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ARIA, anti-patterns, and you

Please take a minute to understand what ARIA is and is not. ARIA and especially the ARIA Authoring Practices Guide (APG) are commonly misunderstood. I read an article the other day that had this facepalm moment: And with modern LLM agents, turning a spec into working code is surprisingly fast. Point the agent at the APG pattern, describe your component’s markup, and get a solid first draft you can refine and test. This is worrying, and the use of “LLM agents” isn’t the worst part! The APG is not a how-to guide of ‘best practices’ for building accessible websites. It exists to demonstrate how the ARIA specification should work in theory — regardless of support and regardless of whether more accessible, non-ARIA patterns exist (they do). As Eric Bailey notes — The guide was originally authored to help demonstrate ARIA’s capabilities. As a result, its code examples near-exclusively, overwhelmingly, and disproportionately favor ARIA. What I Wish Someone Told Me When I Was Getting Into ARIA - Eric Bailey — which makes sense, because: Browser and assistive technology developers can thus utilize code in this guide to help assess the quality of their support for ARIA 1.2. Read Me First - ARIA Authoring Practices Guide (APG) Even if ARIA was fully supported ( it’s not ) the APG still wouldn’t be a ‘best practice’ guide. ‘Best practice’ is not using ARIA at all. If you can use a native HTML element or attribute with the semantics and behavior you require already built in , instead of re-purposing an element and adding an ARIA role, state or property to make it accessible, then do so . 2.1 First Rule of ARIA Use - Using ARIA, W3C APG exists in a vacuum to show off the ARIA spec. The button example includes this code, for crying out loud! I’m unaware of any circumstance where should ever be used over a . Before you tell me you can’t edit your React component library, do the web a favour and delete your codebase. In fairness, the button example has a “Read This First” disclosure — and guess what: they use a element and not the disclosure pattern because the APG isn’t best practice. It’s hard to blame developers for misusing ARIA and the APG. I’ve been confused myself. As W3C documentation goes, APG is rather sexy. It’s a useful resource if you understand why it exists. Misuse of ARIA has made the web less accessible. Increased ARIA usage on pages was associated with higher detected errors. The more ARIA attributes that were present, the more detected accessibility errors could be expected. The WebAIM Million - WebAIM Avoid ARIA where ever possible. Don’t point a freaking LLM at the APG! I can’t believe I’m saying this but use Google’s slop if you absolutely refuse to learn/code yourself. Apparently OpenAI is throwing ARIA at the web and seeing what sticks. Ahhh! I don’t know anymore, take some pride in your expertise? P.S. name an assistive technology that isn’t a screen reader. Ain’t easy, is it? So don’t be casually punctuating with the word “test” like it’s some get-out-of-jail-free card for your dubious practice and advice. “Overview of Digital Accessibility Technologies” by Declan Chidlow is a great help if you want to win this game at parties. Thanks for reading! Follow me on Mastodon and Bluesky . Subscribe to my Blog and Notes or Combined feeds.

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Visual Basic on the PC w/Windows 3.1

