Posts in Television (12 found)

2026-2: Week Notes

This week felt like a slow, slightly awkward return to routine. I worked from home , which I’m grateful for, but with the kids home (summer holidays) and my mum visiting, it took a surprising amount of energy to focus and do anything at all. Not productive necessarily. Just not completely stagnant. I noticed how easily I slip into managing everyone’s time and behavior when I’m physically around. It also made me notice, again, where most of my mental energy actually goes outside of work. One big chunk goes into managing my food and weight (as much as I hate to admit it). The second big energy drain is navigating the kids and electronics. (I am just mentioning it here, but I plan to write about it some more later). A bright spot was spending time creating my 2026 direction. I realised I don’t really want achievement-style goals right now. I want a way of being. My central theme is “Let myself be happier.” With gentler yoga goals, I managed to do yoga every day this week (15–20 minutes). I can already feel the difference. I went for almost two weeks without it and could feel myself getting stiffer. It doesn’t take long at this age. On the fun side, I’ve been watching Dark Matter and thinking about regret and the paths we don’t take. I’ve always enjoyed Blake Crouch’s work. It’s slightly terrifying and bordering on hard sci-fi. I also discovered (and loved!) Pluribus . If you’ve watched it, do the Others remind you of ChatGPT or other GenAI? (to save from spoiling it for anyone, I won’t say why). Family movie nights were dominated by Avatar rewatches and finally seeing the latest one in the cinema last night. It’s three and a half hours long, which honestly felt offensive. I kept thinking, who does James Cameron think he is, taking that much of my life? It was beautiful and fine, but not three-and-a-half-hours good. I would have happily traded that time for three more episodes of Pluribus. That said, the kids loved it, especially my (almost sixteen year old) son. My husband had a terrible cough, so I ended up sleeping on a mattress on the floor in my daughter’s room so everyone (maybe not him) could get some sleep, especially with my mum in the guest room. It reminded me (again) how much I care about furniture being practical and multi-use. I still regret not insisting on couches you can properly sleep on. Where I come from, all couches can become beds. It just makes sense to me. I don’t like furniture that only serves one purpose, no matter how pretty it may be. This also nudged me back toward the idea of doing another round of simplifying at home, not because the house is cluttered, but because less always feels lighter to me (makes me feel lighter, I guess). I will make a plan. Maybe start in February or so. Socially, I’m moving toward my 2026 direction of hosting gatherings and bringing people together. Drinks with a neighbour, lunches with my mum and the kids, and long phone calls with friends overseas. The first gathering of neighbours for 2026 is booked for next Saturday (granted, my husband organised that one, but nevertheless). I’ve been thinking more about how many social catch-ups become pure life recaps and updates rather than shared experiences. The life itself is lived somewhere else, not inside the friendship. I’d like to experiment with hosting and gatherings that create something memorable together, not just conversation. That idea has been sitting with me. Because of that, I’m feeling more drawn to creating gatherings that have some kind of purpose or shared experience, not just conversation. I’m reading The Life Impossible by Matt Haig. I usually enjoy his books. The lessons and themes tend to be obvious, a bit like Paulo Coelho, but that’s part of the appeal and probably why they’re so popular. And also, I have no idea where this book is taking me. It’s also nice to see an older protagonist. The main character is 72. I also just finished Better Than Happiness: The True Antidote to Discontent by Gregory P. Smith, a memoir I picked up from the library intending to skim, but it fascinated me enough to read the whole thing. There were some really nice insights around acceptance, self-acceptance, anger, and learning how to actually live in the present moment. “In some ways, it’s a paradox. To change something we first have to accept it for what it is. Only through accepting my perceived flows and limitations? Could I see that there were pathways to improvement? The same applied when it came to learning to accept one of the biggest conundrums in my life, the man in the mirror. Self acceptance is the main reason I’m not only here today, but able to look at myself in the mirror.” Overall, the week felt reflective. I’m noticing how hard I still am on myself and trying to soften that. Self-acceptance! If this year really is about letting myself be happier, then noticing these small choices and energy leaks feels like the right place to start. PREVIOUS WEEK: 2026-1: Week Notes One big chunk goes into managing my food and weight (as much as I hate to admit it). The second big energy drain is navigating the kids and electronics.

