyed an alt recording of In Cellar Cool where CSIRAC itself appears in a background as a constant humming presence.)

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ava's blog 3 weeks ago

the devil wears prada 2 - loved it

I really like The Devil Wears Prada . I saw it in the cinema when it came out, and I've rewatched it two or three years ago with my wife, who had missed out on it and the cultural impact it had. It surprised me so much when the second movie was suddenly just... there! So I went today and I am absolutely in love. I can't wait until I can see it a couple more times, maybe right after rewatching the first again, and get to draw more connections and conclusions. The following will contain spoilers. At the start, I felt so proud of Andy. She is thriving, she is accomplished, she is getting honored for her work and she has great friends and coworkers! It feels so good to see that even 20 years later, she hasn't lost her ambition and drive, and did not cave for someone else's feelings anymore. She's standing up for herself and is much more confident, too. As you are introduced into the new situation (going back to Runway two decades later), you get to be nostalgic alongside her, which feels like such a good narrative choice; so satisfying to watch. Yes, I totally fell for the nostalgia bait, the " Look, do you remember that piece of info from the first movie? " stuff. It was fun! I was greatly entertained and half the cinema was gasping and squealing at times, recognizing things and pointing at the screen. I liked seeing that some things stayed the same while some things changed, while nothing felt forced or unrealistic. People and companies progress, and while you may see yourself as the main character that people surely will remember, your presence was likely much smaller than you realize. It felt in-character for people not to necessarily remember Andy or to be aghast that she has made it further, and it felt so human for Andy to go: Wait, that process changed? Wait, we don't do it this way anymore? It was also so, so good to see Miranda again, and what they did with her. I think they handled Miranda absolutely well, especially her first appearance. A big fanfare, thrilling, slaying in a dress. She still has her quirks, the air of superiority, the earned respect, the vibe that makes you stumble as you make it into her office - but she is also a Boomer, rather old by now, and even she has slowed down and now seems slightly out of place, overwhelmed. Things aren't like they were before, and she has issues with growing in the direction the work needs to go. Work culture and expectations have shifted, and they have not been kind to the person Miranda is. She can no longer throw her coat at people to assert her dominance, as there have been too many HR complaints; now she has to do it herself. She makes the occasional outdated, offensive Boomer joke in meetings, and while a much younger employee is allowed to reprimand her repeatedly for that, nothing happens. The young workforce has gotten used to their out-of-touch leadership making these sorts of comments (" That's just who she is ") and in turn, leadership has gotten used to feeling this sort of short-lived mild rejection of their words. No more uncritical appeasement and laughing just to laugh, the air is silent now before just moving on. Miranda used to always get her way and was able to boss people around with a sharp tongue - now her power has diminished, as she is ambushed by about eight (?) people in an environment she is not used to and cannot control. As such, she is unable to defend herself and the company against a ruthless take-over spurred by neoliberal ideals, too overwhelmed to make sense of it, and feeling left behind in a world that moves so fast. She's smart and cunning, but she can't make sense of the economic babble thrown at her, and her edges are smoothed out by the fear of jeopardizing her role and the possible renegotiation of her planned, but ultimately failed, promotion that Irv never got to announce. She has to grapple with what kind of legacy she wants to leave behind, when it is the right time to stop, what else she even has going in her life, and that her attitude has cost her dearly. As a viewer, it means a lot to see how gracefully they handled the fact that even the biggest, most fearsome Girl Boss ™ is aging out of her aura and control, and it is inevitable, but not necessarily sad. We have seen Miranda's issues with vulnerability and accepting help in the first movie, and here again, she is asked to get over herself for the greater good of everyone involved. It can be quite cringe-worthy how other pieces of media handle the modern world - way too many message pop-up sounds, texts always on screen, frequent video calls, extreme smartphone reliance for plot, and more. My wife described it as "when it is like Netflix shows", and that fits so perfectly. They really utilize this to death in their shows, together with extremely temporary memes and slang that already feel slightly too old once the release happens. I'm so glad this movie didn't fall into that trap! Yes, a main point of the movie is that times have changed - Andy no longer uses a flip phone, print numbers are rapidly falling, everything moves online, content is created for digital feeds, and your audience is not leisurely consuming a fashion