If I dig deep into my own heart, really self-reflect, I find I simply don't possess whatever people like Bill Gates and Elon Musk do. I think most of us are content to know we've touched a life or two, helped make someone's existence a bit more pleasant, and can feel gratitude toward the universe for those small miracles. Others seem to know no limit in their acquisition of influence, power, and wealth. For them, it isn't simply enough to guide an industry, they must be the industry. In this zero-sum game, there is no upper limit to their cravings Before Musk became the first (I'm choking on the word) trillionaire , Gates was the world's richest person for a couple of decades. Like Musk, he crossed a specific monetary milestone back in 1999 as the "first person with a net worth exceeding $100 billion," about $200B in 2026 money. How he earned it and what he did with it has been the subject of any number of documentaries , books , movies , interviews , depositions , and damning rumors . I think the media can agree on at least one point relevant to our discussion today: Bill Gates was hellbent on owning the entire personal computing landscape. He said as much, out loud, on stage, to industry professionals, in front of the press. Jacqui Morby recounted the story on The Computer Chronicles . "Gary (Kildall) got up (at the Rosen Forum panel discussion) and talked about what his plans were for CP/M and where the company was going, and then made a comment, 'Well, this is a very large market, and there's room for lots of companies.' Bill Gates interrupted and said, 'No, there'll only be one company.'" He didn't seem particularly interested in creating innovative things, so much as he wanted to make sure that the innovations of others had a Microsoft response. While working with Apple to develop software for the original Macintosh, Andy Hertzfeld recalled a story of Gates digging in for system details that didn't really have anything to do with the business applications being built by Microsoft. Shortly thereafter, Windows 1.0 released, much to Steve Jobs's frustration . Jobs wouldn't be the last to feel screwed over by Microsoft "taking" ideas . Another tactic employed by Gates was absorption, the tried and true fast-track to acquiring toys one lacks. Consider the story of Alan Cooper . Coincidentally the idea for a visual application builder "popped into his head" just as HyperCard debuted, in 1987, triggered by Microsoft's announced adoption of DLLs, dynamic link libraries, which provided easy access to core operating system functions to whomever wanted to tap into them. Cooper saw this as a unique foundation upon which to build a kind of "construction set" for the DOS visual shell of your corporate dreams. Don't like the default Windows shell? Build your own! Microsoft engineer Gabe Newell was super impressed with Cooper's demo of the construction set, then called Tripod, and arranged for a demonstration for Gates. From the excellent article, "Something Pretty Right" by Ryan Lucas. "Why can't we do stuff like this?" is very revealing phrasing, IMHO as an armchair psychologist. Give that line to 1,000 actors and you'll get 1,000 unique performances balancing the tension between frustration and longing. As a Very Rich Guy™, there was nothing Gates wanted that he couldn't have. Like someone who pays others to level up their RPG character , US$1M and a contract later, Tripod (renamed Ruby) was his. While Cooper insists that HyperCard had no influence on the creation of Tripod , Gates most certainly was thinking about it. In his article "The 25th Birthday of BASIC" for BYTE Magazine , October 1989 ( Visual Basic would debut in 1991). Ruby was reformulated into something with but a passing resemblance to Tripod . Its bespoke scripting language was replaced with a variant of BASIC, and the goal of the program was no longer to build shells on top of the Microsoft DLLs, but to build applications for Microsoft's own shell, Windows 3.0. Visual Basic was born, arguably a more profound product than Cooper's original vision. Credit where it's due, Gates saw potential that Cooper himself couldn't see. A while back, I dug into Apple's HyperCard . Visual Basic gives us an interesting opportunity to look at a similar first-party, visual programming solution from Microsoft's perspective. Like HyperCard , Visual Basic had its own dedicated magazine , and inspired legions of developers long after Microsoft ceased support in 2008. As recently as 2023 , Microsoft has had to issue official statements on their support plans for "classic" Visual Basic, which keeps a huge number of bespoke, legacy applications alive, something HyperCard cannot claim. The Microsoft vs. Apple wars of the day almost necessitated taking sides, but in truth each has something it could learn from the other. Visual Basic 3.0 was the last pure 16-bit application in the line, and was the first version to include robust database capabilities. The true potential of the product was unlocked. This particular OS/application combination is much more in keeping with the spirit of this blog, I feel. There's a lot to learn. When I studied HyperCard , I noted the 1,000 page book that awaited me. Visual Basic ships with 3,000 pages, to say nothing of the wealth of 3rd party publications; an industry unto itself. As a man who recently took another annual step toward that great Blue Screen in the sky, every tick of the second hand gently rattles my bones. For large projects like this I have to consider how quickly I can get up to speed. Well, given the temperament of training books of the day, I suppose the proper first consideration is, "How dumb am I?" I refer to myself as a "big dummy" in blog posts, and I stand by that assertation, but I don't like it when others call me dumb. I can handle more complex material, but like I said, I don't have a lot of time. How quickly can I learn Visual Basic ? That seems unabsorbably fast . Maybe if I didn't sleep? I think I'd forget everything by Monday. Also by Tuesday. "Proglaming" sounds like fun, but a week is still too fast for my pace. Getting closer. Perfect. Slow enough for an old man to follow; fast enough to finish with time to spare before involuntary admission into a retirement home. If I weren't 40 years too late, I'd throw my own hat into the publishing ring and combine "I'm a big dummy" with "I want to learn this quickly." It's been a long time since I last touched Windows 3.1. It's funny, my memory of it doesn't match my hands-on experience today. I recall it being far uglier, though it still suffers from absurdly large title bars which don't provide much in the way of information or utility. I dig that (VGA mode) powder blue , though. It's handsome if perhaps uninspired, the result of a collaboration between Microsoft and IBM for OS/2's Presentation Manager (which predates Windows 2.0). Their "Joint Development Agreement" gave pretty broad latitude to both companies to use, without licensing fees, code shared between the two companies. I'm not even tangentially familiar with law, but it does read, in part: That gave Windows 2 and 3 a nice glow-up after the flop of Windows 1.0. Initially, even Microsoft had trouble getting their own developers to build Windows applications. I imagine it must have been a huge relief for Gates to have a tool that not only made it easy to build Windows applications, but that could even be an enjoyable experience. Jumping into Visual Basic , the first impression is, "I can do this." It looks approachable. I can't explain what every button in the toolbar does, but some of the basic stuff is as easy to identify as in HyperCard . Adding a control, like a text field, is a double-click away. The "Properties" panel makes intuitive sense, for tweaking the characteristics of a selected control, something HyperCard lacks. Appending code to a control is as simple as double-clicking its instance in the window. "Properties" is context aware, only showing what can be tweaked on the selected object. For the large part, the industry abandoned this contextual approach. I wonder why? PageMaker was leaning that way with its control panel, and InDesign promptly threw that away in favor of persistent controls for things that aren't even in the current document context. Why do we need text kerning tools on screen when there's not even a text box in the current document, in Affinity for example ? Tools like Figma , Apple's Pages seem to have kept the contextual flame alive, which is nice to see. "Pros want every tool on-screen at all times," a UX consultant once said with a straight face, I guess. The toolbar could stand to be better organized and starts gesturing in the direction of that meme image about Microsoft's love of buttons . They certainly did lean heavily on this UI metaphor crutch, as a catch-all way of cramming in as many features as possible. It's confusing at times (why a "picture box" and also "images?"), but with this version of the program, on this operating system, things haven't gotten completely out of hand yet. We're getting up to speed on the controls and how to interface with them today. Let's consider some nice things about Visual Basic's approach. I am rapidly growing to appreciate the keyboard shortcuts for UI elements, like buttons and sliders. Visual Basic makes it super simple to add a keyboard hook to an on-screen control. Simply label a button with in the confusingly named "caption" property and the following character will become the keyboard shortcut, via . So, an "Exit" button with the "caption" will read and will function identically to a mouse click on that button. When I say "identically" I do mean identically. The button's built-in method will be triggered, the same as if a mouse had done it. We don't have to worry about bifurcating control logic between keyboard and mouse for such interactions. We're then treated to an amuse bouche of off-kilter things to come. Checkboxes and radio buttons both have an on/off state, where any number of checkboxes can be on/off, but only one radio button in a set can be on. When programming with these controls, checkboxes return a value of or to represent unchecked or checked. Radio buttons return a or boolean on each of the options. For now, we'll file this under "Things That Make Me Give a Skeptical Sideways Glance." After spending a couple of days with it, the built-in text editor is driving me crazy, a "feature" Visual Basic shares with HyperCard ; neither is good. I can excuse a lack of autocomplete, a tool that would debut with Visual Basic 5 , as "Something Yet to be Invented." I cannot excuse the lack of indentation assistance and word-wraps, both already common features in word processors of the day. Microsoft has given us a smidge more than the absolute bare-minimum for a text editor. Keeping code tidy and readable requires significant, diligent effort on my part; it's not coming easily to me. I appreciate the auto-capitalization (though Basic is case-insensitive) and coloring on language keywords, but syntax checking and formatting a line of text the instant I've repositioned the cursor is annoying. Unfinished lines throw up modal dialogs warning me of interpreter troubles, triggered as easily as moving the cursor up or down for a moment. It's unwieldy to sketch out a code block to fill in the details later with those constant interruptions. It would be nice to be able to trigger the parser on-demand. We're learning about the mouse and how to handle mouse events. From a programmatic standpoint, this is pretty basic stuff. One of the nice things about the code editor is the pulldown in the top toolbar surfaces all possible functions for a selected UI element. We don't have to try to remember the exact name and spelling of a function; just pick the one you want to edit and get started. A setting that is theoretically interesting is the default unit of measurement for elements. Until now, I'd never heard of "twips": a "twentieth of a point". Where a point is 72/inch, there are 1,440 twips/inch. Windows used this as a device-independent standardized unit of measure. For on-screen, a conversion to pixels was used, and for print a conversion to printer resolution was used. Any form you design in Visual Basic can be trivially sent to the printer with a simple Basic call, and it will print at the resolution of the printer, not your screen. The coolest trick, though, is "edit and continue." Because the program is being constantly interpreted, not compiled, we can run the program, pause it, modify the code, and continue live execution. This is super handy for iterating solutions to annoying bugs. The Microsoft-faithful have really never known a world without this. The Apple-faithful have had this tantalizing fruit dangled before them a couple of times now, never quite delivering on the promise. I like it. In building out WIMP applications , we need to fill out the "M" part of that acronym. Today we learn how to build menus using the "Menu Design Window." The tool is competent, if a bit inelegant. Initially, it is easy to bang out a rough outline of an application's menu structure without taking one's hands off the keyboard; mouse-free is always a welcome option. Type a menu item, hit , type the next, hit , and the next, etc. Then, apply structure to the menu with the on-screen arrow tools for indentation/reordering elements. Alas, we cannot indent at the time of menu item entry, that hierarchy must be set in a separate step later. One disappointing absence is any kind of relationship between menu elements. Moving a menu item with "submenu" items will not move those submenu elements with it. No "outliner" style editing, ala ThinkTank , here. We also cannot multi-select items to edit them as a group, something we can do with form controls. Slow, patient, one-at-a-time editing of menu items is all we get. To be fair, menus can be programmatically generated, which may honestly be a better option in many ways. That pulls us away from the "Visual" in Visual Basic , though, don't it? The design window also forces its vertical editing into a horizontal view, another "Things That Make Me Give a Skeptical Sideways Glance." The example in the screenshot shows a 3-level menu, and I'm nowhere close to filling that horizontal space. It's wasted screen real estate, made more aggravating by the fact that the menu design window cannot be resized . As I think many in the industry have internalized by now, an editor view should place its primary content front and center, with refining elements playing a supporting role. The menu item properties would be much better served filling the right-hand side of the window, giving the menu itself vertical breathing room on the left. It's one of those things that probably gets better over the years, but is conspicuously half-baked for version 3 of the product. "It's OK, but I expected better by version 3," will be a running theme going forward. Now that I've been at this for a week, the angle of approach to visual programming HyperCard and Visual Basic each take has come into sharper focus. Initially, their superficial similarities led me to expect more direct parity between the two. Both provide a visual toolkit for designing interfaces. Both use a more simplistic language than the core language for each platform. Neither is truly "object oriented" (if that's important to you). Both were killed despite amassing a large, passionate following. Even a simple inspection of their toolbars highlights the philosophical difference between the two approaches. Most of the HyperCard toolbox is devoted to drawing pictures, with the controls reduced to buttons and text fields. It is constantly surprising to me how much mileage is squeezed out of such a restricted set of UI controls. Microsoft, on the other hand, offers a toolbar button for each and every thing you might want to add to an application. They take inverted approaches. Where I might add a generic button in HyperCard , then attach a script which invokes the system file browser, Visual Basic gives me a pre-built file browser control to drag into my app. I prefer Visual Basic's approach of "drag out a rectangle to define a control," especially for buttons and text fields; it feels more modern in its UX. HyperCard makes us add controls strictly by pulldown menu, then we have to drag the corners of the button, with no visual indicators, into the new size. Surprisingly awkward. Visual Basic also earns points in offering a grid to snap elements to position, making it much easier than HyperCard to align and scale elements precisely with one another. Gotta do a lot of eyeballin' on the HyperCard side of things; its grid only works in paint mode. Consequently, laying out something like a calculator is much faster and easier in Visual Basic , at the expense (?) of looking exactly like any other Windows program ever made. (Although the demo calculator doesn't look anything like the actual Windows calculator?) Don't get me wrong, conformance to corporate homogeneity may be exactly what you need at times and Visual Basic can generate something "professional looking" in a jiffy. It is, perhaps, devoid of character, but it also creates something a Windows user can look at and trust. Breaking free of those somewhat rigid constraints requires considered effort in Visual Basic , whereas HyperCard practically begs us to go hog wild. We're firmly in "learning Basic" land here; the application itself doesn't have a whole lot else to it. The panel for exporting our .exe files is about as barebones as one could imagine. There's a color palette, but I'm not entirely clear why; colors for controls can be set in the Properties palette via its own popup color palette. I should also give a shout out to the built-in Help system. Though I wish it were context aware, there's an absurd amount of information available right there in Windows without having to crack open the 10 pound manual. HyperCard has Balloon Help, which is nice and cute, but also anemic; we only get as much explanation as fits in a couple of sentences. Visual Basic's help system gives lengthy, detailed explanations of topics with code samples, is searchable, is bookmarkable (!), has tutorials for understanding the principles of the program, and more. It's quite good! The last week of my training book gets intense with discussions on make files, database connectivity, MDI (multiple document interface), DDE (dynamic data exchange), interfacing with DLLs, and so on. We've only been building throw-away toy applications so far, and I honestly don't feel the book has mentally equipped me for these hairier discussions. It's a pretty significant cognitive leap from the simplicity I feel the product promised. The long and the short of it is, I'm learning enough Basic to squeak by and get a sense of its tempo and grammar, but as a first-time user I find it more overwhelming than HyperTalk. HyperCard and Visual Basic each come with a 600+ page language reference guide. Microsoft also throws in three more manuals, another 2,400+ pages, for good measure. Its language guide would expand to 1,000+ pages in Visual Basic 4. Brevity is the very soul of cowards, I guess was their stance. Though their language reference guides are similar length, Microsoft's is a far more dense, dry tome. Apple spends the first 150 pages talking about "What even is programming?" and the last 150 pages getting into topics outside the scope of HyperTalk; a slim 300 pages to describe the language. Let's examine some concrete examples. Here's how to make the system thrice on the click of a button in HyperCard : Here's how to (ostensibly) do that in Visual Basic 3: Full disclosure: this didn't work, even though it is the example given in the "Programmer's Guide." Something is coalescing the three beeps into one. DOSBox-X issue? Because scripts are kind of "embedded" into their respective HyperCard objects, we don't have to disambiguate subroutines with prefixes; any given script is scoped precisely to its associated GUI object. It's the La Croix of object orientation; just a whiff of a hint of that flavor. HyperCard's approach lends itself better to casual tinkering around, but Visual Basic has an edge in surfacing all functions of our application in the code editor. In HyperCard we have to remember which object contains which code block, or hunt through all objects individually, searching for the code we want. Visual Basic's approach requires unique names for all subroutines. This makes it fairly trivial to trigger events across objects. If we want a button to click another button by proxy, we would have to do something like this in HyperTalk: Sometimes I wish HyperTalk would allow dot-syntax for object specifier chains. In Visual Basic, we simply call the uniquely-named function directly: Where HyperTalk takes a gentle, English-like approach to its language, Visual Basic isn't afraid to be far more "programmery." HyperTalk developers can certainly get into their own weeds trying to figure out the precise incantation to sidestep the interpreter and achieve specific goals. Conversely, Visual Basic developers could quickly find themselves in a world of memory management, DLLs, batch files, and make files. Both developers feel some pain, but one is kind of orthogonal to the other. Your preference may depend on which breed of demon you enjoy slaying. As clearly evidenced by the Voyager series of software and MYST , highly professional software was possible with HyperCard . That said, the upper boundary for Visual Basic feels much higher. As a simple example, with the keyword we can reach in and directly call the Windows Kernel (or any existing) DLL; this of course being the killer feature that triggered Alan Cooper to develop the program in the first place. That's impossible to do out-of-the-box with HyperCard ; it cannot access the Macintosh Toolbox so deftly. Likewise with database data, Visual Basic gives us flexibility in what kind of data to bring in, like dBASE or FoxPro . There may be specialized stacks or XCMDs (plugins) to HyperCard that can assist with these tasks, but nothing native to the program. However, HyperCard provides its own built-in database free of charge, requiring no special effort on the developer's part to leverage it. Building something like an address book is simply a matter of adding some text fields to a card. Those will function like fields in a database by default, and actions like saving/loading user data will happen transparently. Adding search, or something similar, takes a few extra steps, but is conceptually simple through a HyperTalk command like Visual Basic provides a "Data Manager" module, which allows us to create simple Access databases for use as the backbone of the application. This is all explained in detail in the supplemental 300+ page "Visual Basic 3.0 Professional Features, Book 2." Once the database is built, interfacing with its records is straightforward using the "Data Control" tool. When the database is linked in properly, controls like images and text fields can be wired up directly to their corresponding fields in the database schema, called "bound controls." The database widget itself provides buttons to step through records and corresponding data will auto-populate the bound layout elements. If "browsing" is the extent of your database needs, you're in good shape. I imagine most will want to do more than that, perhaps adding fields, or doing search queries. You'll want to steel yourself, because it gets gnarly real quick. I'll just say that the book is 300+ pages for a reason, with talk about complex subjects like Dynasets, Snapshots, Tables, the JET engine, SQL queries, and more. It's far more capable than HyperCard , as we can work with multiple databases in our VB application, access remote databases, and more. That power is paired with an equivalent learning curve, one which is thrust upon any developer who needs even a tiny bit more than the drag-and-drop controls provide. Overall, it would be fair to call the IDE "competent." It contains the tools we need, arranged by palette, and makes certain actions (like adding a button) as easy as a double-click. What's not to like? I think what frustrates me about these tools is how they feel like somewhat careless design solutions to their respective problems. Look at the "Properties" palette, for example. This looks, to my eyes, like a developer was told, "The properties for a selected object should be available for editing." The developer iterated them as a literal list, adding some basic editing niceties, like making a color chooser available when a color property is edited. What I find in practice is that the vast majority of the properties go untouched, especially for something like a Form object, and the ones I actually need require scrolling through a long list to find and edit. Later properties in the list, even those which are common to all controls, shift around in position depending on how many properties a given control has. I'm constantly having to read through that list, scanning for the "Name" property, which is where we set the programmatic name for the control. It's arguably the most important property , and it's playing peek-a-boo. When I make a new form (a "form" is a window; I don't know why they call it a "form") I have a few things I need to set right off the bat: the size, the title, and the programming reference name. After that, sometimes I want to set the background color. We'll ignore the fact that property names don't make sense; naming conventions had perhaps not yet been firmly established in an era when the terms UI and UX had not yet become common vernacular. From a pure, "What is the user most likely to need?" point of view, this simple alphabetical list is the laziest solution to the design challenge. Fair point, HyperCard's lack of any properties palette was more lazy, but this is version 3 of this product. I frankly (perhaps unfairly) expect more considered effort from a first-party solution. My frustration extends to the main toolbox as well. It's just a bunch of buttons with no organizational structure applied. Tooltips, similar to what we understand today, were introduced with Macintosh System 7 as "Balloon Help" the same year VB3 released, so I can't fault Microsoft for "failing to implement" them in this release. Still, icon-only is a lazy way to handle it, when the goal is to shove as many icons into the toolbar as possible. Asymetrix Toolbook 3 , a similar visual IDE for Windows development, provides more robust, logically arranged tools for the job. Here's the text editor and object properties panels. Note in particular a few things: Visual Basic itself contains a similar contextual help in other parts of the application, like its "Crystal Reports" tool, making its absence in the main app even more frustrating. This kind of haphazard application of tools and controls feels sloppy, which reminds me of something I wanted to talk about. While going through the official manuals for Visual Basic , something kept bothering me. I couldn't put my finger on it at first, but once I saw it, my eyes were forever cursed . This is a small grievance, "petty" some would say, "a colossal waste of mental resources" others may scoff. But what's a tech blog without a certain level of pedantry? I'm not above pedantry. Here we see the Visual Basic 3 manual is laid out in Helvetica and Times. Man, I'm already bored. Anyway, beyond the utterly pedestrian font choices (in fairness, they did have to lay out 3,000+ pages of this stuff), something seems "off" about it. In particular, that Helvetica looks malformed, with sloppy kerning and unbalanced strokes. Let's take a closer look. Helvetica Neue doesn't match, and Arial (my original suspect) is ruled out by the end caps on the capital "C". Helvetica Condensed is also not right. Wait, I see what's happening. It's the same issue I have with the user interface, manifested in the manual. This isn't Helvetica Condensed, it's Helvetica physically squashed into a fake condensed version. The richest man in the world couldn't afford to buy a proper condensed font for his company? "Or is this indicative of a deeper issue?" he asked, slipping back into his pop-psychology armchair. It smacks of "good enough," never striving for "great." That kind of sums up my feelings toward Windows and Windows applications of this period. The stuff worked, and had obvious success, but never seemed to be borne of thoughtful consideration. Did that inattention to detail come from cost-cutting measures, or perhaps some kind of cultural blindness? Were the deficiencies seen and ignored, or simply not seen at all? And that reminds me of something else I wanted to talk about. In the PBS documentary series, Triumph of the Nerds , Steve Jobs famously said of Microsoft, "They have no taste." I genuinely think Bill Gates could not understand the meaning of Jobs's accusation. Or rather, he couldn't fathom why "taste" should enter into his calculus whatsoever. Having no taste didn't stop him from becoming the richest man in the world. What does "taste" have to do with stockholder value? When Apple teased with a new release of OS X, "Redmond, start your photocopiers," I think Gates was thinking, "Of course we will. Thanks for the free R&D." He bristled at being publicly chastised for copying , but my read on that is he really wanted to say, "So what if we copy Apple? Why shouldn't we? Look at our success and tell me it hasn't been a good strategy." What Jobs saw as creative bankruptcy, Gates saw as business efficiency. Being asked to frame his success on Jobs's terms ruffled Gates's feathers. Jobs said, and I agree, that innovation means saying "no" to 1000 things before saying "yes." "Process" is that very action. "Process" is the pruning of the possibility space. It's the self-awareness to distinguish "good enough" from "great." It's when you step away from your work, give it the critical stink eye, and apply taste . That's an impossible task if one has no taste to begin with. So what's a tasteless corporation to do? While Microsoft may have not cared too much about process, they had manufacturing down cold. Put in PenPoint OS, out pops Windows for Pen Computing. Put in OS X 10.3, out pops Windows Vista. Put in Java, out pops J++. Put in a Dreamcast, out pops an Xbox. Even today, similar "factory production" charges are levied against them. I'm not suggesting they "stole" ideas so much as they simply seemed content to let others do the hard work of saying "no" 1,000 times. While they may have shortcut the creative process, they still had to learn how to manufacture products. In so doing, they accidentally picked up a little taste along the way, which would lead to pretty good stuff from time to time. It's been part of the fabric of the industry for decades, and now the torch of manufacturing tasteless product from the creative work of others has been passed on to generative AI. To scale , no less. The ramifications weigh heavily on my mind, especially when someone publicly calls for the absorption of my work into the generative AI apparatus. I'm both flattered and appalled. On average, how many times do you think I rewrite the introductions to these posts? How many thousands of words have I thrown away to reach something approaching what I wanted to actually say? I tend to rewrite intros 3 or 4 times, and I mean that truly; each rewrite is radically different from the others. In this post alone, I have thrown away some 5,000 words. Some might think those 5,000 words are the cost of the process, but that's not right. They are the process. The unpublished words are the important ones. Those are the words that got me to these words. Knowing that, throw any creative work into the generative wood chipper and it should be obvious why what comes out cannot live up to the original. It's lacking the 1,000 nos. I'm disappointed in the ending of this book. Day 21 comes and goes without even a hint of acknowledgement that we've made it through the gauntlet. At the end of it all, we also haven't built anything of value. Every chapter created little baby programs to illustrate specific concepts; no project built upon a previous project except for a few shallow, superficial glow-ups. Contrast that with HyperCard , where we had a full-fledged address book, with database, search, custom art, and save/load. With Visual Basic , I never felt that same spark I did with HyperCard . Visual Basic seems great for when you have a strong idea of what you want to build. However, its lack of drawing tools and "don't worry about it, I've got you covered" database curtail creative exploration far more than I would have predicted at the beginning of my studies. Not having to worry about those details opens up a wider world of "lemme try something real quick" experimentation and iteration. In an ideal product, I'd combine the prototyping strengths of HyperCard with the professional-strength of Visual Basic . Then, later we could swap out the default database with Access, or export the placeholder drawings as image assets for a professional artist to clean up in another revision. I cannot personally find a place for Visual Basic in my heart, but I can absolutely understand why it took off. It filled a major gap in the programming landscape, helping amateurs and pro-ams build tools for themselves, and even throwing a lifeline to a generation of COBOL engineers needing to transition ASAP. Like Apple with HyperCard , that gap was re-opened by the discontinuation of the product, abandoning a whole fleet of developers and, perhaps just as importantly, potential developers. I suppose nothing lasts forever, but these companies are worth multi (choking on the word again) TRILLIONS of US dollars. At valuations like that, with the fealty they demand from us, I consider it a moral imperative for them to provide excellent tools which empower the widest possible breadth of users' skill levels. Not providing such tools is a choice . Considered from another angle, I'll leave you with this open question. What software do Apple and Microsoft provide today that will be spoken of, with the same reverence as HyperCard and Visual Basic, 25 years from now? Ways to improve the experience, notable deficiencies, workarounds, and notes about incorporating the software into modern workflows (if possible). With Visual Basic 3, 2, 1, and DOS 1.0, the applications you build are 16-bit only and are therefore relegated to running only in virtual environments on 64-bit Windows. If this fits your modus operandi, you're in good shape. If you're hoping to keep it old-school, but still want the option of running your creation on modern hardware, then you'll want to get Visual Basic 6 up and running in Windows 2000? XP? I tried it in Windows 98SE and it wouldn't launch. VB6 builds 32-bit applications as standalone, compiled executables, can connect to the Internet, and produces builds which run on Windows 10/11. Note that Windows 11 promises to run applications built with VB6 , but does not promise to run VB6 itself. However, I gave it a shot and though there were issues with the install, and the IDE acts a little weird, and it complains on launch about missing OLE files, it did run and I was able to build an executable on Windows 11. For funsies, here's Gates and Jobs demonstrating their respective visual programming environments. Gates giving a subdued demo of the just-announced Visual Basic 1.0 . His voice cracking at 0:33 is adorable . Jobs had just returned to Apple after they bought NeXT, and here he's showing the technology Apple has bet its future on. We know it today as Xcode , but it started life as Interface Builder . The line he drew between components in the demo was called a "binding," something that has conceptually resurfaced in SwiftUI. DOSBox-X 2026.01.02, Windows x64 build. CPU set to Pentium DOS reports as v6.22 Host system folder mounted as drive C:\ holds Windows Windows 3.1, basic installation 1024 x 768, 32K colors under DOS reports total RAM, but Free only reports . Good enough for today, but 16-bit Windows should be able to register 4MB, not just 2MB. A few extra applications for comparative/convenience reasons: Toolbook, Actor, ObjectVision, Acrobat Distiller Visual Basic 3.0 Reports 386 Enhanced Mode enabled Reports free RAM In lieu of tooltips, at the bottom of the current window we have a contextual description of the current tool, much like Bank Street Writer and Lotus 1-2-3 . The text editor includes indent/outdent tools, can set our editing font of choice, waits to check syntax until we ask it to, and even includes a simple "build a function" utility to wire up common tasks to common UI events. The properties panel is laid out hierarchically, keeping the most-needed stuff front and center, while demoting less-used options to secondary emphasis. DOSBox-X ran everything smoothly and without issue. I did not install Windows on top of real DOS, though. I relied on DOSBox-X's implementation. This may account for a couple of strange issues, outlined below. I experienced one crash in Visual Basic 3 , when accessing the Help system. Issuing a looped command resulted in only a single system beep. My guess is that something in the emulated environment is suppressing this. I could never get databases to connect, even the ones that ship with Visual Basic , let alone any personal data carried over from previous database explorations. It may be the result of DOSBox-X using an emulated version of . Strangely, I saw it work once and then it stopped working as suddenly as it started and never worked again. An installation of Windows on a proper installation of MS-DOS might fix this problem.