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iDiallo 1 weeks ago

How I Taught My Neighbor to Keep the Volume Down

When I moved to a new apartment with my family, the cable company we were used to wasn't available. We had to settle for Dish Network. I wasn't too happy about making that switch, but something on their website caught my attention. For an additional $5 a month, I could have access to DVR. I switched immediately. This was 2007. DVR was not new, but it wasn't commonly bundled with set-top boxes. TiVo was still the popular way to record, pause, and rewind live TV. We received two set-top boxes, one for each room with a TV, and three remotes. Two remotes had IR (infrared) blasters and, surprisingly, one RF (radio frequency) remote. After using the RF remote, I wondered: Why would anyone ever use an IR remote again? You didn't need a direct line of sight with the device you were controlling. I could actually stand in the kitchen and control the TV. It was amazing. But with the convenience of RF came other problems that IR users never had to worry about. Interference. After several months of enjoying my service, one of my neighbors, the loudest in the building, also switched to Dish Network. And he also got the RF remote. This was the type of neighbor who would leave the house with the TV on, volume blasting. One day, I was in the living room watching TV when the channel just flipped. I must have accidentally hit a button, so I changed it back. But not a few seconds later, the channel changed again. Then the volume went up. I figured my sister must have had the RF remote and was messing with me. But no, the remote was in my hand. I assumed something was wrong with it. The whole time I was watching TV, the channels kept randomly switching. I banged the remote on the table a couple of times, but it still switched. I removed the batteries from the remote, it still switched. I unplugged the device for a few minutes, plugged it back in, and… it still switched. Frustrated, I went through the device settings and disabled the RF remote. That's when it finally stopped. I wasn't happy with this solution, but it allowed me to watch TV until I figured something out. One evening, when everyone was asleep and the neighbor was watching a loud TV show, I decided to diagnose the issue. The moment I pressed the power button on the RF remote, my TV and set-top box turned on, and the neighbor's TV went silent. "Fuck!" I heard someone say. I was confused. Did I just do that? The TV turned back on, the volume went up. I walked to the window armed with the remote. I counted to three, then pressed the power button. My neighbor's TV went silent. He growled. I am the captain now. Every time he turned the TV on, I pressed the power button again and his device went off. Well, what do you know? We had interference somehow. Our remotes were set up to operate at the same frequency. Each remote controlled both devices. But I'm not that kind of neighbor. I wasn't going to continue to mess with him. Instead, I decided I would pay him a visit in the morning and explain that our remotes are tuned to the same frequency. I would bring the RF remote with me just to show him a demo. I was going to be a good neighbor. In the morning, I went downstairs, remote in hand. I knocked on the door, and a gentleman in his forties answered the door. I had rehearsed my speech and presentation. This would be a good opportunity to build a good rapport, and have a shared story. Maybe he would tell me how he felt when the TV went off. How he thought there was a ghost in the house or something. But that's not what happened. "Hi, I'm Ibrahim. Your upstairs neighbor..." I started and was interrupted almost immediately. "Whatever you are selling," he yelled. "I'm not buying." and he closed the door on my face. I knocked a second time, because obviously there was a misunderstanding. He never answered. Instead, the TV turned on and a movie played at high volume. So much for my prepared speech. The RF settings on my set-top box remained turned off. My family never discovered its benefit anyway, they always pointed at the box when pressing the buttons. It wasn't much of an inconvenience. In fact, I later found in the manual that you could reprogram the device and remote to use a different frequency. I did not reprogram my remote. Instead, my family used the two IR remotes, and brought the RF remote in my bedroom where it permanently remained on my night stand. Why in the bedroom? Because I decided to teach my neighbor some good manners. Whenever he turned up his volume, I would simply turn off his device. I would hear his frustration, and his attempts at solving the problem. Like a circus animal trainer, I remained consistent. If the volume of his TV went above what I imagined to be 15 to 20, I would press the power button. It became a routine for me for weeks. Some nights were difficult, I would keep the remote under my pillow, battling my stubborn neighbor all night. One day, I noticed that I hadn't pressed the button in days. I opened the window and I could still hear the faint sound of his TV. Through trial and error, he learned the lesson. If the volume remained under my arbitrary threshold, the TV would remain on. But as soon as he passed that threshold, the device would turn off. Sometimes, he would have company and there would be noise coming out of his apartment. I used the one tool in my tool box to send him a message. Turn off the TV. All of the sudden, my neighbor and his guest will be reminded of the unspoken rules, and become mindful of their neighbors. Maybe somewhere on the web, in some obscure forum, someone asked the question: "Why does my set-top box turn off when I increase the volume?" Well, it might be 18 years too late, but there's your answer. There is a man out there who religiously sets his volume to 18. He doesn't quite know why. That's Pavlovian conditioning at its best.

