Posts in Culture (20 found)

rose ▪ bud ▪ thorn - august 2026

Published 30 Aug, 2026 I met Suliman ! I'm having a good time playing FFXIV; made it to Heavensward now, excited to play more. My wife gifted me the new Hello Kitty Island Adventure DLC (Tea Garden) and it's been very sweet and calming :) We had a great date day on which we tried out a vegan kebab we had never eaten before, went to a few manga shops, Build-a-Bear, a cinnamonroll shop, and more. My matcha order surprisingly arrived without notice, just in time, when I had used up my last bit of the old an hour or so prior. We went to Gamescom and I found merch of a Sanrio character I like that barely gets any or is never included anywhere; a Mocha plush, and I even pulled Mocha (or rather, Cinnamoroll dressed as Mocha) out of a blindbox too! Plus I paid less than the price tag said for something. The way my wife looked at me when I pulled the small plushie out of the blindbox brings tears to my eyes. It was just so overtly, shockingly full of genuine love and joy for me. I can't even describe how it feels to see someone look at you like that when finally something good happens to you. I think remembering that look will sustain me for the rest of my life. Saw a full rainbow in a pink sky while looking out the window. I got back into journaling for joy, and using up some of the stickers I had accumulated in the months of not doing so. I felt really grateful for a friend reaching out that I hadn't talked to in months and how supportive he was when I told him about my struggles. He independently remembered specific upcoming days I was worried about, and then checked in with me on them to see how I was doing. I am still so surprised that anyone would do that for me, unasked. Generally received kind messages and emails of support, which I am thankful for. Started feeling more like myself again towards the very end of the month. Getting back into my gym routine that I had to pause for health reasons. Regaining my sense of purpose, re-establishing parts of my life that give me a sense of security, a plan to follow, something to work towards. Studying for my degree. I've really fallen off this semester. Finishing up my blog post drafts. There's so much I wanna put out there, but time just keeps running through my hands like fine sand. This has been the worst month of the year for me... yet. What happened this month cannot ever happen to me again. I've had 20+ high heart rate notifications via my smartwatch this month because of anxiety, stress, panic attacks and rumination, mentally spiraling while sitting there doing nothing. I don't usually mention it when I talk about my illnesses because for the past few years, it genuinely did not affect me at all after treatment with EMDR, but I was diagnosed with (C-)PTSD years ago. Something in my life recently triggered it again pretty badly, so this is the fallout. I've spent most of this month trying to exit this hypervigilant state, this feeling of always being in danger or hunted, even when I know I am safe, and trying to implement the coping mechanisms I had learned. It has also made some some other mental health issues reemerge that were never officially diagnosed, and I might need to get on that. Unfortunately, Germany is currently completely gutting psychotherapy... All of that is the reason it's been quiet and I have been very behind on answering emails. I've endured some really weird and off-putting behavior from multiple different people this month; some friends, some acquaintances, but also strangers.

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Unsung 3 days ago

“This time, there had to be a different ending.”

It is a testament to how much things have changed in competitive NES Tetris – a game released the same month the Berlin Wall fell – that this 1hr documentary by Summoning Salt that talks about the 2018 Tetris Championship covers the previous revolution in a play technique: = 2x) and (width >= 700px)" srcset="https://unsung.aresluna.org/_media/this-time-there-had-to-be-a-different-ending/yt1-play.2096w.avif" type="image/avif"> = 3x) or (width >= 700px)" srcset="https://unsung.aresluna.org/_media/this-time-there-had-to-be-a-different-ending/yt1-play.1600w.avif" type="image/avif"> I don’t watch a lot of sports, but I think this is a sports movie: a battle between the classic DAS players – DAS stands for Delayed Auto Shift and means that the player just holds the left or right pad and have the piece slide on its own – and the new-at-the-time technique of hypertapping, which allowed to move the piece to the side faster, but was really demanding on the player’s hands. It’s gripping at times – wait until the moment when a DAS player runs with a dangerous move called “quick tap” – but also surprisingly touching at the very end. (If you are interested, the newer playing technique that was invented in the 2020s, and even more effective than hypertapping, was rolling .) #ergonomics #games #youtube