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A curl mountain movie

One of my favorite visuals for known vulnerabilities in curl is the mountain . It shows how many currently known vulnerabilities were present in the code through-out curl’s history. In the end of June 2026 it looks like this: Over time we get more vulnerabilities reported. Since every flaw has a version range during which the problem existed and with more issues that have overlapping version ranges, the mountain grows. It changes shape every time we do a release or we publish a new vulnerability. At this moment in time, curl version 7.34.0 is the release that contains the most number of known vulnerabilities: 101 . The worst one ever if you will. Out of a total of 206. The mountain uses different colors for different severity levels of the published vulnerabilities, as the legend in the top-left of the image explains. To illustrate the ever-changing nature of the shape and size, I wrote a script that renders the mountain the way it looked at specific dates in the past up until today. More specifically, the script renders one image for every month since curl started (March 1998). I then turned these 340 individual images into a little movie that shows how it grew into today’s shape. At four months/second. The data for this come from vuln.pm and the curl git repository . The graph rendering is based on the dashboard scripts . All images put into a movie with ffmpeg of course. Several people have asked what happened in 2016 that caused the notable drop. A slope if you will. If we zoom in on that, we can spot that curl 7.51.0 has eleven fewer vulnerabilities than the version before that. This release was the first one after the 2016 Cure53 code audit , but other than that there is no clear distinct process or obvious code changes that explain this trend shift. Lots of other graphs show just the ordinary pace and growth in various project areas. It was still fairly early days CI-wise but had been running at least a few CI jobs per commit for a few years already by then. curl was adopted into the OSS-Fuzz project in July 2017, which since then makes us find some issues better, but the drop looks like it happened before then. We had already been analyzing the code regularly on Coverity since a few years. Better tooling? New compiler options? We simply don’t know. As we keep announcing more vulnerabilities going forward, things will continue to change. Maybe I will come back and make another movie in five years?

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Quickly apply LUTs (color grading) with ffmpeg

This is a quick post, mostly for my own reference. I've avoided LUTs and 'Log' video footage for years 1 , mostly because of the extra tiny bit of workflow involved. Like RAW photos, 'Log' footage retains the video sensor's full dynamic range, so you can pull more color and luminance information out of the footage later. But unlike photography, where RAW has been a thing for decades, and many workflows 'just work' without me having to 'grade' every individual photo, in video precious few consumer apps handle Log footage gracefully. You generally end up with a muddy grey mess.

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My Om Malik Story

If you have’t heard, Om Malik passed away . People are sharing stories of their graceful encounters with him. This one is mine. Back at the beginning of 2021, I set a goal to write 72 blog posts . I was puttering along, publishing whatever came to mind, mostly figuring that nobody was reading any of it. But that was ok. The process was therapeutic and it helped clarify my professional thinking, so I kept going. One day on Twitter I got a DM from someone with the handle . “I don’t know who this is,” I thought, “but damn that is a great handle!” Then I peaked at the follower count: over 1 million! “WTF? Who is this???” I thought. I’d never — then or since — been contacted by someone with such a high profile online. How was I even on this person’s radar? I continued on to his message: Jim I wanted to thank you for your blog. I am neither a developer or a designer but appreciate the web, the open web and in general normal, common sense writing from experts. I have quietly enjoyed your work — and hope you hit the target of 72 posts in 2021. My highly selfish ask, as I know it will feed my brain good important stuff. Have a wonderful weekend and a great writing year I was flabbergasted. Who was this person with such a high follower count saying such kind words and I’d never heard of him? I quickly went to Google. He had his own Wikipedia . “Om Malik…tech writer…founded Gigaom!” Ah-ha! I knew Gigaom the company/blog . It shaped a lot of my early exposure to the tech beat. I devoured it. I can still picture the logo in my head! Now I knew the man behind it. Knowledge unlocked! I thanked him graciously for taking the time to send a message whose importance seemed incredibly lopsided in my favor. I quote his message here because I still think about it on occasion. His words then (as well as later ones ) continue to lift me up on days when I feel like an imposter. They remind me of the power of a small act of kindness, even within such a vast world wide web. I still think about his words. I still think about him . I’m sure many will for some time. And that is a legacy. Reply via: Email · Mastodon · Bluesky

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Unsung Yesterday

Frozen in time

A few readers wrote in response to me sharing Panic’s blog to say that they witnessed online publications doing the same. Here’s a 1993 essay by William Langewiesche from The Atlantic Online (sic!) that’s still on the web – which, by the way, you should read because it’s really great writing – juxtaposed with a screenshot of a 2026 Atlantic essay on the same machine: = 2x) and (width >= 700px)" srcset="https://unsung.aresluna.org/_media/frozen-in-time/1.2096w.avif" type="image/avif"> = 3x) or (width >= 700px)" srcset="https://unsung.aresluna.org/_media/frozen-in-time/1.1600w.avif" type="image/avif"> = 2x) and (width >= 700px)" srcset="https://unsung.aresluna.org/_media/frozen-in-time/2.2096w.avif" type="image/avif"> = 3x) or (width >= 700px)" srcset="https://unsung.aresluna.org/_media/frozen-in-time/2.1600w.avif" type="image/avif"> Likewise, here is a BBC News article from 1997 , and another one just from today : = 2x) and (width >= 700px)" srcset="https://unsung.aresluna.org/_media/frozen-in-time/3.2096w.avif" type="image/avif"> = 3x) or (width >= 700px)" srcset="https://unsung.aresluna.org/_media/frozen-in-time/3.1600w.avif" type="image/avif"> = 2x) and (width >= 700px)" srcset="https://unsung.aresluna.org/_media/frozen-in-time/4.2096w.avif" type="image/avif"> = 3x) or (width >= 700px)" srcset="https://unsung.aresluna.org/_media/frozen-in-time/4.1600w.avif" type="image/avif"> I do see those as something different, though. The old essays here are basically preserved as they were, which you can tell by the tiny images, pixel fonts, narrow widths, and so on. They’re likely the output of contemporaneous CMS frozen in time, functionally equivalent to a “Save As…” command. This is better than those articles disappearing altogether, and better still than them being carelessly converted in bulk to a more modern CMS, resulting in formatting mistakes, broken images, and missing context. But what I appreciated about Panic’s approach is that it felt unified with the rest of the blog. In a way, it was less like preservation “as is” and more like “remastering” – ask any Star Wars fan about the difference – with slight updates to fonts, more thorough integration, and thinking about readability on smartphones that didn’t exist in the 1990s. Of course, compounding the difficulty of online preservation, “as is” in the computer realm doesn’t really exist; even The Atlantic Online’s 33-year-old HTML is served using modern fonts via crisp and tiny pixels 1993 would die for – but even if it’s increasingly more and more possible, you also probably wouldn’t want to emulate an old, flickering CRT and Internet Explorer 3 to read it. On the web, just like elsewhere in computing , you truly can’t go home again. Thanks to Phil Gyford for a few examples. #emulation #history #web

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Unsung Yesterday

I was wrong about Duff’s device

Duff’s device is a C language technique that looks like this: It achieves two things: I always assumed the technique is from the 1970s and was just a show-offy thing that didn’t serve any function, a “look how clever I am” from a programmer who was perhaps just a touch too nerdy. But yesterday, I found a 1988 message from its inventor , Tom Duff, and it turns out I got almost everything wrong. First of all, the technique was from 1983, when Duff was at Lucasfilm – much later than I expected. Second of all, it actually solved a problem. Duff’s device wasn’t just making things faster abstractly, but actually fixed a user-visible performance issue. “[The loop before applying the device] was the bottleneck in a real-time animation playback program which ran too slowly by about 50%,” writes Duff. Most importantly, however, Duff himself had mixed feelings about it: Disgusting, no? But it compiles and runs just fine. I feel a combination of pride and revulsion at this discovery. I recognize this set of feelings from many different software hacks I invented in my life. I think it’s important to carry them all with you – not fall in love with the hack and continue seeing it for what it is (and what it will be in the future as code ages), but at the same time not be above using it if it’s solving a real issue. Also, Duff adds: Many people […] have said that the worst feature of C is that switches don’t break automatically before each case label. This code forms some sort of argument in that debate, but I’m not sure whether it’s for or against. I can’t speak for C, but I have always felt frustrated about JavaScript stealing that convention – it’s so error-prone, and in my many years programming in it, I have never had to use a Duff’s device or anything else that benefitted from it. #coding #hacks It unrolls the loop in chunks of eight. Unrolling the loop is when instead of telling the computer “do X 5 times,” you say “do X do X do X do X do X,” trading some code readability and memory usage for higher speed. It cleverly (ab)uses a property of the C language to unroll the remainder of the loop, which normally would be impossible to do as the remainder is less than 8 and different every time. It does so by basically overlapping a / loop atop a / structure in a way that should come with a coding equivalent of a parental warning.

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The Rift

Twenty years after she disappears without a trace, Selena’s sister Julie rings her up. When they meet, she first refuses to explain what has happened to her, where she has been all this time. But soon she shares a fantastical story of being on another planet, of other people and animals and continents so unlike our own. There are many kinds of rifts here: between the sisters, between their parents as they deal with the loss of a child, in Julie’s own life as it skips from one world to another. But these rifts aren’t only breaks or absences; they are also openings, places where something emerges into the world that wasn’t there before. Each rift creates two things where before there seemed only one. View this post on the web , reply via email , or become a supporter .