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Pete Warden 1 months ago

TV Shows I Love That Nobody’s Ever Heard Of

A big reason I started this blog (almost twenty years ago!) was to have a safe space to rant about things I’m obsessed with. One of those obsessions is TV, but growing up in the UK and living in the US most of my adult life has left me with tastes that don’t seem to match up with anyone’s demographic. That means I spend a lot of time trying to find shows that I enjoy, and while I hope I’m not a snob (I watched almost every 9-1-1 show, love Rob Lowe and Angela Bassett) I do sometimes discover obscure programs that I can’t believe aren’t better known. Here’s my brain dump of recent TV shows I’ve loved that I don’t feel like got the audiences they deserved. Despite the risque title and setting, this period drama is a razor-sharp examination of power, class, and gender politics. Based very loosely on a historical guide to the prostitutes of Covent Garden, the three seasons follow the fight of a group of women to find their own space and safety in 1760s London. It features some top-tier performances from actors like Lesley Manville , Kate Fleetwood (whose stunning cheekbones you may know from Wheel of Time), Holli Dempsey , Julian Rhind-Tutt , and Liv Tyler . The story moves fast, it’s often a pitch-black comedy, and the stakes always feel high. In the US you can find its three seasons on Hulu. This was a show that I thought I’d hate based on first impressions, but two seasons in I’m hooked. It’s a throwback to a time before scifi shows had to be prestige TV, a space western with a non-existent budget but strong writing that doesn’t take itself too seriously. It jumps right into archetypes we’ve seen before, but manages to breathe a lot of life into some stale cliches. It has hints of other Canadian productions like BSG and Orphan Black in its best moments, playing with a lot of the themes of identity, and always entertains. I’ve been watching it on Apple TV. The Equalizer I have to admit this one is a guilty pleasure. Did you know that Queen Latifah starred in an updated version of the old Edward Woodward show for five seasons? I love her, which helped me get through the crazily ridiculous plots of most episodes. She wears sweaters that only she could pull off, is a badass assassin, and generally has an incredible amount of fun onscreen. Sometimes I just need a show where I can turn off my brain and be swept along, and this definitely scratches that itch. I watch it on Amazon Prime. A French spy thriller that focuses on the flow, denial, and corruption of intelligence in what feels like a very grounded and realistic way. Nobody here is 007, villains and heroes aren’t clearly separated, and everyone is working within larger systems that constrain their actions. A lot of the elements even felt familiar from my decades working in an office, going against the bureaucracy often leads to disaster, and unlike most US thrillers there’s a real price to pay for going rogue. The writing, world, and characters are fresh and absorbing, this show hooked me in a way few others have. I watched it on Amazon Prime. A Chris Estrada comedy set in LA, this show was one of the funniest things I’ve seen in years. The whole cast is spot on, with Michael Imperioli giving a scene-stealing performance as the broken-down Unitarian minister running “Hugs not Thugs”, the non-profit that Chris’s uptight Julio is drawn into by his bad boy cousin, who’s trying to go straight. The comic chemistry between Julio and his cousin played by Frankie Quiñones is perfect, and Michelle Ortiz brings crazy-eyed energy as Julio’s sometime-girlfriend. Short and sweet, I watched this on Hulu. Game of Thrones’ deranged younger cousin, this show starts with Donovan’s Hurdy Gurdy Man as the theme song, and gets weirder from there. Set during the Roman invasion of Britain, it manages to make the past seem truly alien in a way I’ve never seen before. It helps that David Morrissey , Zoe Wanamaker , McKenzie Crook , Kelly Reilly (you may know her from Yosemite) and Julian Rhind-Tutt (again) are absolutely committed to their roles. This is a world where everyone believes in spirits, gods, and demons to a terrifying extent, and the show does an excellent job leaving the viewer unsure of whether what they’re seeing is truly supernatural or just the consequences of fanatical belief. David Morrissey’s Roman general manages to be charming, even sympathetic, while behaving in monstrous ways, and Eleanor Worthington-Cox brings depth to a teenage role that could easily have been lightweight, even irritating if it wasn’t handled carefully. I watched it on Prime. I’ve only made it partway down my mental list of shows I want to feature, but dinner calls, so I guess this post will be part of a series? Stay tuned for more, and let me know any shows that might fit my sensibilities in the comments!

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Brain Baking 1 months ago

Pascale De Backer Likes Playing On The Game Gear

After pointing out yesterday that Sinterklaas likes the Game Boy , I feel I need to make it up to Sega. It wasn’t that difficult to come up with a counterargument that’s also part of the Flemish canon . In F.C. De Kampioenen (“The Champions”), a long running Flemish sitcom about misunderstandings and misadventures of a lowly ranked football team, Pascale De Backer—the ex-wife of the ex-trainer of the club that runs the café that is not of René 1 —has been pictured playing the Game Gear: Pascale playing Sonic on the Game Gear. Copyright VRT 2001. Pascale is playing the mobile version of Sonic in season 12, episode 2 called Stoelendans (dancing chairs I guess?). For exactly ten seconds, we hear the iconic theme song of Sonic playing and the ploing jumping sound as she presses the buttons, before throwing the thing aside and calling her daughter. She’s alone that evening and having a hard time adjusting after her daughter and son-in-law just moved out. Bieke, her daughter, is fed up with Pascale constant checking up on her. This is different from Sinterklaas playing the Game Boy for a few key reasons. First, Sinterklaas is having fun, while Pascale is just seeking a distraction and doesn’t know what to do with herself. Second, Sinterklaas, being the saint of the children, is an authority when it comes to toys, while Pascale is just a lonely café owner. Yet De Kampioenen , with more than twenty seasons, is one of the most watched Flemish TV shows of all time, and loved by virtually everyone—even the ones who saw the unfortunate downfall after season eight or so. The strangest part of this very short Game Gear appearance is that episode 2 of season 12 originally aired in 2001—the launch year of the Game Boy Advance. The GBA got to us Europeans in the late summer of 2001, and season 2 aired the 15th December 2001. Why didn’t they have Pascale play Mario Advance ? At first, I couldn’t trace the exact episode in which the above scene takes place. Being the handheld game nerd that I am, I remembered the Game Gear scene, but I misremembered the period. I went looking for it in seasons five, six, and seven because my mind reconstructed the scene as a time period correct one, when the Game Gear was in full motion. Considered it ever was in motion at all. Dang it, I did it again, sorry Sega. Perhaps the crew asked Danni Heylen who portrayed Pascale to bring a handheld device. “We’re gonna do a scene in which you’re lonely and bored, bring an electronic device to play on the couch so our viewers can place the feeling”. If she brought a Game Boy—any Game Boy would do here—she certainly wouldn’t be bored. Ah dang it, again!? The Game Gear was discontinued in 1997, only six years after its initial release. Four years later, it pops up in F.C. De Kampioenen . It turns out to be next to impossible to find local historical sales data to see when the popularity of the Game Gear dipped into obscureness here in Belgium. I do remember Sega being stronger than initially suspected: we had a Mega Drive instead of a SNES and a buddy did own the Game Gear. Me and my sisters didn’t: we went the Game Boy—and later, Color—route. The suspected reasons for that? A couple: Yes, it’s got colours, but that’s basically it. Technically, the Game Gear was essentially a shrunken down Sega Master System, which was impressive considering the Game Boy couldn’t even emulate the NES until the 1998 Color revision came by. So why does Pascale like hers so much? The still image I captured might evoke “liking” but the scene in motion does not do a very good job at convincing potential buyers. For that, we’ll need Sinterklaas. Mijn Gedacht . For the international reader enticed by this piece of excellent writing, here’s one of my favourite episodes of the TV show called Doping available on YouTube.  ↩︎ Related topics: / game gear / flemish culture / tv shows / By Wouter Groeneveld on 7 December 2025.  Reply via email . The overabundance of Game Boy games available back then (on school playgrounds, during vacation trips, in shops, …) The GB’s 4 batteries lasted for 20 hours. The GG’s 6 batteries for nearly 4. The GG initially sold for —that’s almost nowadays. The GB? The Pocket revision released in 1996 started at . That’s less than half the price! Who are you going to Link Cable Play Tetris and Mortal Kombat with if you were the poor soul with rich parents that got you a Game Gear for Christmas? For the international reader enticed by this piece of excellent writing, here’s one of my favourite episodes of the TV show called Doping available on YouTube.  ↩︎