magazine in a glamorous way, but seeing your short form content while on the toilet. The goal is to go viral, and there's a need for a much more direct and pressing damage control now that the public can directly fill your comments and mail boxes with their criticism. All while the industry is fighting with downsizing and consolidations. Still, modern tech doesn't get a center role in the movie in this obnoxious way, and they focus more on the core issues and workplace expectations that changed, over implementing a temporary reference or trend that will age badly. They do show some memes, but they are deliberately timeless and very focused on the movie, not trying to tie a current TikTok trend into it. What also "modernized" it in my mind is that aside from making the tyrannical girlboss less relevant in the age of work-life balance and HR complaints, they clearly brought in and parodied the Silicon Valley rich tech bro, just in the characters of Irv's son Jay, and of Benji Barnes. They clearly do not follow the rules of old money, as they dress like they're going out for a hike or the gym, act too casual, childish at times even, and seem to decide unpredictably, on a whim, in this really emotionally cold way. Money without class, without pretension, but also seemingly awkward and clumsy. Benji plans to go to the sun and has stopped drinking water because he thinks it's poisonous; there are mentions of weight loss and Ozempic. Really reminded me of Zuckerberg, Altman, Musk et al. in that way. The movie is full of celeb cameos that also aided the above modern feel; thankfully, most are really subtle, quick, and in the background. I think the ones most noticeable are Lady Gaga (loved her song) and Donatella Versace. It felt fair to me; the movie had a huge impact on the fashion world and was a tribute to it, so it makes sense that the second one would also honor their inspirations and also uplift new modeling talent. It felt fun spotting all the easter eggs, so to speak. In the first movie, Andy's boyfriend Nate was a complete dumpster fire. The older I get, the worse it ages. The narrative felt sexist, and I think the writers wanted to acknowledge that in this second movie. The New Guy ™ is a genuinely kind guy, but also kind of carries the vibe of all fictional men who are sanitized to death and would love to break out in a therapyspeak monologue about what is wrong with the other character. Still, I appreciate that over Nate, so we are good. The movie could have gone without the romance altogether. It added nothing to the core plot, and the screentime was minimal. I understand what they were trying to do, though: For once, show Andy in a normal relationship, resolving conflicts maturely, and that she doesn't need to choose between love and career like the first movie made it seem. And I can tolerate that. At least we were spared absolute hetslop . Emily is such a weird character to me. I did not think she would ever become so central, and I still think it is a weird choice, and probably the only thing in the movie I am scratching my head about. I guess retrospectively, I could see how the writers would wanna let Emily get her lick back on Andy for essentially coming in and torpedo-ing all her plans and dreams in the first movie, but it still felt... odd to me. Maybe because the way Emily and Andy compete in the first is such a subplot to me in the first, as I enjoy the rest more? I guess in light of that, making Emily mean and giving her the power to absolutely ruin Andy and Miranda makes sense, but something about it feels incomplete. At the end of the first movie, things seemed pretty resolved. But a late explanation of an unanswered phone call is what we are supposed to believe is what made Emily so cold this time? Not enough for me. I am also missing more reasons to empathize with how quickly Andy is just forgiving Emily for everything, when she hasn't only seemingly been fine with using her boyfriend for money, but also wanted to make tons of people jobless, and center herself in the magazine. Wild. Which leads me to the second point: Interesting imagery. For the entire movie until the end, Emily has red hair. The color red usually symbolizes power, evil, villains, blood, pain, and sin, and red hair is often associated with having a bit of a temper. Meanwhile, after everything comes out and she is ready to make amends and start over as her boyfriend broke up with her, her hair is platinum blonde, almost white, a color associated with innocence and new beginnings. In another part of the movie, Andy and Miranda look at the wall mural The Last Supper . Miranda muses that Jesus is depicted without a halo because it is meant to emphasize his humanity and fallibility, our shared inclination to betray one another. This is obviously foreshadowing to what is going to happen later, but it's interesting that minutes later, she is depicted at a large banquet table in front of the mural, seemingly imitating it in the place of Christ. There is also a gorgeous shot of her in the Galleria Vittorio Emanuele II in Milan, alone, sad, literally at a crossroads, surrounded by luxury and old, influential history. Ahhh, I wish I could write more, but the longer it's been, the more I am forgetting. I wish I could let it run on my second screen as I type. Maybe one day I will update this 8) Reply via email Published 06 May, 2026