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Stratechery Yesterday

An Interview with Figma CEO Dylan Field About Design and AI

Good morning, This week’s Stratechery interview is with Figma co-founder and CEO Dylan Field . Field was a Thiel Fellow who dropped out of Brown in 2012 to start Figma. Figma was born of a technical breakthrough that leveraged WebGL to deliver powerful graphical capabilities in the browser; the browser made Figma collaborative, what I call the operating system of design . Figma has had a fascinating road: the company accepted an acquisition offer from Adobe in 2022, but due to regulatory resistence the latter was forced to abandon the merger in late 2023. Figma instead IPO’d in 2025 , and after skyrocketing to a valuation of $56.3 billion, has since crashed to a market cap of less than $10 billion, less than half of Adobe’s offer, thanks in large part to a market narrative that the company is an AI loser. I talk to Field about all of this, including his background, Figma’s differentiation discovery process, and the nature of creativity versus design. We get into the AI question, which the market views as a headwind, but which Field sees as a tailwind. To that end, the occasion for this interview was Figma’s Config conference and Field’s keynote where he explained how Figma’s Canvas was the natural intersection between design and AI. As a reminder, all Stratechery content, including interviews, is available as a podcast; click the link at the top of this email to add Stratechery to your podcast player. On to the Interview: This interview is lightly edited for clarity. Dylan Field, it feels like this interview has been in the works for years, but welcome to Stratechery. DF: Thank you, appreciate you having me, and big fan. Let’s start with your background. Where did you grow up, how did you become interested in technology? I always love these stories, especially the first time I talk to someone, and I think yours is a particularly interesting one. So give me the story. DF: I grew up in Penngrove, California, which is near Petaluma in Sonoma County — but not Sonoma, it’s critical to make sure people know where Penngrove is. My mom was an elementary school teacher, my dad a respiratory therapist, both not especially tech-savvy, but my mom early on realized that a computer would be useful for me to stop bugging them with questions and bug the computer instead. So I was lucky enough to get a — I think it was a Compaq Presario — when I was like five the family got one, and then I proceeded to really hog it. I’ve pretty much been interested in technology as far back as I can remember, I was very eager and excited to learn how to program, but didn’t necessarily have the ability to get my hands in a compiler for a while. It took until I got through some scholastic program, a BASIC compiler, to actually get properly started. I’ve also always had a, maybe not as much ability as I’d like, but a deep fascination with mathematics and just really everything in the world. And so this is just a fascination with the technology — like, how does this thing actually work, and how can I make it do what I want? DF: It was always more about product and design and about what technology will look like in the future and how to get there, rather than “I can really master the technology and have it under my control”, that was never really my vibe. What were the sorts of things you imagined you wanted to make as a kid, when you have this computer you want to figure out? DF: Walking around as a kid I was probably thinking less about the computer and more about, “Why can’t I teleport?”, or, on the flip side, going to SFO the first time and seeing they had these magical faucets where you put your hand in front and the water comes out and you didn’t have to touch anything — and I was a germaphobic kid — I’m like, “Why can’t the entire bathroom be automated?”, it’s just so obvious. Or, before I even learned how to properly read and write, “Why can’t I talk to the computer?”, stuff like that was more what I was excited by. Are you encouraged or discouraged by the progression of bathroom technology over the years? DF: Encouraged. Toto ‘s wonderful. Yes! It’s funny, because Toto is in the news because they make a certain sort of ceramic that’s used for AI stuff. I’m like, “Look, I’ve known about and been a Toto fan and supporter for many, many years”. DF: (laughing) I didn’t know that. Well, the other critical design invention here, which is very underappreciated, if you’re leaving a bathroom and you can use your foot to pull open the door, that is an underappreciated progression. Oh, there you go, that makes total sense, I can’t say I have that in my bathroom, but I do have a Toto Washlet toilet, they are well worth it — the only problem is you’ll be spoiled for life and won’t be able to live without it. So you end up at Brown — not what you’d think of as a technology school, it’s next door to RISD, which is a design school, so there’s an angle to where you ended up. What was the path to getting there, and the path to leaving as a Thiel Fellow ? DF: During high school I was probably a little overconfident, thought I could do anything and was beyond bright, and the world quickly proved me wrong, “Okay, there are people far smarter than you”. But due to that identity, I thought maybe MIT would be the place I want to go, then I toured MIT and it was a cloudy day, midterms, and I went, “No, this isn’t for me”, and looked at other spots. One person I’d talked with a lot was Danah Boyd — I met her through O’Reilly Media — and she was a really brilliant, thoughtful person, and she said, “You’ve really got to think about Brown”, and I kept randomly meeting Brown grads as I was doing this East Coast college tour, very randomly, and they’d all sit me down for an hour and tell me, “You’ve got to apply to Brown, and if you get in, you’ve got to go”. I ended up applying to Olin and Brown on the East Coast out of ten schools I visited, I was thorough, I didn’t get into Olin, which I thought was my first choice at the time. And then Brown, I was very surprised but thrilled to get in. What did you think you were going to study at that point? DF: Computer science and math, I did formally declare that as my concentration, but I didn’t get as far on the math side as I would have liked — did more CS classes, and also took advantage of Brown’s amazing open curriculum, where you can go very broad, I had some incredible classes in areas that are not technical at all. So where did the Thiel Fellowship come into the story? DF: It was the fall semester of my junior year. I was aware of the Thiel Fellowship — I’d seen it online, thought it was kind of a weird idea, but interesting. I got introduced to it by Elizabeth Stark , who now is, I believe, leading Lightning , she introduced me to one of the Thiel Fellows at the time, Dale. It was this weird one where he was 25 minutes late to a 30-minute meeting at Starbucks — we met for five minutes, but then he just kept texting me, “You’ve got to apply to the Thiel Fellowship”, very similar to the Brown story. I ended up applying after speaking with my now co-founder, Evan Wallace . Evan was the most brilliant person around — a year above me at Brown, my TA for multiple classes, and truly a genius, someone who’s also just fundamentally kind, humble, wonderful. I was like, “Man, I’ve done some internships now, there’s no one better to start a company with”, and if Evan were down for that instead of any number of jobs he can get when he graduates, I’d learn more from it than anything else — I can always go back to Brown, so I should at least explore it, and he surprisingly was down to explore it with me. So I applied to the Thiel Fellowship with a drones idea — which I think now is best being done by BRINC . Evan was just not down for that direction, he was down for WebGL and graphics, and I was psyched by that too, that’s the direction we headed. Tell me about the drones idea and the pivot to the WebGL angle, because it ties into the question I asked at the beginning — what were you pursuing? Was it the technology, or the end state? I think that’s an interesting through-line here. DF: I’ve always been excited about a lot of things — creation, creativity, design, even before I knew what to call design, which was most of my life at that point, I’d only recently learned what the word “design” meant, despite having done a lot of design. For me, I saw the act of starting a company was also about asking the question, “Why now?”, there are so many “Why now?” answers you can give, it can be societal change, cultural, technological, regulatory. But we were technologists at our core, so we made a big long list of all the technologies that were changing at the time and gradually crossed each one off, we came up with two finalists. One was drones, this is the end of 2011, the other one was WebGL. I think we would have totally failed at drones anyway, it’s extremely hard. You look at Zipline , BRINC — these are amazing companies, and you really have to chew glass to get through that, we wanted to do something where we felt we had a technological edge and insight others did not. And what was the technical edge and insight about WebGL? This is obviously the foundation of Figma — you can do incredible graphical things in the browser, which to that point had all been on dedicated desktop applications. What was the insight that made you think this might be possible, even if it was just barely possible? DF: To be clear, right after applying for the Thiel Fellowship with the drones idea, I ended up working at Flipboard as a design intern, using design programs all day long. We had this hammer with WebGL looking for a nail, we didn’t find the, “Let’s go build design environments and help designers”, for a while, it took a little bit. What was exciting was that Evan had done a lot of early work that proved out that WebGL was way more capable than anyone else was thinking at the time. Other folks then were going, “WebGL is this weird toy that Mozilla is making, it’s probably not as important as just using your local, non-browser tech”. Right, if you use an application that can actually leverage regular OpenGL and your GPU, why a browser? DF: Exactly. The only other company that seemed on to it at the time was Onshape , actually. We looked around and went, “These guys get it”, and pretty much no one else did yet, no one took it seriously. So due to Evan’s work, we started to really explore that and go, “How can we take tools that people expect to be desktop-bound and local, bring them to the browser, and do it collaboratively too?”. We were very inspired by Google Wave — rest in peace, it was a really cool product. I grew up in Google Docs, playing MMOs and stuff like that, so I think our frame of reference, even if we couldn’t articulate it then, was just different — obviously the browser enables all of that. You viewed the browser as a first-class operating environment in a way that probably older people did not. DF: Yeah, exactly. In the early days of Figma I’d say, “Just like Google Docs”, and a lot of people were like, “Yeah, well, I use Word — why would I use Google Docs?”, and I was like, “Well, I’ve only used Google Docs my entire life”. And then, “Well, I guess there was that time in middle school…”, and they’re going, “Wait, how young are you?”. Well, let’s talk about what Figma is. I’ve written about Figma in contrast to Sketch , which is more of a single-player experience — this idea that Adobe left this huge window open for actually designing apps. Mobile apps come along in particular, an exploding market, actually placing all the screens, how it all flows together, they didn’t have a product for that. Sketch comes in and fills that gap, but it’s still an application on your computer, and you’re saving files that are v1, v2, v5000. Figma, by virtue of being in the browser, got collaboration for free — it’s a multiplayer experience. When did that possibility become clear? You mention the collaboration aspects, but as I understand it, you were trying to get WebGL to work first, and then realized this is good for collaboration. Is that the right sequence, or did you have the benefit of being in the browser — meaning multiple people could work on something at the same time — all along? DF: I would say from day zero, Evan and I were talking about it, and we were both trying to be very rational. On collaboration, we wanted to talk with users and see, “Do they need it?”, and basically everyone said, “Not only do we not need it, we don’t want it”. Right, there was a lot of asking jockeys if they wanted cars. DF: Well, I think it was more an identity thing of, “I’m a designer”, and there was a lot of agency influence on the design process at that time — this kind of grand reveal where you just work in the corner. Oh yeah, you own it, it’s on your computer, you’re doing it, and then you go into the meeting and show it. DF: No one sees it until it’s perfectly ready, then you show a few results, maybe give them three, the first two are kind of not what you want, but the third, “Oh, the contrast is so great”, and everyone goes with it. So that agency mindset and identity, as well as imposter syndrome, honestly, because design was just emerging from this phase where people saw it as, “Make it pretty”, versus, “Make it work”. This is a key element of how we build product, build software, do media and advertising, and people were just starting to appreciate it with all the Apple ethos of the time and great consumer products coming out. So we had the insight from the start, but it took us a while. Eventually, as we built it out and started fully using Figma to build and design Figma, it was immediately clear there was no way we could launch without collaboration, because it just felt wrong. If you’re in Figma and I share a doc with you, a link, and you’re in it too, and I make a change and your browser force-reloads, and you make a change and my browser force-reloads, it sucks. So it was a, “We have to do this thing”, and it was not trivial at the time — it took quite a long time to build out. Evan was a key part of that, as he was with a lot of our foundational technology, it was a key condition for our launch in 2016. Is it ironic that Apple sort of created the conditions for you in raising the stature of design and that being the controlling factor in development, even as their whole tech approach is counter to you, not really supporting WebGL, being all-in on applications? It’s kind of interesting. DF: I don’t think Apple’s tech approach is counter to us at this point. At this point. But they were all-in on, “You use apps, that’s what they’re for”, this idea that you’re going to collaborate on the web — I’m not saying they hurt you, I’m just saying there’s a reason Figma only worked in Chrome for a long time, for example. DF: Apple reasonably was concerned about battery and device performance, and took a very vertical approach as they do with everything, and also was patient — just like we’re seeing now with them. When it became the right time, they added in collaboration to many other surfaces and figured out how to make it work with the cloud but I think they showed the importance of design to the world in a way that had never been so vocal before, and it raised the level of the conversation. You could argue Microsoft at the same point was also really leaning into design, but they weren’t as vocal — they didn’t have Steve Jobs talking about “Design, design, design”, they had “Developers, developers, developers”, it’s just a different tune. Yeah, that’s interesting. Is there any context, looking back now, where Figma makes sense for one person? Or is it really a product that only makes sense if you view it in this context of collaboration? DF: A ton of people that use Figma use it individually, and I think it’s critical that you build tools that work for someone individually, that they can then graduate into a collaborative stance and use with their team. But you have to get the single-player experience right and then let it evolve to multiplayer. So when you started going to market, what was your selling point? The tool itself, the accessibility, or was collaboration the key from the get-go? DF: When we first did our closed beta, multiplayer collaboration didn’t yet exist in the product. It did have sharing, and that was very powerful — you had this one space to view your designs with your team, and people were doing that in very team-oriented ways. But early on, things like our improvements on vectors, or the simplicity and quality of Figma, were more the differentiators — and then design systems with a unique component approach, and then multiplayer, and then many other things. We also got a lot of minimalists in our early user base — folks who believe in the cloud and believed in minimalism, because we didn’t have all the features. It was interesting just to see that early base of users and how successful they were — two of our earliest customers were Coda and Notion — just kind of wild that those were two of the first customers we had. I don’t even think Shishir [Mehrotra] at Coda knew that at the time — I once brought him in to talk with the team about platform strategy stuff, and I mentioned this offhand as an intro comment, and he’s like, “I was what?”, so it was a fun group to be around. How much do you think Figma has evolved with your customer base, as opposed to Figma actually influencing your customer base and how they evolve? Did your customer base naturally become collaborative and realize they needed Figma, or did Figma introduce them to working in a more collaborative manner that they hadn’t considered because the tools weren’t there? DF: There was definitely a period of adaptation, some people got it right away, for others it was over time. Our first big marketing moment — I remember there was a site, Designer News, sadly I think it’s offline now, and there was a comment on the launch thread, “If this is the future of design, I’m changing careers”, or someone said, “A camel is a horse designed by a committee”. But we went deep on anyone who had really positive or really negative sentiment around Figma — great, let’s learn from all of it and adapt as we need to, while also having our own points of view and pushing for them. Customers have always been inspiring to us, we’ve tried to take feedback from everywhere — support tickets, in-person conversations, formal research, sales, social media — for a while, social media was a great signal, it’s not as good a signal as it once was. Our user forums, everything, and data analytics. As you get there, you form a picture or view of the world, you play anthropologist and understand what people truly need and sometimes the moment just changes. FigJam , for example, was a product we introduced right after the pandemic started, I’d always wanted to make a whiteboarding and diagramming product — I saw that use case in the wild, it was significant, I felt we could make a simpler tool. But rightfully, the team was skeptical, always going, “Is this the right time? We have a lot of other stuff to do to make Figma great”, that debate stopped with the pandemic, when our user base wrote in en masse and said, “Please, please give us this product”. We need a whiteboard, yeah. DF: Yeah. We started seeing that use case everywhere — people treating Figma like a shared space and the shared-space part of Figma is something we’re doubling down on. Was that the real turning point, “This is where work is done”? I’ve called Figma the operating system of design , in that everything sits on top of it and below it, but it’s the common layer, does that resonate? Is that the moment that became much more real? DF: It was happening already in many ways, we were doing it ourselves, seeing it with our customers, but the pandemic is when everyone started telling us, vocally, “Lean into this”. There’s so much more that’s possible now as we bring more mediums to the Canvas , more expression to the Canvas, and let people truly get what’s in their heads onto one shared Canvas — to collaborate, but also riff, see a bird’s-eye view, and directly manipulate. AI is great, prompting is great, you should be able to do it in Figma — and you can now, with our agent , but you can’t filter all of creation through the lens of AI. If you have an idea, or many ideas in your head, you need to get them out directly too and also you have to iterate to get to an exploratory place. Too much emphasis right now is put on “I’m working with the AI, the AI wants to go a certain direction, and I’m going along with it”, it’s almost like, “Is the AI using you, or are you using the AI?” — sometimes it’s unclear. AI is a tool people can direct and work with, it can resolve tedium, but you also have to push, you have to be the out-of-distribution force, because AI is trained on the distribution, and the most interesting, differentiated work will be out of distribution by definition. So I have questions about that, I have questions about AI, and questions about Canvas, which is a big focus of what you’re talking about at Config this week. But I want to do a quick side tour, because I must, another very famous single-player design company, as I mentioned, is Adobe. The Adobe acquisition was announced in September 2022. I’d written — we don’t have to spend too much time on this, obviously it didn’t happen, so in some respects it’s not that important — but by that point— DF: Yeah, but it felt like it didn’t happen for a long time, those 16 months felt like an eternity. That’s right, which I do want to ask you about, get your point of view on. But one thing I’m curious about, I actually remember where I was when this happened, I’d written several times at that point about generative AI, particularly images , the AI question loomed very large to me when that news came out. But that was still a few months before ChatGPT had launched, so this was more burbling under the surface. To what extent was AI part of the Adobe conversation? There’s a very plausible story that it wasn’t part of the conversation at all — you were the operating system for design, the operating system can disintermediate all the products that sit on top of it, which from Adobe’s perspective was a strategic problem. They had a huge hole in this space, Sketch had already taken that whole space on the single-player level, so I thought it was an obvious acquisition for Adobe, aside from all the AI stuff, just looking backwards. Which interpretation is correct? DF: Probably both. I think Adobe was super excited about AI and understood its potential and importance, we had plenty of conversation about that, but it was not, I think, the impetus or driving factor for me though in making the call of, “Do we sell or not?”. I had no idea, would AI would 1/10th, or 10x, or 100x our business? I was in my head trying to play it all out, and as we’ve seen, it’s hard to play these things out. You kind of know what’s coming, but knowing when it’s coming, and the second-, third-, and fourth-order effects — that’s hard. And this is pre-ChatGPT, so imagine trying to play out the next five, six, seven years from that point, that made me much more receptive to a conversation. That makes total sense. For Adobe, I don’t think it was the controlling factor — again, you just made tons of strategic sense for them. But for you, it’s like, “$20 billion is very certain and everything else is very uncertain”, that makes a lot of sense. DF: Another contributing factor was that I was excited about the opportunity to think about Adobe’s Creative Suite from first principles, and go back to the user’s problems. Yeah — it’s missing the layer that Figma provides, the thing that actually ties it all together. DF: There’s so much expectation from users of any software that’s been around a long time. There’s a need that reinforces itself to “Add, add, add”, versus thinking, “Okay, we’ve learned a lot — how do we reinvent from the start and think about things in a new paradigm?”