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Owen Lacey 2 months ago

"Are you the one?" is free money

OK, so this is niche. One of my wife's guilty pleasures is reality TV, usually ones centred around dating - the more American, the better. By extension, I absorb some of this noise and I'm happy to admit I can sometimes get invested. At one point, she was (let's face it, we were) watching a show called "Are you the one?" on MTV. I'm going to show you how this game is pretty much free money. Consider a group of equal numbers of men & women: Each contestant has exactly one perfect match of the opposite sex that is pre-determined for them, as represented by the colours. Click the "Match" button to pair up the contestants correctly. Crucially, they don't initially know who their perfect match is. If the group can correctly guess all the perfect matches, they win a cash prize of $1M. You probably have the follow up question of how the perfect matches are calculated, which is a great question. In short: dunno, it's black-boxed, but let's just say "science"? How this is calculated isn't really the point, I could even argue that it doesn't matter so long as you get your strategy right. For what it's worth, the plot of the TV show mentions employing "the most extensive match-making process ever seen". Let's get into it. Here are the two ways in which contestants can learn new pieces of information throughout the game: truth booths and match ups . A truth booth is where a male & female are chosen by the contestants, and it is revealed definitively whether they're a perfect match or not. So there are two potential outcomes: If you've found a way to stream this and want to skip straight to the good stuff, I'd fast-forward to the fallout from these. In S1E6 it took Shanley an entire episode to come to terms with Chris T & Paige being a perfect match, even though in E1 she learned she was no match with him anyway (sigh). At the end of each episode, all contestants match up and they are informed (via dramatic lighting) how many correct matches they've got. If they've got all matches, the game is over and they win. Crucially, they don't know what the correct matches are, just how many they got in total. The only way they can definitively rule out a pairing is if they scored zero: the dreaded blackout. Though it might seem like a bad thing, a blackout can in fact be helpful in the long-term, as it gives you a definitive answer for all pairs that were matched up, it's like getting a free truth booth for each pair. Much like a high school disco, let's put all the boys on one side and the girls on the other, and re-use the pairs from the match up example above: Here we have two correct pairs red and pink at position 1 and 5 respectively. The orange man at position 2 was paired with the purple woman from position 6, and so on. How good is a score of two? Is that any better than if you were to randomly pair people up? Let's experiment by doing just that: click the 'shuffle' button to re-pick: You'll notice that the average score comes out at around 1 after a while, which this line chart keeps track of. Below is a chart capturing the frequency of each score, you'll notice it eventually converges to a specific shape. The height of each outlined bar is the probability of scoring that number in a random pairing in a game of 6 couples. Interestingly, both these probabilities and the average score stay the same no matter how many couples we use. Whatever the selected # couples, the probability stays this same. There's tonnes of tangents we could explore that you might find interesting here 1 , but for our purposes we just wanted to put some data behind "how good is a score of X". I created a model that computes the remaining viable matchings of all couples. By 'viable', I mean that there's still a chance that it's the perfect match. Initially, as you can imagine, this is a big number. The aim of the game then becomes getting that number down to 1 as quickly as possible. Each time new information is learned, we recalculate the remaining matches. For example if we have a positive truth booth result, the remaining matches are filtered out to only those that contain these two people as a pair. Conversely, if the truth booth result was negative, then the remaining matches cannot contain any where these two are paired. Imagine a huge a game of "Guess Who?" where each image is a viable matching and you flip down the options that become invalid each time you learn new information. Match ups also massively help you reduce this number, however their impact is a bit more indirect and it's very difficult for a human brain to figure out the implications of the result of one. Here is a graph of the remaining viable matches in Season 1 as the season progresses. It may surprise you that in this game of 10 men and 10 women, the initial number of viable matches is almost 4 million: Hovering over the dots will tell you what's responsible for that change in the remaining matches. As you can see, they gain enough information to win the game by episode 8, so why does it take them so long to get it right? As mentioned earlier, it's almost impossible for humans to keep tabs on all these potential matchings so it's very likely they just didn't know. That being said, the graph itself isn't particularly useful, is it? After a couple of events, the line hugs the x-axis, and it's hard to see the difference between 1 and 5,773 seen in episodes 8 and 2 respectively. Let's try a log base 2 graph: That's hopefully a lot clearer. You can see how they learn information as they go, and at which point the model 'cracks it' with the match up in episode 8. You can also clearly see that the most valuable piece of information they gained was the match up in episode 2 - with a decent early score of 4. This might be intuitive to you, but as we found earlier you've got a less than 2% chance of scoring 4 when randomly selecting. Let's plot this again along with a few more seasons 2 : Other than S3 and S7 , the contests mathematically learn enough information to win the game with time to spare. Could they have got there sooner though? Could they have chosen better truth booths / match ups to spare us all of the extra episodes of trashy TV? Before I get