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neilzone 3 days ago

On lawyers, ethics, and integrity

I have been reading some of Richard Moorhead’s new book, arising mainly from the UK’s Post Office scandal, “Frail Professionalism? Lawyers’ Ethics after the Post Office and Other Cases” . It is open access, and available as a PDF (linked above), with html available too; I have not found, nor made, an ePub. I focussed on chapter 8, “Routes Back to Proper Professionalism” , to see the author’s recommendations. Mainly, I was reading this through the lens of “what can I, personally, do better”. For anyone reading this who does not know me, it might be worth noting here that my work is predominantly Internet and telecoms law (with a side helping of data protection). My work is fundamentally commercial in nature, whether it is advisory (as a lot of it is) or transactional. Day to day, a lot of it is simply “solving problems”. I don’t litigate or go to court. I don’t prosecute people. I do not get involved in employment disputes. For me, a key part of my toolkit for solving problems entails building enduring, trusted relationships, through being honest, reasonable, practical, and diligent, to be able to collaborate in an open, genuine manner. As a consequence, I place considerable stock in my personal integrity. These things are important to me. So, of course , I like to think that I already act with integrity and with ethics - these traits are important to me - but I would be foolish to think that there nothing I could do to improve, or that I could not reflect usefully and meaningfully on my own approach. This is not a review, far less a critique, of the book and more me just noting parts which I found particularly resonant, and reflecting on my own working life. What we see in the PO scandal is information being processed based on what is arguable or helpful rather than what is true, fair, and balanced. A culture of ‘can we get away with it?’ is driven by wishful thinking and legitimised by lawyerly zeal. I think that this is particularly true when someone has determined the conclusion that they wish to reach, and is asking for legal advice to support that pre-determined outcome, irrespective of what a neutral, independent appraisal of the situation might conclude. Conversely, if someone has a goal in mind, but is genuinely open to hearing “there is no appropriate (that’s a tricky word; that needs unpacking) way of doing it, but here are some alternatives”, then that is rather different. [Lawyers] compete on being commercial, and more business partnerish. Yes, absolutely. For me, “being commercial” means giving my clients practical, sensible advice, consistent with the broader context of whatever the issue might be. It does not mean - to me - being willing to bend rules, or look away, or act unethically because that will maximise revenue, or increase shareholder value, or make a problem go away, and so on. For what it is worth, I think that “being commercial”, in the sense of my definition above, is a desirable trait in a solicitor. People want, and deserve, pragmatic problem solving, at a reasonable price. If “being commercially aware” is being used as a shield for impropriety, then that is indeed problematic. If a lawyer is asked for an opinion that will foreseeably assist illegality or mislead others they should decline or take reasonable steps to prevent or limit that risk. Yes. I am struggling to see how preparing advice with the intention of misleading someone could be consistent with a professional duty to act with integrity. Harm to a client’s opponents, for instance, cannot always be avoided, but being required to consider and, if proportionate, mitigate or alleviate harm might reduce some of the unnecessary excess that lawyers engage in. I am not entirely sure what the author is angling at here. It is a short section, almost standing on its own. Could it, for example, condemn the common and (to my mind) unsavoury practice of timing letters, and ensuring deadlines, over holiday periods, to cause maximum inconvenience and stress? Quite possibly, where that is a tactic in itself. Writing friendlier, or at least more neutral, less aggressive letters? Some lawyers trade on aggression. I don’t; that’s just not me. In terms of mitigating harm, if I act for Client A, negotiating a contract with Client B (who is also represented), how far would a duty to “alleviate harm” extend? Would my duty extend to helping Client B achieve the best deal for them, for instance (rather than focussing on my own client’s objectives)? How far would it go into trying to solve someone else’s problems? (Reaching a deal which is in the interests of both parties may well be desirable for all number of reasons, but that is separate to a professional duty.) It is curious that this is formulated adversarially, in terms of a “client’s opponents”. It presupposes litigation or conflict. I wonder to what extent it might apply to, say, advice in developing a computer system, where the system could adversely impact the rights and freedoms of third parties who are not “opponents”. Would it stretch to a professional duty to only advise in the context of designing the least harmful online services, for example. Perhaps not a bad thing, although placing that on the doorstep of solicitors, rather than on the companies developing those services, seems backwards. Ethical knowledge and practice should of course be a routine and proactive part of competence review for all lawyers I would be all for the regulator producing an annual ethics refresher course - perhaps an hour or so’s reading. That would seem very helpful. We need to more clearly challenge the claim that lawyers do law but not morality I agree that “this is arguably legal” is a very low standard. Similarly, that what is legal is not the same as what is right . I wonder how morality would be judged. Does it depend on a solicitor’s own sense of what is moral, or on some subjective notion of morality? What of the situation in which there are two, perhaps polarised, stances, with groups behind each stance claiming that morality is on their side? I don’t think that I object to the notion of solicitors needing to consider morality, but in terms of how that professional duty should be constructed, that seems to need quite careful thinking. Perhaps it has already been tackled in other jurisdictions.

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Kev Quirk 3 days ago

2026-08-27 12:35: This is what rainy days were made for. 🌧️🐶

This is what rainy days were made for. 🌧️🐶 Thanks for reading this post via RSS. RSS is ace, and so are you. ❤️ You can reply to this post by email , or leave a comment .

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Growth at all costs is cancer

“Growth for the sake of growth is the ideology of the cancer cell” The modern world is built on a system in which we must “progress” in order to survive. The issue is that we never ask the question “towards what are we progressing?” When we look at a “growth at all costs” mentality, we can rationalize the worst attrocities in the name of progress. We see it in the “AI” space, where “we have to do it, because someone else will!” We must displace and meticulously destroy livelihoods, we must “create god” (don’t get it twisted, these people think that is what they are doing), otherwise “China” will do it. The hilarious part about this is that China is at least producing LLM models that are open and available to everyone. Anthropic, and Open(Closed)AI are not. But this expands far beyond the realm of Artificial Intelligence and into almost every area of endeavor. Consumerism is driven by a growth at all costs mentality, buying the “latest and greatest” - even though the latest is almost never the “greatest” these days with planned obsolescence and cost cutting (cost cutting for the companies, not for you as the consumer). Hell, even as a younger man that was enthralled with building muscle, many take a “growth at any cost” stance, taking drugs in proportions that will shorten overall lifespan and wellbeing. Instead of living in accordance with nature and God’s will, we are constantly living for ourselves in a way that will destroy everyone. Because that’s what the cancer cell does. The only way to progress is toward sanctification, it is to progress in holiness and Love, that which is actually infinite. All other progress is subject to the winds of the day, and the will to power - of which is continually changing. Progress to that which is . All else is deconstruction by definition. As always, God bless, and until next time. If you enjoyed this post, consider Supporting my work , Checking out my book , Working with me , or sending me an Email to tell me what you think. Edward Abbey