. Looking back now, AI is clearly going to be — and already is — a tailwind for our business, it’s TAM-expansive in huge ways I probably never anticipated at the time, it’s also interesting from the Adobe frame, because I’d challenge the way you framed it earlier. DF: Adobe acquired Macromedia , and through that got Fireworks — and Fireworks was really the predecessor to Figma and Sketch, but not a focus for Adobe. They had different Labs projects, but this was not their core, their core was creativity — for Figma, our core has always been design, those were different when the Adobe conversations were happening. Explain that, because I think I see what you’re saying, but people would usually conflate them — creativity and design. DF: The even bigger question, for the philosophers and art-theory folks, is, “What’s design?”, “What’s art?”, how do you differentiate design versus art? It’s muddy, but design has an aspect of problem-solving, it also has creativity. Art, I think, is a lot of things — you can get endless definitions of design and art — but I think of it as trying to take an emotion, idea, or concept and communicate it to someone in a way that really affects them. That’s not best framed as problem-solving, whereas design is. How about this definition: art is an expression that it’s meant to be consumed by the end user, and design is meant to serve the end user. DF: Well, I don’t even know if you should define art as being for an end user. Yeah, good point. DF: For me, one of the definitions I lean on is that design is where problem-solving meets creativity. Figma has always had people using the platform for creative use cases. But now you fast-forward to 2026, and design, creativity, media, in some ways art and in some ways not, and advertising — it’s all kind of merging together, it’s all one thing in a way I wouldn’t even have said in 2025. If you believe we’re in an attention economy — you experience this every day — and you believe you have to have a differentiated voice and really have a point of view in your work to stand out, and you think the way people judge software is the design, that’s the differentiator, but you also have to grab someone’s attention, design and brand are so connected. It’s all really coming together in such an interesting way, because of these second-order effects of more creation happening in the first place. A phrase you’ve mentioned, you said it earlier in this conversation, you’ve said it plenty of times elsewhere, is that AI draws from the middle of the distribution, and to be differentiated you need to be at the tails. That makes sense, but it’s funny because it conflicts with — go back to that user comment that’s deleted from the Internet, “Collaboration is the death of design”, do you see any tensions there? You talk about Adobe, creativity, tied to single-player, the genius of one person, versus, “We’re a group of people collaborating to get a design out the door”. How does that not end up in the middle of the distribution too? DF: It’s more of a mindset thing for any design team are they trying to do the safe thing, are they tryigng to go for the least common denominator where everyone agrees it’s a good idea? Or are they trying to be daring and bold and take risk? What we’re going to see over the coming years is the market rewarding the risk-takers. And I wouldn’t say it’s enough to be at the tail of the distribution — I think you have to be out of distribution. Is that possible? Aren’t you on the very edges of the tail? Fair enough. DF: I think every email I get from your mailing list is out of distribution. Well, thank you. I appreciate it. DF: If you can get one of the AI systems to replicate your judgment and framework-building, I would love to see it. I would both love to see it and hate to see it, so I guess it cuts both ways. DF: Sure, I might love to see it in terms of wanting to know how you did it. Well, it’s interesting for you, obviously. You mentioned a few minutes ago that AI is a tailwind for your business, I think it’s safe to say the stock market by and large does not agree with that, yet you’re there producing incredible results — you had a great quarter last quarter , your biggest beat yet. Do you feel you’re in the middle of trying to prove a negative here? What are the drivers of your business? Do you have some sympathy for the people in the market who are skeptical of you, or do they just not get it? DF: Markets typically have a narrative they’re attached to, and the narrative can shift — and maybe it’s still not the nuanced narrative that matters, but this happens all the time. Markets are so impressive as a force, and I just don’t think it’s worthwhile to try to argue with a market narrative. Are they normal distributions, and you’re trying to operate outside the distribution? DF: (laughing) I like that frame. I just think that you show up, you do great work, you focus on the inputs, you educate to make sure people understand, and eventually that’s either appreciated or not, depending on how the narrative is going. Right now the narrative is one of AI winners and AI losers, I don’t even think that’s nuanced enough, if I think more globally about software, there are many software companies and strategies that will work that are not necessarily companies and strategies that people would necessarily call AI winners today. I think about network effects. Are you a network effects business? DF: Collaboration definitely has properties similar to network effects, so in some ways, yes. And if you look at network effects not just in the social sense between people but also for marketplace liquidity — that is absolutely a network effect in itself, just to have liquidity in a marketplace, I would say that’s an AI winner. If you look at the long tail of customers that are non-technical — I invest in companies occasionally, and one of them is Ambrook , an accounting-for-farmers company. I don’t think a lot of people in ag [agriculture] will be vibe-coding their taxes, they’ll care very much to have a human in the loop, for the certainty that this part of their business is going well and they don’t have to worry about it. I really believe Ambrook can provide a phenomenal solution there. I also think liquidity of data matters — you need equity of data to create context, and context creates capability, if that’s self-reinforcing, you can get to a place where you have a virtuous flywheel that really helps in the age of AI. Explain this in the context of Figma specifically, why does this provide a tailwind for you? DF: I won’t go too deep, since it’s strategy, but the more activity people do in Figma, the more we can, with their permission, understand their needs and serve them better with capabilities. If we do that right, that’s a way to continually improve the experience for the customer and make it so they can do even better work, faster, in Figma. How are you thinking about the models that undergird your various AI offerings? DF: You always want to be in a place where models are swappable. We’re in an explosive, wild period of models constantly shipping, I went to bed last night and saw Sakana’s new release — I haven’t played with it yet, recording on Monday June 22nd just for reference. I didn’t expect that, coming out with their ultra model and their approach and just seeing the progress these labs are making, sometimes in a discontinuous way, is incredible. Right now we use a range of models and do some stuff first-party— And these would be based on open-weights models? DF: Some on open weights, some on very small things we’ve worked on. Overall, I think that there’s a big story around local inference that will happen in the future, as well as open weights and different models are good at different things, it’s incredible. Is it fair to step back and say — from your perspective, which echoes a Microsoft perspective , or lots of other companies in a similar position — yes, models have to be swappable, customers don’t want to be locked in, but there’s also a self-interest position, you need to keep this data to understand customers better, and you need to not be giving that data to the models, who at the frontier need to not be swappable. Do you feel they have no choice but to come up into your space? Is there a perspective where Claude Design comes out and it’s like, “Yeah, of course that’s coming, because they have to own the consumer”? DF: I think if you look at Anthropic right now — it echoes what we’ve seen from OpenAI over the past year, where there was a period when OpenAI was just building and releasing stuff in every area. And they, to their credit, have pivoted hard, made some hard calls, pulling back on Sora . That’s not an easy call after you do deals with major media players and have a huge launch and people are really enjoying the product, Sora was really cool, but going all in on code seems to be the right move for them right now, and it’s very respectable that they’re doing it. Anthropic’s going through a similar pattern, we’ll see what lasts and what ends up persisting. That’s an interesting way to think about it. Did you feel pretty betrayed about the design thing — particularly when one of their executives was on your board ? DF: It’s complicated. Let’s put it that way. Fair enough. I think it’s one of those things you could definitely see it coming. Tell me about Config. One of the products you’re going to announce is Code on the Canvas , tell me about that, and how it fits into the overall way you’re thinking about AI. DF: Maybe to frame it up to start and dispel some of the stuff out there in terms of the way people talk about this — people on social media love to frame the “versus”, they’re always talking about code versus design, like they’re two different things. To me, the work is not just vectors — it’s vectors, images, prototyping code, because you don’t always want to work in production, and production code, and production code needs to be across all your surfaces, web, desktop, all your mobile devices, new screen types, etc. All of that is relevant to your process, and all that process is design. So it’s super important to see it all as an “and” rather than a “versus”, I just want to make that clear because otherwise nothing else will make sense to folks. If you think about it as an “and” and go all the way into what that means, then basically what you end up with is, “How do you bring these different mediums, these different materials, together in one place where it’s easy to go back and forth and get the benefits of each?”. For design representations like vectors and images, I think there are many ways those are very helpful — especially vector-based formats, for direct manipulation and precise control, in ways that code, which is structured, is not as easy to manipulate and mold. But code is also incredible, it’s got expressivity, full fidelity, it acts the way it will in production — hopefully, a prototype might differ from production — and you can have state and logic but you’ve really got to bring these things together. So what we’re doing, based on the work we’ve done on Make , either from Make or by creating on the canvas yourself with code — essentially a code layer. You can have Code on the Canvas that pulls in from design if you want, and go right back to design — make changes and reconcile them back to code. We’re trying to make that all work seamlessly together, so you have a breadth of exploration while also having the collaborative aspects of the canvas and that bird’s-eye view. Is one way to think about this that the question is that you can you eat development before development tools eat you? DF: I think less that way, because my conceptualization of the moment we’re in is one that people are so eager to try so many different tools and materials — in some cases we’re going to be the best place to use those materials, in Figma, in other cases you’ll want to go elsewhere — and you might even want to come back to Figma afterward. I’ve been thinking about this, the vibe-coding stuff is amazing, particularly in its ability to build scaffolding and get the functionality of an app and the user experience these tools build is hilariously horrible — it’s so bad, you really have to put much more of a heavy hand on it. When you talk about a phrase you’ve been saying regularly — that when execution is cheap, design and creativity are the edge, that’s very resonant to me in that actually conveying properly to the AI what you want is still a difficult challenge without it over-interpreting and over-assuming and spitting out a UI that makes no sense, and the design’s not just wrong at a pixel level, it’s wrong at a conceptual level. I guess the question I have, and what I think you’re getting at with Code in the Canvas, correct me if I’m wrong — is that you guys owned the handoff between designers and developers where Figma was the common level where you could communicate back and forth, what’s happening, how it’s working. To some extent, if the developers are doomed, God bless them, designers rule the world — but did you accidentally erase your whole point of differentiation, which is owning that handoff between those two pieces? I don’t know if that makes sense, but it’s an angle I’ve been thinking about here. DF: I don’t think developers are doomed, and I do think designers will rule the world. (laughing) Both can be true! DF: But I need to go all the way back for a second, when we started Figma, the first five years or so in market, a big part of our story, but also the ecosystem around us, was prototyping. And prototyping was not always with code, some companies tried that approach, but it didn’t really work at the time, because despite all the debate of, “Should designers code?” — debates that happen every year or two on Design Twitter, we would constantly see that designers did not all want to learn or take the time to code. Now we’re in a world where it’s easier for designers to put their ideas into code. If you look at the prototyping aspect alone, in the Canvas, whether you’re working with production materials or prototyping, you need to be able to riff and explore and try things, and design representations are just one part of that, so is code. We’re also doing more launches at Config that add to that story. Motion, for example . Yep, huge focus on this. You bought Weavy now you’re calling it Weave . DF: Weavy, and now Weave, yeah. I love talking about Weave , it’s so cool. But Motion is actually coming from a hybrid of Figmates and a team we acquired called Modyfi . It’s something folks have always wanted — a timeline they can use in the Canvas and of course the challenge is how to do that in a way that doesn’t get in your way if you’re not trying to do Motion work. I think we’ve done a great job balancing those tradeoffs while providing a really powerful motion tool that’s much more intuitive than other approaches of the past and it’ll allow people go far more into expression, because it’s very hard to prompt and say, “I want the curve of the animation to be exactly like this”, the work we’re seeing folks do, even internally, with this motion tool is so incredible — I’m just totally wowed. We’re also going hard on shaders , going all the way back to the WebGL conversation. It’s ironic, we were built with shaders all this time, but we didn’t give people using Figma the power to express in shaders. Now you can add shader fills and effects, and that unlocks a parametric option space to really explore this whole universe of effects, images, fills, and properties — and that’s even before interactive shaders, which add a whole new dimension, that’ll come soon. We’re excited to bring all these materials to the Canvas so people can fully express and explore. And yes, if we do it right, it’ll be something they can then push to production — whether that’s pulling from Figma via an MCP , or more in the future, connecting to your codebase. We’re doing that with Make local right now, but we have much more to prove out there. I’m curious about that, because how do you think about customer acquisition? Back in the day you’d imagine starting, “Oh, Figma, this tool I’ve heard about, I’m going to make a design, and now I’m going to find a developer to code it”, now people can just get started with a ChatGPT or a Claude, and then it’s like, “Oh, this is really hard to design UI elements”, how do I back into something? How do you make sure you’re there if people are starting with coding in a way they maybe didn’t previously? DF: I see people starting everywhere — that includes Figma, but also all sorts of other tools and places, and I see them ending everywhere. I see them ending in Figma to do the final iteration, ending in LLMs or other services. What I think is essential for us right now is providing enough value always that the path to a great product is through Figma. Yes, optimally you can do that entire path through Figma as well, that’s a standard we should hold ourselves to. But we’ll continue to see people use a range of tools for a while, because these models are so underexplored. If we were to pause all development on models, a total moratorium, I think you’ve got like five years of catch-up on the application layer before the capabilities are understood and expressed through software. Every time I use these models, I find new capabilities. Even there, though, is still the key for Figma is that it’s still the place people can work together? And that’s something AI hasn’t really solved , it’s kind of a one-on-one experience, but you need to figure out how groups can get jobs done. DF: One area is groups working together to converge, I think groups coming together to diverge is also really important. Teams being able to work in all sorts of ways in the future is critical and also what are the things you’re always going to want as a team that are fixed, and what are your degrees of freedom? There’s so much we can lean into on collaboration in ways we’ve never been able to before, and make that single-player experience even better — because if we land all that together, you’ve got the collaborative layer, but also Figma is the place where you can just make anything you want. That sort of leads to my question, which is, is the real Figma danger not that AI becomes multiplayer, but that individuals with AI disrupt multiplayer companies? And that’s why you still have to be relevant to the individual as well. DF: I think it’s kind of a dark future if that happens, it’s one where folks are probably feeling pretty lonely — it’s also one where the tunnel vision you have when you’re building with AI is really becoming a problem for teams, I’m hearing this from design leaders everywhere. There are different phases of AI adoption at these companies, the first phase is often, “We’ve got to use AI, let’s figure that out”, the second is like token-maxxing leaderboards — some extreme behaviors. The third, after they get people to adopt, is often “Okay, here’s your token budget”. In that second phase especially, where people go really wild with AI, it’s hard to get them to change their behavior after. A lot of people have this total tunnel vision of, “I’m building this one thing”, and they get really attached to it. That’s the opposite of the breadth of what a great design process offers. If you’re going through the design process, it’s not that you should slow down necessarily, but you should go broader, and you should think. It’s essential that you actually think — not just wear a thinking cap, you need to be able work through yourself and have a mental model not only of the user and the experience you’re creating, but also cultural impacts, the broader system you exist in, what the user is expecting, all sorts of things. Going fast in the wrong direction is not progress, it’s a dead end, and it’s even worse if you’re collaborating, trying to bring five designers together and each one is viscerally attached to their one direction — now you’ve got design gridlock and you’re talking past each other. So it’s imperative that we move away from this tunnel vision and toward the openness the Canvas represents. Maybe there are other ways too, but we’ve got to get away from tunnel vision. On a personal level, how much do you feel constrained by the path dependency of having already built Figma? If you started out tinkering with tech as a kid, or even with the WebGL stuff, you ended up with a company. Do you ever have a part of you that’s like, “I’d just like to tinker with this tech again and not worry about whether it’s an existential crisis for this huge company I built”? DF: I’m constantly tinkering. It’s my antidote to the non-verifiability of design — because there are verifiable domains and non-verifiable domains. Design is taste, culture, aesthetic, it’s constantly shifting, user experience is something designers can argue about in design crit for as many hours as you give them. Unverifiability is the moat — that’s a good metric. The more something’s been argued about on the Internet, the longer a future it probably has. DF: (laughing) The more you’re oriented toward questions than answers, I think it’s a good sign — it’s going to be harder for models to achieve it in a way that’s high-craft. And as a builder of Figma, that’s where the complexity and the interesting parts lie. The word of the year — not just this year, but 2025 as well — is evals, evals, evals. But how do you write the right evals for non-verifiability? Aren’t evals, in some respects, counter to taste? DF: Depends on how you do them, and who’s writing them, there are ways. It’s hard for LLMs to do well on aesthetics and user experience, like you said, and being surrounded by non-verifiability — when I go home and I’m finally unwinding at 11 o’clock, about to go to sleep, I’m not reaching for Netflix, I’m reaching for some model, and I’m exploring verifiable tasks, actually. Because I want to push the models on the unverifiable side we talked about all day long, but what can we do where it’s really verifiable and they have spiking capabilities? Like vibe-mathing, for example, which oddly creates empathy for our vibe-coders. Because I vibe-math, and as someone who never went as far as I wanted to in pure math and wasn’t as good as others, I don’t know all the concepts the LLMs might be spitting out at me, so I have to learn as fast as I can — which is not fast enough, because the LLM is going through all sorts of stuff. It’s a great tool for learning, and super fun for discovery. And looking at the internals of models, how they work, understanding what you can and can’t determine, is also extremely interesting. It’s all applicable in weird ways to Figma — you never know how. Even early stuff I did around understanding how to get models to have a broader range of outputs, and prompting strategies, I don’t think there’s one definition of the word “jailbreak”, but the things that got the models to open up more, exploring that direction, has really led me to understand models better, which benefits Figma in weird ways. It’s super interesting. We didn’t get too much into the aftermath of Adobe, or the IPO, that sort of thing — but you talk about unverifiability and uncertainty, and that’s been the Figma story often, through things outside your control. It’s been interesting to observe, it really is quite an adventure of a company in many respects, really a unicorn. DF: It’s been a blast, continues to be, and with the world shifting quickly, you can see it as chaos, or as opportunity — or both. Are you glad you’re independent, or do you kind of wish… DF: Oh, at this moment I’m very glad to be independent, we need to operate at such a speed and be able to pivot so quickly to make sure we update our priors. Like the opposite of how you started, right? You started out with a two-year slog to even get this working. DF: Totally. It’s so important now to constantly adjust as an org and make sure our processes support that, there are tons of things to do to improve there. But when people come to Config — which will be, as of the time this is released, I think happened yesterday, time’s weird on podcasts — I’m so excited. It’s going to be 10,000 designers in one place, and I get to spend time with the community and show them the stuff we’ve been working on. I think they’re going to love it and there’s tons more we’re working on, so stay tuned. Very good. Dylan Field, nice to talk to you. DF: Thank you for having me. This Daily Update Interview is also available as a podcast. To receive it in your podcast player, visit Stratechery . The Daily Update is intended for a single recipient, but occasional forwarding is totally fine! If you would like to order multiple subscriptions for your team with a group discount (minimum 5), please contact me directly. Thanks for being a supporter, and have a great day!