into this, I need to cover some basics of information theory. We're going to revisit the "Guess Who?" game now, which you can think of as a simplified version of "Are you the one?". Stick with me; the idea is that we can use the more straightforward game mechanics to establish an information theory based strategy that we can then apply to "Are you the one?". These two games are similar in that: Consider an 8x8 grid of potential answers: Now I'm a terrible artist so I thought I would be able to articulate this more clearly with shapes instead. There are 4 shapes ( , , and ), 2 different types (opaque or outlined), and 8 colours - this makes 64 unique combinations. The aim of the game is to guess the correct answer before your opponent guesses yours. To give yourself the best chance of winning, you need to rule out as many answers as you can, as quickly as you can. Should you then employ a strategy that splits the potential answers in half (e.g "is it opaque?"), or something a bit more specific (e.g "is it an orange star?"). The latter is high-risk, high-reward, whereas the former will almost always rule out half of the remaining answers. Consider a bit of information as reducing the problem space by half. That is, by ruling out half the remaining answers. I want to stress that the word bit is a common term in information theory, as opposed to something that might sound less exact as it's intended in this context. The opaque question is a sure-fire way of gaining 1 bit of information. On the other hand, let's say you find out that the answer is a which allows you to flip down three quarters of the answers, that's the same as halving the problem space twice and therefore gaining two bits of information. In this example the answer is : As you can see, different answers are more useful than others. "Opaque?" rules out half of the remaining answers (1 bit), whereas " Blue ?" rules out 7/8ths of them (3 bits). Getting from 64 potential answers to 1 involves halving the problem space 6 times - 64 becomes 32, then 16, 8, 4, 2 and 1. In other words, if you're able to gain 6 bits of information, you'll know for sure what the answer is. This is supported by the fact that the sum of the information gained by asking all three above questions is 6. Let's simulate an actual game now, keeping tabs on the information gained throughout. Once everything but remains, you'll have gained 6 bits of information and can be 100% confident in the answer. Now we know we need to get to 6 bits of information as quickly as possible, our strategy becomes picking the question that we expect to give us the most information. That is, the sum of the information we would gain if that answer were true or false, multiplied by the probability of that specific outcome. Let's work through our three questions to give the expected information for each: This table shows the expected information for each of our 3 questions. As you can see, the more "Hail Mary" the question, the lower expected information. " Blue ?" comes out at 0.54, which is almost half the amount of expected information as "Opaque?". Therefore, we can speculate that a decent strategy for this game would be to ask questions that split the remaining problem space in half. To support this, we can plot a graph 3 for all possible probabilities between 0 and 1: This shows that splitting the problem space in half (where the probability is 0.5), gives the highest expected information. This means that asking a very specific question like " Blue ?" is statistically the worst thing you can do. Let's play one final game, this time I'll show you the questions ordered by most to least expected information: How did you do? You'll notice that picking the questions at the top of the list gets you to the answer quicker, whereas the opposite is true when picking from the bottom. You'll also notice that you're never presented with a question that gives you more than 1 expected information, which is backed up by the above graph never going higher than 1. Now we've got a strategy that works well for "Guess Who?", we can get back to the proper game. Earlier on, I posed a (until now) rhetorical question as to the performance of the contestants on the show. In order to answer this question, we need two things: A way to measure performance: For this, we'll use the average bits gained per event . That is, each time there is a match up or truth booth , how many bits of information did they gain? A sensible benchmark: How do the contestants stack up against something that employed a strategy of randomly selecting match ups and truth booths ? For this sensible benchmark, I simulated over 100 fake seasons of "Are you the one?" to see how much information was gained if the match ups and truth booths were selected (almost 4 ) arbitrarily. The performance of the random simulated models was . Let's plot all the simulations on a graph, with trendlines for random and actual performance: So the actual performance hits the x-axis sooner, meaning it's able to zero-in on the perfect match earlier. That's reassuring, right? Maybe love is real after all. That, or they're just performing better than someone shooting fish in a barrel. Here's the numbers behind this comparison: The success rate is calculated as the number of seasons in which they're able to mathematically determine the perfect match before the game finishes. As you can see the success rate for the random simulation is higher than in real life. The sample of size of only 7 seasons of "Are you the one?" undoubtedly is too small for this to be a useful comparison. Now that we know the contestants make better decisions than randomly selecting pairings, the remaining question is exactly how much better. To show this, we'll employ our information theory strategy that we used for "Guess Who?" to this game. This simulation works similarly to the random simulation, only the mechanism for selecting pairings is different. That is, the pairings that are selected for either a truth booth or a match up are the ones that are statistically likeliest to give the most information. Suppose we have calculated the expected information gained by potential truth booths like below: The model would therefore pick and as it's the most likely to give it the most information. Match