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Herman's blog 5 days ago

Extending life perception

I write about journaling a lot , since it’s honestly my most important practice. In my most recent post on the subject I made the case that active recall is an effective way to remember things, whether that be ideas, thoughts, or events. I'd like to expand on that post and make the case that journaling extends life perception. To wax philosophical for a moment: long life perception and long lifespan are, when it comes down to it, effectively the same thing. If we live in the infinite now , then the only thing separating an actual long life from the perception of a long life is perception . This intuitively makes sense, and you've likely experienced this yourself. Years that are filled with novelty tend to feel longer and are more memorable than years of consistently similar days. It's partly why time feels so much longer as a child, since all experiences are fairly novel and there's explicit progression though the different phases of school, which stands in stark contrast to, say, a few years of working the same job and rarely taking vacation or trying anything new. Those few years can easily condense into a handful of memories, and so the perception of those years is fairly short. Regularly in conversation the person I'm talking to will say something along the lines of "Wow, it's August already!? Time flies.". I rarely share this sentiment (with the exception of the pandemic, where all my days effectively became one), and I ascribe this to two main reasons: The first reason is that I try to do new things as much as possible. Just last night I played ultimate frisbee for the first time on the beach at sunset with a good friend and his crew of (really athletic) frisbros. I was pretty bad at the game and fumbled the frisbee too many times, but after the beautiful sunset and a dip in the cold ocean to clear off the sand I felt great, and I'll likely remember this experience as it punctuated normal life. The second reason, and this is the underlying point I'm trying to make with this post, is that I write about my day while journaling, and in-so-doing remember it better. And since I remember these experiences it doesn't feel like time is slipping away from me. Instead it feels like time is rich and full. Yes, it's August, but I feel like it's been 2026 forever. The research on active recall improving memory is clear. The research on life perception is less clear, but intuitively it makes sense that remembering more of your life will make it feel longer and hopefully richer. There are many reasons to journal, but I feel this is a lesser discussed effect of journaling, and one I'm only starting to appreciate now.

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maxdeviant.com 6 days ago

32

I never thought I'd be the sort of person who didn't look forward to their birthday. The very notion of this would have seemed laughable to my younger self. I was always excited by the prospect of growing another year older and marking the event by celebrating with my family and friends. And yet, here we are. Today I'm turning 32. Not exactly a milestone year, but I would have expected to have even a modicum of excitement for the event. Instead, I have been watching the days count down with a feeling of impending dread. When sitting down to write this, I realized that I haven't written anything here this whole year. That feels pretty bad. Awful, in fact. I also have not written much in my journal. In comparison to 2025, my entries for this year are incredibly sparse. January started off okay, February saw a decline, and in the subsequent months I was lucky if I managed one entry a month. This lack of writing, in turn, leads to these marked gaps in my memory. I sit here—64% of the way through the year—looking back, and I cannot recall what I was doing or how I was feeling during it. I surmise that this contributes to that feeling of dread; that time is flowing onwards, I'm another year older, but feel like I have nothing to show for it. Over the summer, Heather and I have been reading through The Lord of the Rings . I have not read the books since I was eleven or twelve, so I was curious to see how my perspective on them would change while reading them as an adult. The Fellowship of the Ring starts with a foreword from Tolkien. Whether I read this as a child, I do not recall. It certainly did not stick with me at the time, if so. More likely than not I skipped over it to get to the actual story. While reading through it this time around, this particular section stood out to me: One has indeed personally to come under the shadow of war to feel fully its oppression; but as the years go by it seems now often forgotten that to be caught in youth by 1914 was no less hideous an experience than to be involved in 1939 and the following years. By 1918 all but one of my close friends were dead. Reading the last sentence had my jaw on the floor. The matter-of-factness with which he states "all but one of my close friends were dead" caught me off guard. The tumult and grief I feel in my own life—which feel so overwhelming in the moment—pale at the thought of losing all but one of my dearest friends to the Great War. Not to say that my own emotions should be invalidated by comparison, but it did make me re-examine my perspective. I was talking to my therapist recently about how I often struggle with the disconnect between how I'm feeling and how my brain tells me I "ought" to be feeling. Her response to me was to "feel what you feel." That is, to allow myself to feel what I'm feeling in a given moment. No judgment, no analysis, no poking at my innermost thoughts to try to uncover the reason for it. Just feel and acknowledge the emotions as I feel them. Normally I would try to end a downer of a post such as this with some optimistic wrap-up, out of an obligation to be perceived as relentlessly positive online. This time I choose to acknowledge how I'm feeling and leave it at that. Today I'm turning 32, and I feel sad.

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Unsung 1 weeks ago

“This would result in some serious street cred and respect.”