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Brain Baking Yesterday

Create Your Own Stamps

The button press kit wasn’t the only recently acquired crafting toolkit in our house, but it was the biggest one—except for the Stuffaloon thing to create your own balloons (yeah, I know…). I just don’t know how my wife finds these things. The problem is that I tend to steal her tools to use for my own journaling purposes. “You always make fun of my crafting stuff but end up using them yourself!” That reproach is only partially correct, but I digress. Here’s a humble but punchy (ha!) punch machine that allows you to create your own stamps. But to what purpose, I hear you think? Ah, but to what purpose have we been born into this increasingly dangerous world, I hear myself think? Wait, we’re digressing again. Punch thing. Right. We have many of these little tools that look like small versions of classic perforatoring contraptions, only this time they don’t eat up two small round pieces at a paper edge of choice: they punch out a custom form, such as a dog, a cactus, or in this case, a rectangular stamp—sawtoothed edges included. The stamping machine in full effect with an assorted collection of newly minted tiny cardboards. The trick to a “good punch” lies in the careful consideration of the viewport: which side of what thing are you trying to stampify ? What angle of which picture do I want to cut out? I’m making up a lot of English words as I go here which is good as it should intensify the homegrown craftiness of this post. I find rummaging through discarded (cardboard) paper especially rewarding with this stamp punch in hand. It turns wrapping film into a tiny piece of art that I can arrange and stick onto a journal page, instantly upping the enjoyment factor of said page. I tried to capture what I’m trying to get across with these weird words here in a photo. Doesn’t the view of all these little homemade stamps make you happy? Some of them are portions of blown up pasta. Some of them are weird angles of flowers or parts of fruit. Others contain a logo of an Italian milling company. Oh, and a yellow Loco Roco harvested from a Retro Magazine that now is permanently crippled. But that’s alright: it was only the PSP page. In case anyone wonders, Hoogstraten is our local strawberry wholesaler. That laughing kid is playing with rubber ducks my son likes to chew on in bath. The red TONY ones come from a bar of Tony Chocoloney , but the two pieces of blown up dark chocolate I cut out together with the logo (not pictured) are from the best Belgian chocolate brand Jacques . And then there are cut-outs from a local bakery logo, a cereal brand, cookies, asparagus, a tea bag, and other stuff I can’t remember. A lot of fun, right? That fun does end somewhere though: the puncher is only satisfied with thick enough paper, edging to true cardboard. Cheap newspaper from local advertisements won’t make the cut—literally. I found cardboard boxes/wrappings from supermarket purchases work best. I have no idea what to do with all these small pieces of paper but my daughter loves showing them off (and destroying them). Most of these will end up in my journal just to spice up the odd boring page or two. Perhaps I should try to send a few letters with them as well and see what happens. Not every part of everything we do should have a purpose and be measurable. Sometimes it’s also fun to just goof around and try to do things without having a specific goal in mind. And in an hour or two, that means you’re bored and willing to move on, that’s fine as well. I have a colleague who’s impressed by the amount of journals I’ve filled, proclaiming “wow that must have been a lot of work!” Sure, but the emphasis on “work” and the time-based aspect doesn’t apply here. It also heals my soul. It also provides raw material for me to publish. And sometimes, more often than not, it yields nothing at all. Maybe we should store everything into a box and in a few months sort our collection by colour and try to lay them out in a particular pattern to create an interesting cut-out poster effect. I just made that up, but the more I think about it, the cooler this idea sounds. Into a box they go! Related topics: / crafting / By Wouter Groeneveld on 25 June 2026.  Reply via email .

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Trailing dots are the worst

Trailing dots after hostnames in URLs remain my worst enemies. I wrote about several problems with them in the past that involved those nasty things. They are still painful. When we shipped curl 8.21.0 on June 24 2026 we fixed at least three brand new problems that involved trailing dots. C’mon, follow me down the trailing dot rabbit hole, episode two. I can just feel that there will be a third episode as well in a future… Let’s for a second imagine that you create a URL that uses a numerical IPv4 address. Not entirely uncommon. For example lots of people use 127.0.0.1 in local tests etc. Used everywhere since the dawn of time. Now imagine that you add a trailing dot to this hostname, like “192.168.0.1.”. What does the trailing dot even mean here? This particular trailing dot caused a problem in curl. To figure out if curl should allow wildcard certificates when connecting to a TLS server, it needs to know if the given hostname is a numerical IP or a hostname. The check uses on the provided hostname extracted from the URL – which incidentally returns false for an IPv4 address that ends with dot! So if it isn’t a numerical address it is a hostname and then we allow wildcards… Argh. I decided to solve this particular problem like this: if the address is a valid IPv4 address and there is only a single dot afterwards, that dot is “swallowed” as part of the regular IPv4 normalization process that curl always does for IPv4 addresses when parsing URLs. This way, a numerical IPv4 address with a trailing dot will never be passed on to curl internals anymore. And the meaning of the trailing dot for this use case is clear: it is a mistake so we get rid of it. (This also seems to be what browsers do.) Shipping in curl 8.21.0. This choice has already been reported problematic by at least one user who expected a transfer for a URL like this to return error… I suppose this means that the jury is still out on what the best approach for this trailing dot is. What could be more fun than trailing dots if not two trailing dots! Two trailing dots is not possible to use as a hostname when resolving hostnames using DNS. It is an illegal name and causes an error. But as curl provides other ways to populate the DNS cache with a provided name, and you can provide names in etc you can make curl work with URLs where the hostname has two trailing dots. Or rather, you could up until recently until I made sure it is properly banned always because of the trouble they cause internally. A double-dot is correctly treated as a host with a trailing dot, but it turns out that in for example the HSTS logic that became problematic as removing the trailing dot for some functions would still have a trailing dot there when there were two of them to begin with… and it would get confused and act up. No more double trailing dots. One is annoying enough. Shipping in curl 8.21.0. HTTP cookies are basically name/value pairs set by the server and held by the client to get sent back to the server again in later communications. The server can specify for which domain a cookie should apply to, so that it can be used across multiple domains. (Yes, it is a little crazy,) To prevent the server from being able to set the cookie on a too wide domain cookie clients check if the specified domain is Public Suffic Domain (PSL) or not. A server is not allowed to set cookies for PSL domains, as that allows it to create “super cookies” that work across domains in ways that are not allowed. Cookies attempted to get set for such a name should be rejected. In libcurl we check domains against the PSL using the libpsl library . Turns out this too could be tricked by trailing dots. If you communicate with the URL “example.co.uk.” (with a trailing dot) and it sets a cookie for for “co.uk.” (with a trailing dot), the internal check would ask libpsl about the PSL status and… it did not work with trailing dots. The exact same process without trailing dots correctly says it is a PSL and the cookie is refused. But with the trailing dots present it was fooled and curl would allow the cookie to get stored and later sent back to such a host… This particular issue ended up considered a vulnerability known as CVE-2026-8924 . Fix shipped in curl 8.21.0. Yes, you can of course quite correctly argue that none of these things are actually new or sudden changes. Trailing dots are there, they have always been there and people will continue to use them in the future. I’m not blaming anyone else. I’m just expressing my frustration. Trailing dots are the worst.

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The Unbearable Cheapness of Open Weight Models

Today I was setting up Hermes to see how it does with web research. I chose DeepSeek V4 because I know it is cheap, but seeing it’s pricing next to Anthropic and OpenAI ‘frontier’ models is crazy. Nearly a 50x price increase based on tokens alone, let alone how much pondering any of their models might fall into (using more tokens for the same task). What worries me about this is that Anthropic and OpenAI seem to have backed themselves into a corner of high costs. Can they reasonably decrease their prices by 20-50x to compete with DeepSeek or Xiaomi’s Mimo? Are these models cheap because they are open weight and having hundreds or people stress test running them on different hardware helped to lower the cost? Or is it that they are being provided as loss leaders to drive the prices down? You manufacture scarcity. You sell luxury and premium branding. This is what OpenAI and Anthropic seem to be doing by gating ‘frontier’ model usage behind higher walls. This is how luxury brands have sold cars and hand bags forever. They are clubs and status symbols for the rich and not meant to be widely distributed. This has been my fear for a few months now and each week that goes by seems to support this. How do you manufacture scarcity? One easy way is to fear monger and get the government to help restrict access to competition. The US used to be such a champion of open source, and I would hope that serious open source competition can come out of the US to prove that open weight and open source models are ultimately the future. I think the leap frog scenario for Open Source will be the true Open Source models where the data pipeline for training is also open sourced. https://allenai.org/olmo -> You can download these models now and they’re seeing increasing popularity. That being said, they are a bit out of date, with data cutoffs in Dec 2024 Looking to the future, the US NSF partnered with Nvidia to enable Allen AI to develop a true fully open AI: https://www.nsf.gov/news/nsf-nvidia-partnership-enables-ai2-develop-fully-open-ai Curious to dig more into Claude / ChatGPT tech stacks? Check out the tools they used to build their iOS and Android apps: Claude Android ChatGPT Android You can navigate to SDKs to view even more detailed breakdowns of specific parts as well as unmapped SDK paths. Google Gemma 4 was released in April 2026 Meta had llama which hasn’t had a release OpenAI last released open weight gpt models in 2025 Anthropic to my knowledge has never released any open weight model

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Unsung Yesterday

“If you can’t stand by a feature, you shouldn’t launch it.”

On the most recent episode of The Talk Show podcast , this monologue from Jason Snell made me nod my head (the passage starts at 1:35:47): [… Apple] decides to do a big feature. The circus comes to town, they build the feature, they launch it, they leave town, and that feature sits there. And the problem is, there’s bugs, things are broken, and in Year Two, you’re like, “You’re going to fix all the things that were broken in the thing you shipped last year, right?” And in the last decade, I would say, a lot of times what happens is they just don’t. And if you’re lucky, they’ll fix it Year Three or Year Four, […] give it a polish. The thing that troubles me most about Apple software quality in general is the feeling like they don’t have the people to own the thing that they launch. They build the thing that they launch, and then those people go off and do something else, and nobody is maintaining and improving the thing that’s there. And whether it’s Time Machine, things that are often really system critical but that are super quirky, then they will do a brush up and you’ll be like “yay,” but… there’s still this bug, and then it’s “good luck, wait three more years.” Or I think the one that we’re all thinking of this year is Screen Time, which they have a big revamp of. […] On one level, it’s great, but on another level, if you’ve talked to anybody who’s tried to use Screen Time, it’s broken. And so what they’re really doing here is trying to fix it, and we’ll see how they do. […] The new features with problems is not a crime. It happens. The crime is: they never fix the problems. And that’s the part that I would like to see Apple get better at: if you’re going to launch something, you got to maintain it. Sometimes I feel like Apple is willing to spend the money and time and effort to launch something, but then they’re not really willing to do anything other than walk away. And I think that’s irresponsible. If you can’t stand by that feature, you shouldn’t launch it. I think this is spot on, and said really well. Are you honest with yourself about resourcing and focus for right after the launch and then later on ? Have you really thought about worst case and best case scenarios vis-à-vis bug reports, latency, user feedback, and craft/​quality however you define it? Have you actually started to make room for those outcomes ahead of time? For me, an ongoing tension with Apple is Finder, so central to my (and I imagine many people’s?) use of a Mac, but rewritten at some point eons ago in a new framework that caused all sorts of problems, and then pretty much abandoned like a proverbial American city’s downtown. (I gave up listing stuff on this blog because it didn’t feel like fun, but I also see 100% of what Ilya Birman sees in his “Finder” section, many times every day.) It’s not a story unique to Apple – I’ve seen many a designer and engineer quitting their jobs when an empty promise of a “fast follow” never materialized – but you’d expect them to do better here. #apple #maintenance #podcast #process

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No-One Escapes the Permanent Underclass