ups work similarly, however we know that it's not a simple true or false question. Instead, we've got to calculate the information we would gain for every score between 0 and 10 (where 10 is the number of couples), for every viable matching. I ran this information theory simulation 41 times (for no other reason than I got bored waiting), and saw it perform significantly better than random simulation or real life data: Now we can compare all three scenarios: This means that, all you need is a bit of code and a can-do attitude to perform better than the "vibes" approach of the contestants in the show. Before you pop the champagne, we still haven't shown if this is good enough such that we get to the perfect match before we run out of time (or episodes). In a game of , the problem space is (for brevity, you can take my word for this), which is bits of information. This means you would need to gain bits of information per event minimum to ensure that you go into the final match up knowing for certain what the perfect match is. Wait, isn't that a lower number than the random simulation? Doesn't that mean that someone shooting fish in a barrel could win this game? I should stress that these are averages , and in 26% of random simulations they didn't get to there in time. Hopefully now you agree with me that "Are you the one?" is free money, albeit with a just about near-perfect success rate. I showed that even picking pairings at random will more often than not give you enough information to win the game, as well as showing how to use classic information theory practices to get you there with episodes to spare. Maybe this haemorrhaging of money is what got the show cancelled in the first place, or maybe love is real, whatever you prefer. This post is my first foray into content like this. I wanted to scratch the itch of an interesting maths problem, with a light-hearted spin that I hope you enjoyed as much as I did making it. The techniques shown in this post are very common information theory approaches, though I was inspired to apply them based on this video on wordle by 3Blue1Brown. I very rarely watch youtube videos over 10 minutes long (maybe that's my loss), but I wholly recommend this one if you found this interesting. Other than that, in my research I came across a boardgame called Mastermind, which has been around since the 70s. This is a very similar premise - think of it as "Guess Who?" on hard mode. I also pitched this idea to The Pudding , and had a great experience with them nerding out about this subject. Though they didn't take my up on my idea, I left with really great and actionable feedback, and I'm looking forward to my next rejection. Next steps for me would be to see if I can make a web-based game (don't hold me to this) on this theme. I'm interested in how people would intuitively make decisions based on information gained so far so the plan would be to see if I can find a way to capture that, and ideally make it fun. Finally, the code for my OR Tools model can also be found here . As the number of couples increase, the probabilities trend towards a poisson distribution with λ=1. The probability of 0 and 1 is also given by 1/e, which is a classic result in derangements , specifically with the "hat-check problem". ↩ I omitted Seasons 2, 8 and 9. Each season that wasn't considered was due to them introducing different game mechanics, which would have been hard to take into account for my model. Maybe my model was too rigid and I'm a bad developer, or maybe it's just inappropriate to find commonality there. Season 2: One female contestant had two perfect matches, meaning there were two perfect matchings. Season 8: In this season, they introduced gender fluidity. Whilst an interesting problem on its own, this would have wreaked havoc on my model. Season 9: One of the contestants left the show at an early stage, so the decisions made by the contestants would have been biased. ↩ This is known as the binary entropy function . ↩ I say "almost" here because I wanted this simulation to have some common sense. Specifically, if a pair were to have an unsuccessful truth booth , then it wouldn't be paired up for any subsequent events. My reasoning here is that no right-minded person would ever pair up people who can't be a match, as you would learn nothing new, and crucially it wasn't too arduous to code this into my random simulation model. ↩ There is a correct answer unknown to the player(s). The player(s) are able to learn information by offering up hypotheses, and getting definitive answers to them. A way to measure performance: For this, we'll use the average bits gained per event . That is, each time there is a match up or truth booth , how many bits of information did they gain? A sensible benchmark: How do the contestants stack up against something that employed a strategy of randomly selecting match ups and truth booths ? As the number of couples increase, the probabilities trend towards a poisson distribution with λ=1. The probability of 0 and 1 is also given by 1/e, which is a classic result in derangements , specifically with the "hat-check problem". ↩ I omitted Seasons 2, 8 and 9. Each season that wasn't considered was due to them introducing different game mechanics, which would have been hard to take into account for my model. Maybe my model was too rigid and I'm a bad developer, or maybe it's just inappropriate to find commonality there. Season 2: One female contestant had two perfect matches, meaning there were two perfect matchings. Season 8: In this season, they introduced gender fluidity. Whilst an interesting problem on its own, this would have wreaked havoc on my model. Season 9: One of the contestants left the show at an early stage, so the decisions made by the contestants would have been biased. ↩ This is known as the binary entropy function . ↩ I say "almost" here because I wanted this simulation to have some common sense. Specifically, if a pair were to have an unsuccessful truth booth , then it wouldn't be paired up for any subsequent events. My reasoning here is that no right-minded person would ever pair up people who can't be a match, as you would learn nothing new, and crucially it wasn't too arduous to code this into my random simulation model. ↩