A fascinating 11-minute video by Modern Vintage Gamer about the PC videogame piracy in the 1990s: = 2x) and (width >= 700px)" srcset="https://unsung.aresluna.org/_media/this-would-result-in-some-serious-street-cred-and-respect/yt1-play.2096w.avif" type="image/avif"> = 3x) or (width >= 700px)" srcset="https://unsung.aresluna.org/_media/this-would-result-in-some-serious-street-cred-and-respect/yt1-play.1600w.avif" type="image/avif"> This is a “no honor among thieves” story about a few groups racing to pirate and release one of the most important videogames in history: 1996’s Quake . There is a lot of interesting vernacular here: leetspeak , nfo files , cracktros , ASCII art, BBSes, IRC, a bunch of slang, and even specific font styles. At the same time there is also some unexpected bureaucracy – apparently videogame pirates had sort of a governing body, which perhaps was also somewhat corrupt? #games #piracy #youtube

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Pete Warden 1 weeks ago

How to see hidden East Anglia as a US service member

River Lark and old mill buildings, Mildenhall  by Bikeboy Today I saw a question posted on Reddit from someone who’s deploying to Mildenhall from the US. They wanted insights on how to dive deeper into English culture as a visitor, and I since I grew up nearby and I’m waiting on training I ended up writing a long answer . I’ve no idea if search engines even work any more, but in the spirit of leaving breadcrumbs for anyone with similar questions, I wanted to share a version here too. As someone with family still in Mildenhall and who grew up nearby, but who has lived in the US for 25 years, here are some thoughts for whatever they’re worth. The area has hosted Americans for over 80 years, so the locals are very used to their presence. I even had some USAF kids in my school classes, from families who wanted them to mix outside of the base. I still remember the day one brought in his dad’s pressure suit from a Blackbird for our equivalent of show and tell. I don’t know whether going to an English school was something they benefited from, but I believe it’s still an option if you’re interested. For us it was great to have friends who could bring us American candy. The house rental market is very much set up for visiting military, for better or worse. You’ll have no problem renting, the landlords know they can get help from the base staff if there are any issues, but you’ll also find most places are set up for fairly short term deployments of a couple of years or so. This means you’re not likely to get a rose-covered cottage, but something more functional. You’ll also find it hard to get away from other Americans without traveling a few miles. Photo of the Norfolk Broads by Russell Smith Don’t let any preconceptions of the English countryside mislead you. I find the Fens beautiful, but they’re basically drained swamps, very flat and agricultural. I highly recommend experiencing it from the water, with a narrowboat tour through the Norfolk Broads. You can actually travel pretty much the entire country by connected canals, and some people live on boats year-round. It’s a blue-collar rural area with all the same drugs, violence and bigotry you find in similar areas in the US, though maybe not as obvious. I’ve lost too many friends to suicide and drunk driving, and ask a local about Roma people if you want to hear some ugly attitudes. Different pubs are focused on locals, tourists, and service members. You’ll probably find the locals’ pubs give you a bit of a cold shoulder at first, but that’s also where you’ll get the most authentic interactions if you stick it out. You should also check out the local churches. Even if you’re not religious, you’ll be welcome at a service, and you’ll find them amazing places to visit. I’m an atheist, but Over (confusing village name) St Mary’s is still a special place for me, with a documented history back into the 1000’s, and parts that likely predate that. It’s also been described as having the best gargoyles west of Notre Dame! Churches generally remain unlocked during the day, and if not, the graveyards can be beautiful and fascinating in themselves. There are often local history guides available for purchase (unattended on the honor system) inside the churches. On a similar note, search for local archaeological sites, there are often visitor days or even chances to volunteer. Maybe you’ll find a bog body or a hoard of treasure ? West Front, Abbey Gardens – Bury St Edmunds, by Jim Linwood There are also a lot of small towns with amazing history and architecture, like Bury St Edmunds and St Ives, that don’t have the crush of tourists you’ll find in Cambridge. Look up market days too, it’s often a lot of tat but mixed in there can be some gems. They tend to be aimed at bargain shoppers too, not bougie like farmers markets here. St Ives’ market is over 900 years old , and still held weekly on Mondays, with special events on Bank Holidays. There’s a weird love/hate relationship with the US. I had friends who insisted Americans aren’t funny, while being addicted to shows like the Simpsons (I’m dating myself I know). There’s also strange holdovers like believing there’s still a “special relationship”, the US is “over the pond”, and Americans are our “cousins”. You’ll likely get a lot of questions (or digs thinly disguised as questions) based on stereotypes, news headlines, and people who think their holidays in Orlando give them in-depth knowledge of the US. There’s still a lot of genuine affection for America though. World War II looms large in the British psyche, with war memorials listing the dead in most villages, and we know it would have gone very differently without American help. Bury St Edmund’s War Memorial I wouldn’t worry too much about American habits, but it can be hard to gauge British levels of friendship as an outsider. You might hear “we should get a beer sometime” and try to set a date, only to discover that was just a polite way of saying you’re on good terms with them, like “we should get lunch”. I’ve also had British friends complain that Americans behaved in a way that was perceived as being very close, but then failed to stay in touch with Christmas cards once they left. I feel like the US is a lot more set up for people moving a fair bit, and Britain has a lot more people who live where they were born, though part of that may be because I’ve always lived in big cities here. On the surface a lot will feel familiar, especially because of the shared language, but with a bit of patience and exploration off the beaten track, you will start to see how foreign and complex the UK actually is. I think you’re approaching this with a great attitude and hope you and your family have a good time.