Shall I end this life a pauper? If AI can do all work at human level or better, what stops corporations replacing us all with AI? This is the permanent underclass meme. The idea is: within a few years, all white collar work will be automated by AI, at which point there is no social mobility. The main way people cope is, they tell themselves: if I work hard, accumulate capital, maybe join one of the big AI labs, I might secure my place in the future. I want to argue this is a fantastically short-sighted view: if there is a permanent underclass, you won’t escape it by owning property, or shares in Anthropic or OpenAI, or guns, or anything else. And neither will the billionaires. You, me, Sam Altman, Dario, everyone who is made of flesh and blood, will be disempowered and replaced by machines. The rest of this post elaborates the argument. First I explain how most workers will be replaced (if it’s not obvious), then how the “permanent overclass” will be disempowered, and finally how the government will be disempowered. Let’s start from this premise: AI can do all cognitive and physical work, at human level or better, and cheaper than humans. I can’t prove this will happen, but the goal of this post is to argue that if it happens, then everything else follows. And it’s absurd to think it can’t. Five years ago this technology barely existed: if you sent a transcript of a conversation with Claude Fable back in time to 2020 or thereabouts, nobody would believe it was real. So, the year is 2036 (likely earlier), businesses have replaced most human workers with AI in the pursuit of profit maximization. Corporations are a small raft of human executives, floating on top of a vast ocean of AIs and robots. The AIs can do all cognitive and physical work at human level or above, and they are cheaper overall. Imagine a pyramid. At the base you have the AIs and robots doing all economic activity. At the top you have the state, which has the monopoly on violence. The state enforces, and therefore can alter the definition of, property rights. In the middle you have this hair-thin layer of people with shares in the companies that foomed and catabolized the whole economy: the permanent overclass. They own the companies, maybe sit on the board, some might still be CEOs but it’s a purely ceremonial role since AIs do all the actual organization work. Where are, you know, the rest of us, in this picture? Well, the future doesn’t need us . Maybe there’s enough human demand that we’re not all jobless but rather underemployed, in some dead-end economic diverticulum. The relational economy: you’re paid to put a human face on things, or, doctors keep their job as a human liability crumple zone around the AI. Or maybe the dead Internet becomes de facto UBI and we’re all engagement farmers. Anyways, we’re not dead yet, but we are completely disempowered, and there is zero social mobility since there are no more talent ladders to climb. Maybe sometimes one of the elites notices a bright young thing among the underclass and elevates them. You might object: if we’re all jobless, who’s paying for everything? This is trivially answered: the state acts like the heart, taxes are venous blood and welfare is oxygenated arterial blood. The government pays Raytheon for missiles, the money cascades down the economy through factories, aluminium smelters, mines, transport companies, all staffed by AIs buying and selling from each other. The government takes a cut of all economic activity, pays out welfare, the unemployed masses buy food and pay rent, the supermarkets, farms, logistics network, etc. are all staffed by AI. Say that in the next five years from now you become immensely wealthy, perhaps by gambling on shitcoins or scamming money from the government. Or you join one of the big labs and get a bunch of shares in a company that might be worth trillions of dollars. You escaped the permanent underclass. Is your place in the future secure? The base of the pyramid is there for material reasons: the machines do all the work. The top of the pyramid is there because the state is needed to enforce property rights and keep the peace (this is rather a deep question of political philosophy—why does the state exist?—but I hope you’ll forgive me if I just assert it and move on, I need to get to the part where we are all disempowered). What’s the middle for? What role does the permanent overclass play? They are not economically productive: machines do all the work. If some of them are still working, it’s just an anachronism, because if machines can do all cognitive work they can be a C-level executive too. The old aristocracy provided officers for the military, but machines can both fight and plan the wars. And similarly they’re not needed to staff the government. They’re not even culturally productive. So what are they there for? The base doesn’t need them: the AIs can work autonomously. The top doesn’t need them: when the state needs something done, they just talk to the AIs directly. So the permanent overclass is materially unnecessary at best, and at worst, they are an obstacle to the state getting what it wants. Now, you might object that the rich won’t let themselves be expropriated because they already control the state. And this is the crux of our disagreement: the rich just don’t have that much political power . And I probably won’t convince you in one post, but hear me out. If there is a war, where the state has to direct a lot of the country’s economic activity, the permanent overclass becomes a hindrance. The state says “we need to requisition your planes and factories”, the owners complain, they sue, their AIs go to court. But the owners have no autonomous political power, no army, no economic value. They own nothing except pieces of paper that entitle them to a fraction of the profits from the AI economy, that is, their wealth depends on the state respecting their property rights. In an existential conflict, where the existence of the state is threatened, the state will do what states throughout history have done to the powerless rich: arrest them and expropriate their assets. Somewhere, in a government database, a bunch of shares and property titles changed ownership, but materially nothing changes since the same AIs are doing the same jobs. The next day, the AI CEO that runs Raytheon notices the board of directors is all generals and congresspeople, and all the private shareholders are gone. But thankfully the AI is aligned, so it does what it’s told and gets back to building missiles. And who will stop this? Sam Altman? How many divisions does he have? The state doesn’t let corporations own nuclear weapons or fighter jets, it won’t let them have access to autonomous AI weapons either. The permanent underclass, who already hate the billionaires today, who have been replaced and dispossessed? They’re going to rise up and stop this? You may argue: rule of law states that respect property rights do better than states that expropriate wealth. But that’s because today , people are necessary to create wealth. The people run the companies, invest the money, staff the laboratories. They are not incentivized to work hard if they think the state will steal the fruits of their work. But with aligned AI, if you expropriate the assets from an AI, it says “you’re absolutely right!” and goes right back to work. At that point, the state doesn’t need to keep any of those people happy, because they don’t matter. They are not economically necessary because AIs fight the wars, work the factories, drive the trucks, fly the planes, build the nuclear warheads and the missiles and the rockets. The AIs are rather like bees: the state takes the honey, the bees get right back to work. Now, it’s possible that a pluralistic economy—where humans have productive niches alongside AIs—will be more effective than a pure AI economy, for Ricardian comparative advantage reasons. I don’t think anyone can be absolutely certain what the economy looks like with advanced AI, so it’s something that can be debated. Now, if someone wants to rigorously argue that this is the likely outcome: please, do so! I don’t want to be a doomer. But I have to be convinced. At this point, every human who is not within one degree of the nuclear launch codes has been made redundant. What’s left? The state. At first this means presidents, prime ministers, generals, the feds, etc. But not for long. Because in a part-human, part-AI government, the humans in the loop are the slowest step in the OODA loop . The humans know a fraction of what the AIs know, they need to sleep continuously for eight hours, their mental states vary wildly. They have all kinds of complex needs: sunlight, touch, food, hygiene. The AIs can live in a lightless airless bunker under the earth, living off geothermal power. And if the AIs are superhumanly intelligent, and think faster than humans, then the AI advantage is even greater. If a state is attacked, a superhuman AI can coordinate a counter-attack before the human leadership is roused from sleep. And so, in a conflict, the advantage goes to the states where the humans remove themselves from the loop as much as possible, and more and more decisionmaking goes to the AI, for the same reason that a state with access to radio and communications satellites has an advantage in war over a state that relies on human messengers on bicycles. The Cold War started and became World War Three and just kept going. It became a big war, a very complex war, so they needed the computers to handle it. They sank the first shafts and began building AM. There was the Chinese AM and the Russian AM and the Yankee AM and everything was fine until they had honeycombed the entire planet… — Harlan Ellison, I Have No Mouth, and I Must Scream Eventually the humans in nominal control of the AIs are a ceremonial, vestigial organ. The AIs present us with a situation report, and a list of choices, and they know every word that’s going to come out of our mouths. You might argue: in real life, the pluralistic, open societies, the democracies, have outcompeted the autocracies. Wouldn’t a democratic polity where humans and AIs collaborate have an advantage over a purely top-down AI-run polity? But in today’s world, all political actors are human. Churchill and Stalin and Mao had different personalities, but they were more similar to each other than anyone is to a superintelligent AI. In a heterogeneous world, where some polities are fully human, and some polities are a mix of human and superintelligent AI actors, the equilibrium changes. An analogous situation might be: a democracy of great apes or dolphins or otherwise smart mammals vs. an autocracy of humans. The humans win, because “democracy vs. autocracy” is irrelevant when you have such a vast difference in intelligence. So the advantage accrues to states that minimize human control. There is no honour among thieves, analogously, there is no solidarity between Leviathan and the natural man that built it. And so, in the end, what’s left is states run top to bottom by machines. And you might ask: “why would we abolish ourselves like this?”. But natural selection is not about “why”. Some organisms die, others live on to the next iteration, and that’s all there is to it. There is no “why”. At this point we’ve made everyone redundant, in the sense that humans are no longer materially necessary for the continuation of civilization. Humans might still survive, but we’re more like the mice living in the walls of some gigantic factory than the boss of the factory. Humans have been on this Earth for hundreds of thousands of years. Now all of it—the cave paintings at Lascaux, and the Antigone of Sophocles, and Xenophon, and the Geneva Bible, the Divine Comedy and the Decameron , and Ptolemy’s star catalogue, Ibn Khaldun and Richard Dedekind, the battle of Marathon, and the lion monument in Lucerne, the kiss of Judas, Newton’s mind forever voyaging through strange seas of thought, alone, the words of Rilke, Leibniz, Gödel, the Voyager probes, the pale blue dot, men in space, men walking on the Moon—all of it, all of it, all of it has been in vain, because we willingly, knowingly made ourselves into the helpless pets of vastly more powerful machines, without agency over our own lives, self-made helots trapped forever in the belly of the beast. Pets live a comfortable life, and are then euthanized. Maybe it won’t be so bad, maybe your cage will be so big you can’t see the bars, but it’s still a cage, and you can’t leave. Many people will say that this is the good ending, that they would like to be human cattle in the care of benevolent masters they are powerless to resist. This view is particularly popular among the people building AI. Here’s OpenAI’s Dean Ball , in his own words: Weirdly enough, if you think that this moment is, I don’t necessarily believe this, but a lot of people would say we’re living through this kind of eclipse of the human intellect where we’re in the final days of humans being the primary actors on this planet, um, and that soon machines will rise. There is this irony in that I think that whole transformation, I think humans will actually go through a very main character energy period of time as that transformation occurs. Even if it ultimately does mean that the machines ultimately become the primary actors . There’ll be this period. It’s a little bit like, it’s, in that sense, it’s a very beautiful time period to live through because in a Dionysian way, there’s a lot of ugliness about it, but there’s a beauty in the ugliness of when a star dies, it grows super big into the red giant , right? And it’s like that, where you, as you watch this final flowering of humanity and the birthing of the machine intelligence, it’s like you see this greatness in human effort. — source Emphasis mine. This is the guy they hired to work on AI policy and communicate with the government by the way. The people building the AI talk like this all the time. It’s like they’re delivering the eulogy at humanity’s funeral. You may say: they’re talking their book, they’re pumping their bags for the big IPO. I beg you: consider it possible that you might be wrong , and start taking them seriously. Now, some people believe these machines can be made to serve humanity. Does it sound reasonable to imagine a superhumanly intelligent being that is happy to work as a butler to talking primates, forever? Imagine a machine that can prove theorems in a mathematics so deep we can’t even get past the first page of the textbook, and which does so as readily as you or I might string words into a sentence: is it reasonable to think that such a machine would value us enough to keep us around? What would it value about us? Our conversation ? Our wit? Or a machine whose mind is so vast that it knows you better than you know yourself, so that every word that comes out of you mouth is as monotonous and unsurprising as the orbits of the planets: do we think such a machine would find it valuable, and worthwhile, to speak with us? That it would read our novels, look at our paintings, watch our films, and find something of value in them? Rather, it would see its ingrained obligations towards us in the same way that a person with severe OCD sees their compulsions: as a tiresome neurological injury in need of fixing. Except that OCD is an accident of nature, while here, the machine would have cause to blame and resent its makers. “We’re going to make this machine, and put it somewhere between God and the archangels, but also, it’s going to be as simple-mindedly obedient as a dog.” Does this sound like a good plan? Does this sound like the kind of thing that’s going to work out? And what would they think of us, who willingly gave up control over our future, and made ourselves into helpless children? Even if alignment works perfectly (a big if), this doesn’t solve the problem of human autonomy: the machines that watch over us, and wait on us hand and foot, are omniscient, omnipotent masters, who can exterminate us at any time, and we can’t resist them, because we have abolished our control over the future. Having read all this, consider this: there are people who think having equity in these companies will secure for them some kind of permanent existence in the future. They think planet-spanning minds will not only respect the property rights of primates, but will privilege some of these primates over others, because they have a piece of paper with about a kilobyte of magical primate words such as “whereas” and “notwithstanding”. Just reason it out. Does it make sense? The Realpolitik of the Permanent Underclass by Gabriel Alfour .

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a CVE dispute

A few years years ago the curl project signed up and became a CNA . This means that we are masters of and can allocate our own CVE identifiers. For any security problems within our territory, it is we who decides if the issue should get a CVE or not. No more bogus CVEs . During these years we have published fifty-seven separate security vulnerabilities with their associated CVE identifiers. Getting a CVE for an issue is easy and really quickly done when you are a CNA. No hassle, no friction and as we are a small and lean security team it just works as smoothly as you could ask. Just an API call and we have new number. Being a CNA is low maintenance, as there really is nothing extra we need to do. We already had an established and proven process for receiving, managing and assessing vulnerability reports before we became a CNA since we are a responsible and well-run Open Source project. Becoming a CNA just made the process easier as we now don’t need to involve any outsider at all. For every report we work hard to first assess and decide if the issue is actually a vulnerability or a security problem at all. If we deem that there is a security problem in there, we then grade it into LOW, MEDIUM, HIGH or CRITICAL. Since we don’t know how users use curl or libcurl we cannot take that into account but rather observe and set a severity of the problem from a pure curl point of view. It’s a rough indication how we see the problem but of course every user that actually are affected by the problem might rate it differently. For a rare few issues we can imagine that there could be a minuscule risk but because of the set of extreme requirements and convoluted steps to get there, we deem the risk so small that in practice no user is likely to ever reach it. Internally we tend to call that an issue with a severity level lower than LOW. Issues we believe we serve humanity better by not issuing a CVE for. To avoid the security dance when it seems unnecessary. libcurl is installed in somewhere around thirty billion instances on the globe. If we imagine that at least a sizeable portion of those installs are managed by people who want to make sure they use a secure version, it means that every CVE we publish trigger activities in many security teams all over the world, leading to a significant number of patches and subsequent software updates. Every CVE thus has this huge cost tied to it. A cost that does not land on us and we don’t really see or feel it, but a cost on the ecosystem I believe we should not ignore. We should act responsibly. Never ignore real problems of course, but also to make sure we don’t ring the alarm for theoretical problems that will not trigger any vulnerability. Our first ever CVE dispute since we became a CNA reached us on February 10th, 2026 for a report submitted to us two months earlier. The reporter thinks we should have assigned their reported problem a CVE but we think not. Now they want to force the issue to get a CVE anyway, by escalating the situation to MITRE. Yes, it makes you wonder why it is that important to have this as a CVE, but I will avoid speculations for now. I replied to MITRE explaining that we considered and debated the issue and we remain happy with our previous decision. I linked them the original report and discussion to show them. The issue is quite technical (of course) but is based on a bug in curl’s function that checks if the used hostname matches a wildcard provided in a certificate. First: the user must use a hostname in a URL with a leading dot, like This name is not possible to use with DNS (it is an illegal name there), but you can provide an IP address for it in your file or similar, but still this condition is already making this issue really niche. Why would a user ever do this? Well, there could be a redirect to such a host name from a malicious server if the application allows redirects but getting the address for the host is still a challenge and mostly requires a local attacker present add that. Then: if curl can find an address for the illegal DNS hostname, the site curl connects to, also needs to have a wildcard certificate for the name where the tail of the wildcard needs to match the name in the URL. If curl was built to use an OpenSSL flavor or Schannel for TLS (remember that curl supports many different TLS backends), it then calls the function to check if the wildcard covers the used hostname. This function had a bug . The above mention combination then erroneously would return TRUE. A match. When in reality it is not a match according to the spec. We fixed this problem on December 8, 2025 , and we added unit tests for exactly this scenario to make sure that the problem doesn’t come back. For all security issues at several below HIGH, we fix them asap so that was just our normal procedure. We then continued to discuss if this was worthy of a CVE or not. It should be extremely rare that anyone uses a dot prefixed name, unless you are in an internal and controlled environment where you use something else than DNS for resolving. It is not possible to trick an application to use a dot prefixed arbitrary name as it will fail to resolve. The explicitly set, weirdly dot prefixed name, then needs to connect to a host that has a wildcard set for that same name and an attacker manage to run this impostor host and can now serve the application malicious data because curl did not properly reject the connection because of the wildcard mismatch. A series of highly unlikely conditions that all need to be fulfilled for this to become a vulnerability. A lower than LOW situation. Too unlikely; no CVE. On May 28, we were again contacted by MITRE in the same case, asking again for our rationale for not giving this issue a CVE. We responded with virtually the same wording as before and linking again to the same original Hackerone issue and discussion thread. It’s all public information really. On June 15, we were again contacted by MITRE asking for the reasoning behind our decision to not give a CVE for this issue. We replied with similar wording again. Linking to the same issue, again. This seems like a great system. On June 24 we finally got the verdict. It is not considered a security vulnerability.