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fLaMEd fury 2 months ago

Cyberpunk: Edgerunners (2022)

What’s going on, Internet? I’ve been catching up on a few shows lately, and the latest one I finished was Cyperpunk: Edgerunners (2022) which first aired back in 2022. Cyberpunk Edgerunners is a Netflix anime created by Studio Trigger in collaboration with CD Projekt Red (the developers of the game), set in the same world as the Cyberpunk 2077 game. I really enjoyed this one. Familiar locations from the game, an intense storyline, and that over-the-top animation I associate with anime (not that I’m super familiar with it). It dives into relationships, survival, and the mental toll of living with cybernetic enhancements. The animation was quite grousome at times. So far this year I’ve enjoyed Arcane , which had a seriously good soundtrack, and Cyberpunk: Edgerunners. I’d love to see something similar set in the Warcraft universe. Got any other anime recommendations based on stuff I might already be into? Hey, thanks for reading this post in your feed reader! Want to chat? Reply by email or add me on XMPP , or send a webmention . Check out the posts archive on the website.

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fLaMEd fury 3 months ago

Peacemaker (2022) Season 1

What’s going on, Internet? I just finished watching the first season of Peacemaker (2022) over the last couple days after seeing it on Cory’s new upcoming shows page. What an unhinged show. I haven’t watched a TV series set in the DC universe since giving up on The Arrow and The Flash years ago, so this one felt like a fresh change of pace. Nothing to do with CW I guess. I got curious about the Vigilante character, Adrian Chase, the name sounded familiar from The Arrow, but turns out it’s a different character entirely. There’s plenty of discussion on Reddit if you want to go down that rabbit hole. I’ve always liked John Cena, and he absolutely nails this role. The supporting cast was great too, especially Jennifer Holland as Emilia Harcourt, who pops up across a few of the other DC projects. Oh, James Gunn is behind this show, no wonder I loved it. I really enjoyed his recent Superman movie too. I’m not usually a DC fan, but I’m definitely a DC fan when James Gunn is involved. The best part? I get to dive straight into season two. Peace. Hey, thanks for reading this post in your feed reader! Want to chat? Reply by email or add me on XMPP , or send a webmention . Check out the posts archive on the website.

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Tara's Website 6 months ago

Planet Papalla

Planet Papalla Sometimes I say I’m from Planet Papalla. At first, it sounds like a joke. And to be fair, it is a reference, a playful 1960s Italian ad from the show Carosello, where strange, round little creatures (the “Papallesi”) live on a distant planet where joy and invention rule the week. But if you’ve heard me say it, or read it, and wondered why, here’s the truth behind the smile:

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HeyDingus 8 months ago

Two bits of good Apple TV+ news

Acapulco returns in July for a fourth and final season . I’ve enjoyed this series, and I’m glad they’re wrapping up here — it feels like a natural conclusion. Trying , my underrated favorite, is renewed for a fifth season ! Maybe we already knew this and I forgot, but I can’t wait. S4 felt a bit off, so I hope they’ve got their mojo back. HeyDingus is a blog by Jarrod Blundy about technology, the great outdoors, and other musings. If you like what you see — the blog posts , shortcuts , wallpapers , scripts , or anything — please consider leaving a tip , checking out my store , or just sharing my work. Your support is much appreciated! I’m always happy to hear from you on social , or by good ol' email .