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Unsung 1 weeks ago

Movie review: General Magic

★★☆☆☆ 2018, 92 minutes General Magic was a company started in 1990 by some of ex-Apple staffers, working on a pocket communication device and its operating system (Magic Cap, sporting a fascinating room user interface). The product launched in 1994, but swiftly failed in the market, similarly to and concurrently with its chief competitor, Apple Newton . Many alumni of the company – including Megan Smith, Kevin Lynch, Tony Fadell, and Pierre Omidyar – ended up having successful careers in tech after that, to a point that General Magic is referred to as “ Fairchild Semiconductor of the 1990s .” = 2x) and (width >= 700px)" srcset="https://unsung.aresluna.org/_media/movie-review-general-magic/1.2096w.avif" type="image/avif"> = 3x) or (width >= 700px)" srcset="https://unsung.aresluna.org/_media/movie-review-general-magic/1.1600w.avif" type="image/avif"> The eponymous documentary , released in 2018, was disappointing to me. Sure, it is well-edited, and particularly shines owing to a lot of archival footage shot during General Magic’s happy years. Unfortunately, we get to see none of the sort of details I was hoping to see: no pre-release interface or hardware, no discussion of product nuances, no solid reflection on the company, the culture, or the zeitgeist. The movie drops so many fascinating questions and avenues, but doesn’t really follow up on them: Unfortunately, I kept thinking of the movie as “generic magic” – a sort of interchangeable valorization of Silicon Valley’s “failure is secretly success in the fullness of time,” defaulting to romantic or rousing music, that must have felt obsolete even in 2018. It felt like the documentary could very well talk about one of the many other companies and efforts, which is frustrating, because there was something special and unique about General Magic. I also kept remembering The Soul of the New Machine , Andy Hertzfeld’s own Folklore.org , and even Halt and Catch Fire , all of which more adeptly interspersed personal and emotional drama with specific details you could learn from and take home with you. I think General Magic deserved more. (I do want to recognize that perhaps this wasn’t a movie for me. The documentary is free on YouTube if you want to check it out – it’s consistent throughout, so if you like the early minutes you might like the whole thing.) = 2x) and (width >= 700px)" srcset="https://unsung.aresluna.org/_media/movie-review-general-magic/2.2096w.avif" type="image/avif"> = 3x) or (width >= 700px)" srcset="https://unsung.aresluna.org/_media/movie-review-general-magic/2.1600w.avif" type="image/avif"> (To play with Magic Cap, go to Infinite Mac , click on Macintosh Garden tab at the bottom, search for “magic cap”, click on magic_cap_simulator.sit, go back to the emulator, double click on the Outside World icon, double click on Downloads, double click on the .sit file, wait for it to unpack, close the Downloads window, reopen it, double click on the Magic Cap Simulator icon.) #apple #history #movie review #review At some point, Andy Hertzfeld reflects on setting a bad example by focusing on small playful details instead of rallying the team to ship stuff. Where did this realization come from and did that change him as a person going forward? In hindsight, did the company benefit or suffer from the culture of freewheeling “superstars” who are also perfectionists? In a strange, brief vignette, a few people talk about not wanting to have any managers – but that is not picked up again or resolved in any way. How did the company manage to hire all of this past and future talent? Are there any repeatable lessons in here? During the launch, there is a brief slide with “whole person thinking,” which felt unique for a tech product reveal. Near the end of the movie, Kara Swisher talks about worrying how mobile devices can affect and perhaps even impair human-to-human communication. Those two threads are not connected. About the only lesson learned and spoken out loud comes from Tony Fadell, who says: “with the iPod, we iterated a lot faster.” Would this have mattered if the premise of the movie seems to be that General Magic was too early on the market anyway? There was a mention of a skeuomorphic room interface done pretty much overnight by Andy Hertzfeld. From the perspective of today, it is the device’s perhaps most distinctive characteristic, but it’s not covered more than that one mention. In another very rare specific example, there is a beat talking how iPhone’s (very controversial, early on) software keyboard owes its existence to General Magic’s team trying that first. How did whoever created it feel about it? An external observer suggests that General Magic missed the early ascendance of the web, but we don’t see anyone from the company reflecting on it.

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Unsung 1 weeks ago

“The ghosts are fast and they don’t turn blue.”