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fLaMEd fury 3 weeks ago

MGK At The Spark Arena

What’s going on, Internet? Last night, me, my sister-n-law and our friend went into town to see the MGK gig as he brought his Lost Americana tour to Auckland for his only New Zealand show. MGK, aka Machine Gun Kelly, aka Colson Baker is one of those artists where it’s probably good to separate the art from the artist as he seems to be a ball bag in real life. I never paid any attention to him while he did hip hop records, but as soon as I saw the Bloody Valentine I was hooked. The album, Tickets To My Downfall was the exact type of nostalgia I needed for early 2000s pop punk in 2020. I skimmed through Mainstream Sellout when it released and never came back to it. We got Lost Americana last year which was a step up from the second record and I listened to it a bunch. But we also got Tickets To My Downfall All Access last year, the 5th anniversary reissue. Original tracklist, the bonus tracks from the SOLD OUT Deluxe , plus 5 new unreleased tracks. Whew. It was good to hear some more tracks from that era. We managed to grab reseller tickets, paid less for the three of us combined than a single ticket at face value, and the seats were pretty decent for where we ended up. Sweet as. Anyway, the show was good. It kicked off on time, it was loud, there were guitars and drums, only a couple throwbacks to the rap days and one or two songs from Sellout. It didn’t take long to get right into the Tickets To My Downfall songs and that was all I needed to hear. The stage was on theme too. A model of the Statue of Liberty’s head looming above with a cigarette hanging out her mouth, and his mic stand was a giant cigarette to match. Lost Americana indeed. The crowd around us were all there for the same reasons. Singing along with strangers who love the same songs is one of the best bits of a gig, especially the Tickets ones. Title Track , Drunk Face , Forget Me Too , Concert For Aliens , Jawbreaker , Nothing Inside , all hit. The cover of Paramore’s Misery Business was expected, and rocked. My absolute highlight was belting out Bloody Valentine word for word with everyone around me. My Ex’s Best Friend my second favourite on the album, still can’t get that one out of my head. We had a great time, a fantastic night out. Damn, what a show. I’ll see it again without hesitation. Hey, thanks for reading this post in your feed reader! Want to chat? Reply by email or add me on XMPP , or send a webmention . Check out the posts archive on the website.

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ava's blog 3 weeks ago

📌 married for a year

Celebrated our first wedding anniversary by hanging out with some friends who were here for my wife's birthday the previous day, then visited a botanical garden, walked through beautiful parts of a city, and had a sushi dinner date. Also drank some flower tea we got as a gift when we got married, and soon, we will attend the jewelry making workshop we also got :) Reply via email Published 04 May, 2026

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Manuel Moreale 4 weeks ago

A moment with a silly creature

It’s so funny how much a creature like this silly dog can change someone’s life. He certainly change mine, for better or for worse, and he also changed me in the process. But physically and spiritually. Thank you for keeping RSS alive. You're awesome. Email me :: Sign my guestbook :: Support for 1$/month :: See my generous supporters :: Subscribe to People and Blogs