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Lambda Land 9 months ago

TV Shows for Kids

When I was in my early 20s, I vowed that I would keep my kids from watching any amount of television. Turns out, sometimes you really need a break as a parent. A good show can keep your kid entertained while you perform necessary tasks like preparing a meal, doing the dishes, or getting just enough extra sleep to not blow your top or doze off in the car while you drive your kid to preschool. So, I have had a change of heart: TV can be a tool, but not all TV programs are created equal. Without further ado, here is my tier list of the shows I’ve seen or heard about: These are the shows that I am fine with my kid watching any time. They are well-written, low-stimulus, and never get annoying. Why do I care so much about low-stimulus shows? I don’t want my kids getting hooked on dopamine rushes. I’d rather that they play imaginatively as much as possible. Low-stimulus shows help by not desensitizing kids to the gentler kind of happiness that comes through creative play. How could it not be Bluey ?! It’s a low-stimulus show about parenting that kids happen to enjoy as well. The dad, Bandit, is an enthusiastic, clever, engaged parent who sometimes messes up but always makes up for it. The mum, Chili, is loving, firm, hard-working, and creative. The relationships are positive and realistic. My favorite episodes are: There are more. Bluey deserves all the hype it gets. It’s that good. If you have a toddler, watch Bluey . This feels like an Irish-flavored Bluey -type show, but with Irish-accented puffins. Sweet show with a pretty animation style. Most episodes are just about the main character, Oona, exploring the island. Less anthropomorphic than Bluey . Good shows that don’t quite rise to the level of Bluey and aren’t as visually beautiful as Puffin Rock but are still fun and occasionally educational. Four kids fly around in a “Rocket”. Each episode features a work of classical music and some art by a famous artist. The kids never fight—the whole show is about them solving problems. The best part is that my kid can now recognize lots of different important classical pieces and enjoys listening to them. Occasionally the episodes get a little annoying because of how formulaic they are, but maybe that’s good for the kids. I grew up watching Blue’s Clues and it’s still such a nice, sweet show. These are shows that we will turn on if we have to. I wouldn’t consider them bad , but they are moderately annoying. This is a TV show based off of the series of children’s books by Laura Numeroff and Felicia Bond. The show is… fine. Most of the characters seem to have a sense of helplessness when something gets lost/broken and they feel that the circumstances “…will be ruined—forever!" This is a phrase that I am pretty sure crops up in every episode. Ugh. At least half the episodes involve some MacGuffin rolling down a hill to a pond. Again, it’s not a bad show, but sometimes my daughter will start talking like Mouse with one-word requests for things like “thirsty” or “hungry” instead of speaking in full sentences. These are shows that I don’t consider actively harmful, but I strongly dislike because of how annoying they are or because my kid picks up bad behaviors from them. On the surface, this is the perfect show: it’s a spin-off of Mr. Roger’s Neighborhood , the animation gentle and low-stimulus, and it’s moderately cute. But oh—oh how deceptive it is. Daniel Tiger displays an impressive degree of learned helplessness and timidity. All of the “problems” that he encounters in the show are invented and stupid. E.g., it is raining outside so we can’t play on the beach—grrr I’m mad and now I need help calming down from a total meltdown. The worst thing from this rainy-beach episode is when the kids drag in several wheelbarrows’ worth of sand onto the living room carpet and, when the mom comes in and gets angry, Daniel tells the mom to take a deep breath and calm down from her slightly agitated state. If my kid ever dragged several cubic meters of sand into any part of my house, I reserve the right to be upset. Anyway, cute on the surface, aggravating underneath. I have not watched these shows. I’m too scared to go near them with a stick. CoComelon is the epitome of high-stimulus children’s programming. In every shot the camera is panning, no shot lasts more than 3 seconds, and the show’s developers utilize a tool they call “The Distraction” to determine when scenes are insufficiently attention-grabbing: when a test subject (a small child) looks away from the show to look at a screen showing adults doing banal household chores, the animators will amp up the show at that point to keep kids dialed in. I would rather not have my child’s dopamine receptors burned out by stimulus-overload. Look, if you like CoComelon , I won’t judge you. If you’re wondering if you should pull it up for your kids, I would stay far away . Kids need to be bored. The more bored they are, the more time they have to be creative and develop an internal world. I do think it’s fine to have some TV—I grew up loving Arthur , Cyber Chase , and Reading Rainbow . It is really nice to have half an hour to shower, eat, and get some chores done so I can better take care of my child. I’m trying to find good shows though. I hope this helps any parents out there looking for ideas. :) Hang in there—raising kids is the very best experience this world has to offer.

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HeyDingus 9 months ago

‘I’m a season 1 sorta guy’

Matt Birchler in a (paywalled) post on Birchtree : I’m of course publishing this the day after the Severance season 2 finale, but I’ve had this draft open for a few weeks as the entire second season (and Silo season 2 a few months earlier) has gotten this “ I’m a season one guy” idea rolling around in my head. I think it’s cool to see more of the world and have new characters come into the mix, but I also think that Severance season 1 captured lightning in a bottle; it was a perfect, contained concept, masterfully executed. I loved the Severance S2 finale — it’s an edge-of-the-seat, heart pounding, yell at the TV sort of episode — but felt the same way as Matt throughout the season. My wife and I actually had this same discussion after the finale, how many Apple TV+ shows are this way. Ted Lasso , Trying , and Mythic Quest all immediately come to mind. Fantastic shows, each one, and I’ve enjoyed all subsequent seasons, but their first seasons all wrapped with satisfying endings despite there being cliffhangers. Shrinking and For All Mankind buck the trend with returning seasons just as good as the first, and Silo I actually liked season 2 more, but overall I might be a season 1 sorta guy too. HeyDingus is a blog by Jarrod Blundy about technology, the great outdoors, and other musings. If you like what you see — the blog posts , shortcuts , wallpapers , scripts , or anything — please consider leaving a tip , checking out my store , or just sharing my work. Your support is much appreciated! I’m always happy to hear from you on social , or by good ol' email .

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Nate Berkopec 8 years ago

I'm Glad I Failed In Front of Millions on Shark Tank

That's me on Shark Tank. It's episode 12 or 13 of season 1. When I was 19 years old, I appeared on the American reality television show Shark Tank . The premise is simple: entrepreneurs pitch a hard-boiled set of investors to give them money for a piece of their business. It's based on a Japanese television show called Dragon's Den . I appeared on Shark Tank in 2009

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