Some time ago, I shared a video talking about games that leaned into their bugs and made them part of their lore . One not listed there, perhaps because it’s the most obvious example, is Pac-Man’s kill screen . A few weekends ago at an arcade game convention , I spotted something really interesting. It was an arcade cabinet of Pac-Man, but with a twist: The game was modified and set up to start immediately at level 255, with all its challenges: fast timing, very angry ghosts, ineffective energizers. = 2x) and (width >= 700px)" srcset="https://unsung.aresluna.org/_media/the-ghosts-are-fast-and-they-dont-turn-blue/1.2096w.avif" type="image/avif"> = 3x) or (width >= 700px)" srcset="https://unsung.aresluna.org/_media/the-ghosts-are-fast-and-they-dont-turn-blue/1.1600w.avif" type="image/avif"> = 2x) and (width >= 700px)" srcset="https://unsung.aresluna.org/_media/the-ghosts-are-fast-and-they-dont-turn-blue/2.2096w.avif" type="image/avif"> = 3x) or (width >= 700px)" srcset="https://unsung.aresluna.org/_media/the-ghosts-are-fast-and-they-dont-turn-blue/2.1600w.avif" type="image/avif"> And once you beat that, you immediately face level 256: the infamous kill screen. I don’t think I have ever seen anything like this before. It reminded me of this joke someone made once about the olympics: that each competition should begin with the organizers grabbing regular people from the street to participate, just so the viewers can truly realize how impossibly hard those competitions are. I know a lot of software onboarding starts gently, walking you through basic scenarios to make you comfortable and to have you understand basic concepts. But sometimes I wonder: for professional apps, would it also be cool to start with a really advanced use that would get you excited? A really well-made, complex spreadsheet? A really sophisticated graphic? Instead of gently propping you up, what if the onboarding was about breaking something really complex down? I played the game a few times. I didn’t finish the level 255, and I never saw the kill screen. But it was a great challenge; if I had more time, I’d definitely spend it trying to make it happen. #bugs #games #onboarding

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Manuel Moreale 1 weeks ago

28 down, 16 more to go

You might be wondering why I’m already back hiking since I walked more than 40 km just a few days ago. And the answer to that is that I’m not hiking. This was a short stroll to briefly visit a church that would normally be part of the tenth and final segment of this ten-part loop. As I mentioned in my previous post, the second half of this loop is so poorly laid out that some of the churches require some crazy changes to the main path in order to be visited, and the final segment of the loop in particular makes absolutely no sense. And I tried to figure out a reasonable way to include all churches in my walk, but there was no sensible way to include this one. It’s also so far from the valleys that I don’t even know why it’s included at all. But there are 44, and I’ll be damned if I don’t visit them all, so off we go, this time with the dog, through the nice path that takes us inside the lovely park that runs near our destination. As I said, this is not gonna be a challenging hike at all. I’m not even wearing shoes, I’m just casually walking the dog in the park with my flip-flops on. I walked this park many times before, but this time we’ll stay on the outskirts since the church is just outside of it. The scenery is quite a bit different from my other walks, there are a lot of vineyards all around the area. Also, not many animals, aside from the dog that’s already hating the warm weather even though it’s still relatively early in the morning. And just like that we have reached the church of san Martino vescovo (28/44) which, to add insult to injury, is inside a private property. I’m not gonna bother adding extra links to this walk, as I said this was just a quick walk to cross the church off my list. But if you’re curious, the whole walk took just a bit more than an hour and was 3.6 km long. Legs are recovering fine from my previous long walk, so you’ll hear from me soon enough with pictures from more interesting places. You love the outdoors and RSS. You're one of the special ones.

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Kev Quirk 1 weeks ago

The Smell of AI

by Kevin Wammer Kevin talks about his opinions for various use cases for AI and LLMs. Read post ➡ I started reading this post and thought to myself "oh here we go, another piece about how awful AI is..." but as I got further into it, I found myself nodding along. While I don't feel as strongly as him about AI generated images I do agree with the premise of everything he said. It's refreshing to see some pragmatic opinions on AI and its uses as a tool. Ended up being a good read. Thanks for reading this post via RSS. RSS is ace, and so are you. ❤️ You can reply to this post by email , or leave a comment .