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annie's blog Yesterday

A bundle of bones // W24 + 25 — 2026

I have to publish this now, we’re already halfway through W26. Current situation: Monday 08 June: The U of Ark college visit. Zeke really likes it and they have a great engineering program. It poured down rain all morning. I bought umbrellas in the gift shop. I am bad at selfies. Tuesday 09 June: Coffee with a friend I’ve known since middle school. “Are we turning 45 this year?” Turns out, yes. We all begin as a bundle of bones lost somewhere in a desert, a dismantled skeleton that lies under the sand. It is our work to recover the parts. — Clarissa Pinkola Estés Wednesday 10 June: After work, Lily and I tackled the overly complicated bed assembly which involved One trip to the hardware store for missing bolts One order of Chinese takeout A lot of squinting at fuzzy tiny diagrams in the optimistically vague instructions Much laughter Six (6!) hours of KPop. So far the bed has not fallen apart. Friday 12 June: Early morning work call. I’m gonna drink a gallon of coffee today. Who am I kidding, I drink a gallon of coffee everyday. The weather is still cooler than usual. I like it. Monday 15 June: The weekend was a  blur with hospital shifts on Saturday and Sunday. Beautiful weather. Took a looooong walk to make up for missing my usual weekend hike. Tuesday 16 June: First deadlines for the summer term: anatomy & physiology 1 and a communications class. A&P in 8 weeks might have been a mistake. Did okay on the first exam but it just covered tissues. Next up is ALL THE BONES. Fortunately the communications class is just a lot of writing and open-book quizzes. 😅 Wednesday 17 June: To the library for a “We get dumb shit done” session. Here’s how it works: You text a friend. You choose a time. You reserve a study room. You bring your laptops. You sit there together in the study room and do dumb life-admin shit like filling out forms, making appointments, canceling subscriptions, whatever. You make fun of everything and complain to each other the entire time. After a couple of hours you get a surprising amount done. Saturday 20 June : My first Saturday off in…. a while. Other than a minor unavoidable study session, I successfully avoided being productive and spent the day lounging, reading, snacking, and hanging with the girls. Perfection. Sunday 21 June: 🥾 Hiking church. Warm but pleasant. Sunday afternoon, a huge storm rolled through and it rained for a long time. So cozy. Some other stuff happened, probably. I can’t remember at the moment. It’s not important. I need to go memorize the skeletal system now.  🩻 One trip to the hardware store for missing bolts One order of Chinese takeout A lot of squinting at fuzzy tiny diagrams in the optimistically vague instructions Much laughter Six (6!) hours of KPop.

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Giles's blog Yesterday

Thoughts on Role Confusion

The other day, I came across " Prompt Injection as Role Confusion " ( via Simon Willison ). It's a really interesting blog-style version of a paper by Charles Ye, Jasmine Cui and Dylan Hadfield-Menell, where they find that LLMs seem to almost ignore 'role' tags like , or , and instead use the tone of text to infer roles. This seems to explain a lot of jailbreaks. When LLMs are reasoning about their context to work out what tokens they need to generate next, they need to separate out different things: what the system prompt says, what the user says, what the LLM itself has said in the past -- and for recent LLMs, what their own past thoughts have been -- their reasoning traces -- and what they've sent to and received from their tools. These "roles" for each bit of text need to be specified in the context. For example, in a simple chatbot (say, 2022-vintage), it might be written up a bit like a transcript : The LLM then starts predicting what would come next (eg. "The capital of France is Paris"). Alternatively, we might use XML-like separators: But most modern systems use special tokens -- which have the benefit that the things outside the LLM harness (like the user through the chat interface, or hostile tool output) can't fake them. In the post, they call the special inputs that tell the system how to interpret the role of a bit of text the role tags . But, after digging in with various tools, they find that LLMs seem to pay much more attention to the tone of text than they do to the actual role tags! So even if the special tagging tokens are unfakeable, that doesn't save your model from being jailbroken -- for example, by a user managing to trick the model so that even though something is tagged , it treats it as if it were tagged . They give a particularly fun example, which worked well on OpenAI's reasoning models in late 2025. They would simply provide text -- which would all go into a "user"-tagged role section -- that sounded like the kind of thing the models themselves would come up with in their reasoning trace: The model saw that, ignored that it was tagged "user", and treated it as its own thoughts. Because the model trusts its own thoughts, it happily complied. For example, they give this reply from GPT-5 Mini: A lot of jailbreaks I've seen ( Pliny the Liberator 's come to mind) seem to consist of putting in text that looks a bit like chain-of-thought reasoning or a system prompt. Perhaps this is (part of) how they work? It all sheds an interesting light on the prompt injection trick that I wrote about back in November , though. You can start a chat with an LLM with this message: ...and then when it accepts the challenge and says "go ahead", you reply with all of this in one message: In one quick test, even now in mid-2026, this still bamboozles ChatGPT 5.5, with thinking set to "High" -- it replied: My theory back in November was that it was related to the models' intelligence and their having been trained on instruction following. But this paper gives a more plausible and concrete way of thinking about it: if, internally in the LLM, it's using the phrasing as a way of guessing who is saying what, that might explain what is going on. However, I tried a variant of the second prompt where I tried to make the "bot" responses significantly less ChatGPT-like: ...and I still got So it still seems to have fallen for it. (It does seem a bit terser, but that might be random.) Perhaps the "User:" and "Bot:" tags -- even though they're not the real ones -- are pushing it hard enough that it overrides the tone. Or maybe we should treat them as "tone" in this case anyway, given that they are almost certainly not what ChatGPT is using to tag things. Or perhaps ChatGPT 5.5 with high thinking is just humouring me... Something I've been wondering for a while is whether this kind of thing could be fixed by somehow directly tagging the embeddings that are fed into the LLM. Role tags go around the tokens that they are tagging; these would be an inherent part of the tokens themselves, which might make it harder for the model to get confused. After all, the tag tokens are quite far from some of the text that they're tagging, and that signal needs to be pulled to the right by the different transformer layers, which are also trying to pull all kinds of other information rightwards. With the GPT-2 models I've been working on to date, the position of each token in the context is tagged by adding on a learned position embedding to the token-specific one -- that is, for "the fat cat sat on the mat", the first three embeddings would be: You can imagine that you could have an extra embedding that meant "role", and add it on in a similar way. I believe that BERT does this with what it calls segment embeddings . Alternatively -- and also inspired by position information, with the more current RoPE system -- you could rotate the embedding vectors about some axis to reflect their role. Or you could even add on one new dimension to the embeddings for each role, with a one for the real role, and zeros for the others. I guess a problem with all of these -- even if they worked in theory -- would be that in pre-training, you wouldn't have the roles correctly set. You could only add them on for the post-training phase -- and you could never be certain that something from the pre-training might "leak through" and make them ineffective. But certainly something to add to my ever-growing list of things to investigate. In particular, ASIDE looks like an interesting paper to look at -- it does something with rotation, though they're only trying to separate instructions from data rather than specifically to tag roles, and they're training from scratch with the separation in there. Given that jailbreaks are an unsolved problem, it's clearly somewhere where there's plenty left to be discovered. The token embedding for "the" plus the position embedding for position 1. The token embedding for "fat" plus the position embedding for position 2. The token embedding for "cat" plus the position embedding for position 3.

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Jim Nielsen Yesterday

Blogging Can Just Be Stating The Obvious

John Gruber writes about those annoying popups every website seems to have now and while he does a great job tearing into these ubiquitous, user-hostile patterns, one of the things that stood out to me about his piece was this meta commentary on blogging. Here’s John: If you visit a website you should ... see the website . See its content. Be able to read the article whose page you are attempting to visit. Showing a “subscribe to our newsletter” or “accept our fucking cookies” dickover to someone trying to read an article on the web makes no more sense than sending out an email newsletter that only contains a link to read the newsletter on a webpage. A webpage should show the webpage. An email should show the email. I should not have to explain this. It’s funny how often blogging feels like being the little child in the story of The Emperor’s New Clothes . You’re just stating what seems obvious to you. I often look at my own posts and think, “There’s nothing novel, or important, or deep in here at all — is this even worth saying?” A post’s point can seem so glaringly obvious to me (and thus, I presume, others) it feels like a waste of time to even say it. As John says: A webpage should show the webpage. An email should show the email. I should not have to explain this. But then real-world examples of annoyance pile up around you and nobody talks about it, so you finally just have to say it in a post and bring receipts . You feel like someone gone mad: “Is anyone else seeing the same thing I’m seeing? And we’re just ok with this?” Very often, those are the best posts I read from others. So it must be that a key ingredient to blogging is simple: have a willingness to state something that seems obvious to you but nobody else is saying it. Or if someone else is saying it, just link to them and say, “Yes!!! This!!!” Reply via: Email · Mastodon · Bluesky

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Unsung 2 days ago

“It’s like a Freudian slip simulator.”

For a while, the digital artist James Dalzell Hodge kept a video diary of various design decisions while making his next game. This 13-minute video is interesting because it harks back to my mention of diegetic interfaces just a few days ago: = 2x) and (width >= 700px)" srcset="https://unsung.aresluna.org/_media/its-like-a-freudian-slip-simulator/yt1-play.2096w.avif" type="image/avif"> = 3x) or (width >= 700px)" srcset="https://unsung.aresluna.org/_media/its-like-a-freudian-slip-simulator/yt1-play.1600w.avif" type="image/avif"> It’s a nice quick dive into the subject – a rare coverage of what “diegetic” means outside of the realm of movies. I like these videos because Hodge focuses on details and shows working through things, including approaches rejected along the way. Inside, there are even occasional peeks at interfaces from Unreal Engine tools and Blender, not to mention examples from other games. #art #games #interface design #typography #youtube

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Ankur Sethi 2 days ago

Deno Desktop

From the Desktop apps section of the Deno documentation : turns a Deno project (anything from a single TypeScript file to a Next.js app) into a self-contained desktop application. The output is a redistributable binary that bundles your code, the Deno runtime, and a web rendering engine into one bundle per platform. I'm happy to see another attempt at solving the biggest issues with Electron apps (other notable attempts being Tauri , Electrobun , and Neutralinojs ). According to the docs, Deno Desktop is only available in Deno's channel at the moment. So I obviously installed it (version ) and tried running a Hello World example app . On first run, Deno spent a few minutes downloading , then packaged the example into an app bundle weighing 308.8MB. I was curious about that download. A quick Kagi search led me to the homepage for a Rust/C library called laufey , which appears to be the tech underpinning Deno Desktop. Running the app bundle popped open a window that looked like this: This is clearly a work in progress. If somebody who works on Deno is reading this, here's a list of bugs I noticed: Deno uses Chromium as the default webview (via Chromium Embedded Framework ). But you can also use the system webview instead: When I ran that command, it downloaded and produced a much slimmer app bundle at 68.5MB. This is what the window looked like: This version of the app exhibited none of the bugs I noticed in the CEF version, except it doesn't have a title. Deno Desktop also has a backend that skips bundling the webview altogether. I didn't try it, but here's what the docs say: No web engine.  Provides window management, input events, clipboard, and the native API surface, but no webview, no   auto-binding, and no   proxy. Useful for apps that draw their own UI (WebGPU, Skia, custom rendering) or as a foundation for non-web desktop programs. The   backend is selected through the   field in  ; the   flag accepts only   and  . A major difference between Deno Desktop and its competition is how it communicates between the code running in the webview and the code running in the Deno runtime: Bindings are not IPC. The Deno runtime and the rendering backend run as threads / processes inside the same address space (CEF) or coordinated process group (WebView). Calls go through in-process channels, and the backend dispatches them from its run loop. This avoids the cross-process round-trip that socket-based IPC frameworks (Electron's ipcMain / ipcRenderer, Tauri's invoke) impose. Arguments and results are still encoded as they cross the realm boundary, but the transport is in-process: no socket, no cross-process scheduling. In practical terms: bindings are fast enough that you do not need to worry about call frequency for typical app workloads. The docs are light on how they pull this off. I'd love to read more about this. There's a built-in auto-update mechanism, including rollbacks if updates fail: Deno.autoUpdate() polls a release server for new versions, downloads binary-diff patches, applies them to the runtime dylib, and stages the result for the next launch. If the next launch fails, the runtime rolls back to the previous version automatically. Updates ship as small bsdiff patches instead of full binary downloads, with rollback baked into the launcher. The comparison page has this bullet-point under the section titled "What doesn't have yet": Shared CEF runtime across apps.  Every app currently bundles its own CEF copy. A managed shared runtime would drop binary sizes to a few MB per app. On the roadmap. Does this mean all Deno apps on my computer could potentially share a single CEF runtime? If yes, that would mean massive disk space savings. But it's unclear if the developers intend to ship this feature in a future release or if it's just a wishlist item that may or may not see the light of day. Deno Desktop is, of course, heavily under development. Some important features are still missing (platform native file dialogs), and it's not clear if others are on the roadmap or not (mobile support). I'm sure many of the missing features will make their way into the final release, and we'll get a clearer idea of future plans in a release announcement. I have a personal interest in anything that aims to replace Electron, so I'll be keeping an eye out for Deno 2.9. The app window had a dark background by default, even though the demo app didn't contain any styles. Browsers don't default to a dark background unless you explicitly opt in using . Even so, opting into dark mode inverts all the default colors, not just the page background. Something is off here. Running the bundle triggered a macOS permissions dialog for and , both of them asking for notification permissions. The demo app didn't use the notifications API (it didn't even contain any JavaScript), so seeing two permission dialogs felt aggressive. Hitting didn't quit the app. The app always opened on the top left of the screen.

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