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ava's blog 1 months ago

hello kitty island adventure: city town dlc review

Previous HKIA related entries: HKIA Guide & Wheatflour Wonderland DLC review I've been playing the new City Town DLC every day since release now, and I absolutely love it. :) The following will contain mild spoilers, in the sense that I will talk about what new gameplay mechanics, shops and items you gain access to, but no spoilers about the DLC's actual story. First off: They seem to have really learned from the Wheatflour Wonderland flop. The city is interesting to explore, has an amazing aesthetic, a banger soundtrack, and the characters actually show up there. Wheatflour Wonderland felt monotonous to look at and was very empty; the characters showed up there for some quests, but that's it. In City Town, they have their own spots where they always hang out, and their own little areas, shops and responsibilities. The city feels lively, and Usahana has friends that can move in, as opposed to Cogimyun, who only has her little brother, and lots of empty rooms. The DLCs also interact a little! By completing more and more quests, you slowly gain access to: Wheatflour Wonderland was a disappointment story-wise; it wasn't very interesting, felt repetitive at times, and the pacing was off. An end-reward was hyped up, just for it being a sad sack of flour. City Town does so much better: There are tons and tons of story quests, different ways to advance forward (leveling Usahana, running the cafe, other means), new twists and turns you don't see coming, and nothing feels repetitive. There is a real mystery to discover that is puzzling and always sort of out of reach, and I can't wait until I finally find out what it is (I am not fully done at the writing of this, but I'll update once I do), because I genuinely have no idea about how the story will go forward, everything seems like a surprise :) In Wheatflour Wonderland, it was very annoying to collect the Wheathearts; you kept coming across them in the wild, not yet having the means to resolve them all the time, picking away at them as you go. In the end, people kept missing 1-3 and they had to use guides to check on like 100+ locations to find remaining ones. City Town learned from this: Unfinished collectibles are their own quest category now and get put there when you approach it and can’t immediately resolve it. It shows you what you need, and the guiding light will lead you to it if you track the quest. Performance is also great; no FPS drops, freezing, or anything like that. Everything is smooth. Three things I dislike: Nothing else to complain about so far! For me, it's soooo worth it price. It's so polished, with so many cute details and creative ideas, great story and cool things to have as a player. I was getting a little bored with the main game and did not go to WW at all anymore (I forget it exists, and there is nothing worth going there after the story ends), so this DLC came at the right time. By the way, I hit over 230 hours lately, have all the Steam Achievements, almost all ingame achievements, a good collection progress and was finally able to craft the Golden Crown (crafted from 100 golden sticks, where one golden stick needs 99 normal sticks, meaning you need almost 10k sticks) 8) Reply via email Published 29 Apr, 2026 A cafe , which you can run and take orders in, with more and more recipes unlocked as time goes on; you can also visually customize it (wallpaper, decorations, seating etc.)! A record shop where you can buy records , which is great for getting the ones you are still missing, without having to walk around each day collecting them and hoping the missing one spawns. A plushie shop where you can buy and customize plushies. A boutique that lets you create new, custom color palettes from flowers. It's a super interesting way to let you pick different colors without just offering sliders and pickers, and lets you combine different flowers in different ways to create new hues and depth. You can make your character even more black than the blackest pre-existing palette allows, for example, if you combine 3 black flowers. New flower field and orchard with new foods you can use for cooking and baking. New puzzle rooms , and new Gudetamas, with new Gudetama rewards . An arcade with even more minigames and prizes - you'll love this if you love Moppu's game. Prizes are City Town "merch" and different character figurines and plushies :) A clothing store with new clothes and a way to save outfits in outfit slots , so you can just switch between them and keep them. The new character, Usahana , has interesting abilities: Her Imaginary Chef ability gives her a chance of creating 2 additional food items while cooking at any of the Cooking Stations. In the Reimagine Ability, while she is accompanying you, she can influence either flowers, mini games, or an inventory item. On flower plots, an empty plot next to at least one active flower can be enhanced to guarantee a spawn at the next daily reset and improve breeding chances (so this is good for the people who wanna transfer rare patterns and colors onto flowers!), with the effect lasting until the plant is dug up. For mini games, interacting with a prize board allows a single re-roll that biases at least one reward toward higher rarity (though this does not apply to Wheatflour Wonderland or games without prize boards). Alternatively, you can reimagine one item, transforming it into another item based on its tags, with a chance to obtain rare or event items. This ability uses a so-called "pity system" that guarantees a top-tier result over time, resetting after the highest rarity is obtained, followed by a 7-day cooldown and a further 7–14 days to rebuild. That means after about 20 days of not using it, you should most likely be able to get a really rare outcome. Sometimes, your quest tells you to talk to a character, and they were right there in City Town standing at their usual spot, but then they quickly walk to a mailbox and teleport to Friendship Island, so you gotta travel there, talk to them, and then the quest leads you back to City Town. Just let me talk to them... in City Town? The Jumping Minigame's jump delay is too much. I get it's likely trying to emulate the janky controls of old arcade machines, but it's frustrating. I don't wanna spoil this because it was a great surprise, so let me vague this as much as possible... there is something you have to climb up to, to give resources to something. And climbing up that structure is very, very annoying. You easily fall off the little platforms, or the climbing gets started too easily, so you feel stuck on some ladder-esque thing, jump to get free, and fall back down. It needs an easier way to get up, or a mailbox up top.

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