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ava's blog 1 weeks ago

thinking about friendships

Currently taking stock of my social life, and throughout life, the same patterns emerge. I’ve always been a more solitary person. I’m an only child, and my parents were rather neglectful and homebodies as well; so we never really went on trips, they never took me to the playground or anything. I played in my room, alone. I went out to play in the shared garden by myself, I went to playgrounds and forests alone (I grew up in a small town/village). I occasionally played with other kids I met outside, but not always. I have always preferred my hobbies to be something I don’t need other people for and that I can just start on my own, whenever, exactly because of the way I am and how I grew up. At kindergarten, there was one other child I talked to and played with, and absolutely no one else. If she wasn’t in that day, I’d just be alone. I couldn’t stand anyone else. Having anyone over or having to bring me to any other kid’s place was always treated as this impossible task by my mother, and would result in her being mad at me and abusing me, so I soon just didn’t ask for that anymore most of the time. I didn’t wanna cause any issues. Later on, it meant a lot that I was able to help out at horse stables, earn riding lessons, and have community there. Adults who trusted me, a topic to bond over with people (esp. people my age), a shared interest, shared responsibility. I wasn’t ever enrolled in any team sports or anything, so that is the closest I had. I’m no longer involved in equestrian sports for a multitude of reasons, but I’m glad it was there for me back then. At least I could socialize there. School was a sensory nightmare for me, extremely draining, overstimulating. My skin felt like it was raw, every sound felt like nails on a chalkboard. I had to use the breaks between classes to retreat to a quiet place and recover before the next class, but this also meant never hanging out with people between classes. The few times I tried, standing with others in these giant halls, people talking loudly and screaming and laughing everywhere around us, I just zoned out. I could barely listen or think of anything to say because everything was too loud. Then I entered the next class regretting how I spent my break. I always thought things would improve with time. Next year, or when I reach university, and so on. But it never did. At my first university, I tried hard to make friends and attend events, but most connections simply fizzled out, and people dropped out. It didn’t help that I could otherwise barely interact with university life; the public transport home stopped at 9pm (bad for parties!), and other than that, my mother used our dog to guilt trip and control me all the time. I was going in for a class or two and otherwise staying home for him. I could never stay after class for lunch or going to a café together because she’d be throwing a fit and I relied on her for housing. After that, I started a traineeship with some school parts. It started promisingly, and I indeed felt like people liked me in class. Unfortunately, trying to see anyone outside of it was like pulling teeth; I tried to organize hangouts at the park, barbecues, game evenings at my place etc., but most never materialized. I think some people showed up at my place once, some cancelling shortly prior, the few coming like 1-2h late and leaving early. It never happened again. After the traineeship ended, we all dispersed and didn’t keep contact with one another. Surely, things would improve with full time work, right? Not really. It’s harder to bond with coworkers who are either much, much older or live a very different life in general, especially with kids, houses, vacations. I know what to ask them, and I do - is your aunt feeling better? How is your kid? Did he pass the difficult exam? What summer vacation are you planning/how was Egypt? How’s the garden project coming along? But they don’t know what to ask me, and I totally get why. They can’t ask me about things they bond to each other about, and they don’t understand anything about me. Sometimes they ask if my wife found a job yet, and I still have to give the same answer, and then that’s it. I share stuff about myself, but am never asked about that. I thought things would change when a new, similarly young coworker started here and got seated in my office. I put a lot of effort into being her guide, showing her everything, helping with the start, complimenting her work, bringing her coffee one time (which she didn’t touch for the entire day and then probably dumped, woohoo), spending lunch together, and all that. But now, 2.5 years or so later, I have to admit it failed again. I make sure to always ask about how she is today or how her weekend was when I come in, I share stuff from my life to signal openness and to give her something to ask about or something, but it doesn’t help. We greet each other, say we feel alright, complain about public transport, and then spend 6-8h in complete silence in the same room until one of us leaves for the day. There is no ease, no jokes, no conversations emerging inbetween. I also feel like when we have good weeks where I try extra hard and it flows better, it takes just one office day of being a little more quiet, or just a week of time off or sick, and then I have to start at zero again. I feel that way about lots of people, as if my progress with them is constantly reset by something. Everyone else seems to bond just fine with her (and vice versa) despite the age difference and different lifestyle, so I guess it really wasn’t that; it was just me. I often have to rely on a group setting at work to find out stuff because people will just not tell me much directly for some reason. Now that I have been in an online/distance university since 2022, there is even less contact with other students. Everyone I befriended in the beginning or had a study group with dropped out and disappeared. I no longer even join any groups or interact much because it’s pointless; I study the material, do the exams, and that’s it. All alone, no one to talk to about it, no one to ask or practice with. It’s easier that way than dealing with the flakiness. In general, I think I just don’t seem to read people correctly, or I put too much stock in what they say or do, somehow, and expect it to follow the indicated pattern? This year I suggested meeting up at a conference in a group, someone else made a group chat for that meetup, people joined voluntarily, and then I didn’t see most of them because they made no effort actually making plans in that group chat or reacting to my efforts to meet up. No feedback, no replies, no “sorry can’t make it”, just silence. You’d think there’s interest when people accept the idea, make a group and join it, but apparently I must have misread the intentions somehow. In the era of nonchalance, I guess it’s my fault for showing interest and enthusiasm. I’ve also noticed that online friends, especially the ones more far away, and general real life friends that live very far away (because you or they moved away) make much more of an effort. They text more, they make online plans, they make an effort to meet irl when it fits. Meanwhile people local to me… you might as well not exist. I’ve tried to change LGS/Magic the Gathering connections into something deeper and broader, and it just fails. I make an effort to ask people about their interests, they don’t ask back. I make an effort to note that someone’s cat has been sick, and to check back in about the cat’s health later, and get completely ignored. Or the usual “This was great, we should do this again soon!” and then you’re the only one trying. My wife and I are really great hosts. We have an option for guests to stay in my wife’s apartment. We stock the fridge for them. We bake cookies and gift people bread we bake. We cook great meals for people when they visit. We have a decent collection of boardgames and card games we invite people over to play, or bring to their place. We can watch your pets while on vacation, we can water your plants, we can bring you soup when you’re sick. We’re happy to go to museums and cafes and other stuff with you. But for some reason, actually establishing all that is painfully hard with local people. People love to complain about a loneliness epidemic, but at this point, I consider that many people just wanna be lonely and make no effort to change that, or are saturated with what they have, or don’t actually have what it takes to build and maintain a “village” (“It takes a village”, if you want a village you have to be willing to be a villager and help, yada yada). Me too, probably; there seems to be something wrong with me, it’s probably my autism. But at least I try, which is more than I can say for most people who live close. Right now, almost all friends I have are through my wife. They are hers, or ours, but never just mine. I even “lost” people to her when I introduced them. The vast majority of days, the only person I talk to in real life is my wife. 1 of 2 office days per week, I don’t say a single word at the office because I don’t see anyone; everyone is in their own little room, and my team mates are not there. I don’t really grocery shop, and when I do, I use the self checkout. Cashier contact gives me nothing. Anywhere in public, no matter if shops or public transport, I don’t get these sort of whimsical stranger interactions others do. I make a joke and people don’t get it or don’t hear it, people say something to me in public and I am too surprised to say something of value or anything that would keep the conversation going, and the moment passes. The same happens in work hallways or the work kitchen. I chat occasionally via Matrix or Signal, and that’s it. Every other month or three, we play Magic with some people and I get to socialize. Or friends from far away come visit. But other than that, nothing. And I don’t think anything is gonna change that. I don’t understand people, and they don’t understand me. The only times it has ever really worked reliably is if they were romantically or sexually interested. There is always this invisible wall between me and other people, and in many cases, an effort mismatch and an importance mismatch. I’m at a point where I might just accept it; hold the people close who really love and understand me, and otherwise be content with my solitary little hobbies and special interest. At least those can’t leave and aren’t unavailable. It just sucks when everyone you rely on so much (because you don’t have many others), have what feels like a sea of people available to them. You always have to share them, but they never have to share you. Published 18 Aug, 2026

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Maggie Appleton 1 weeks ago

August 2026

I'm writing this from a homely Jacobean-manor-turned-hotel in the West Country , covered in layers of green vines and circled by centenarian trees, on a rare weekend away. Everything is warm: the late afternoon sun, the mustard armchairs, the dark wooden panels along the walls. I'm three teas deep and have a few hours of quiet to think for the first time in many months. Over the summer my baby became a rambunctious toddler, barrelling around the house and narrating our lives in his own language. My family bought and moved into our first real home after crappy-rental-hopping for years. I've now been on the GitHub Next team for the better part of a year and feel settled. My husband and I both work full-time, so with a small child and a new house, one that is in fact a very old house, with broken doorknobs, peeling wallpaper, jammed windows, and rising damp that needs to be fixed, we acutely feel the lack of time these days. It's a stretch to meet everyone's basic needs and keep the dish piles and dirty clothes from drowning us, let alone fix floorboards. I end up thinking a lot about people married to housewives and SAHMs. And the 1971 classic essay I Want a Wife by Judy Brady. An excerpt: "I want a wife who will keep my house clean. A wife who will pick up after my children, a wife who will pick up after me. I want a wife who will keep my clothes clean, ironed, mended, replaced when need be, and who will see to it that my personal things are kept in their proper place so that I can find what I need the minute I need it. I want a wife who cooks the meals. I want a wife who will plan the menus, do the necessary grocery shopping, prepare the meals, serve them pleasantly, and then do the cleaning up while I do my studying." Turns out my husband and I would also like a wife. But not in the polyamorous sense. In the does-the-invisible-unpaid-household-labour sense. Thanks to an incurable case of feminism, it was never going to be me. I am genuinely hopeful agents might put a dent in this problem, in the same way washing machines and dishwashers did. While they can't physically do our chores, I expect we can outsource a good chunk of the mental load to always-on agents like Hermes and OpenClaw : pre-emptively buying the next size of kids' shoes, planning weekend outings, making menus and ordering the groceries, researching and contacting local roofers, balancing family calendars stuffed with school outings and football matches and work trips. But for the moment, autonomous agent systems are a PITA to set up securely. The moment you give them access to the necessary tools like your email, calendar, and a debit card, you've opened a security hellhole. The amount of context these systems need to be genuinely "smart" in the way a human helper would be is non-trivial to configure, and impossible to do safely. This is a "check back next year" technology. For the moment we're resigned to eating lots of cheese on toast and cereal for “meals,” and living in a Montessori-themed construction site. I also think about this hilarious Instagram meme a lot: There is much angst in my circles over the impending mass unemployment of humans. There is much concern over what people will do with their time when all the work of the world disappears, reassigned to agents. What is the work of the world in these conversations? Accounting, sure. Paralegal research. Much of software development. Data entry. Translation. Transcription. Financial advice. Everything listed in these sorts of reports . I've no beef with the argument that most repetitive knowledge work is low-hanging fruit for agent labour. And yet there is so much labour to be done. Obviously, my dishes. Frankly, all of my household tasks. Home maintenance. Childcare. Elderly care. End-of-life care. Social care. Everything that has historically been done for free, by women, unaccounted for in any economic calculations like GDP. And then there's the public service labour that everyone would benefit from but has no clear buyer: retrofitting cities to adapt to a changing climate. Installing solar panels and heat pumps. Planting trees and putting up shade covers. Building and maintaining safe bike paths. Farming seaweed for sequestering carbon. Digging a bunch of new reservoirs so my tiny, rainy island doesn't ironically run out of water . There is no shortage of physical, social, educational, and cultural work that we need humans to do for one another that cannot, in any wild imagining of agent capabilities, be done by our current or near-future robots. We just can't figure out how we would pay people enough to do these jobs. There is plenty of need, but not enough ability or willingness to pay. I find myself twisting my small brain into knots and googling basic economic theory trying to understand how we're going to solve this riddle under modern capitalism. Other than, you know, UBI funded by aggressively taxing tokens. In a very basic bitch move, I've started listening to the audiobook Economics: The User's Guide by Ha-Joon Chang in an attempt to backfill all the economics I never learned and understand more about market dynamics. It feels irresponsible to watch the coming tsunami of AI abundance and not, at least theoretically, understand how it will smash into jobs, wages, and labour. And manifest the permanent underclass we keep hearing about. <a href="https://www.penguin.co.uk/books/187172/economics-the-users-guide-by-chang-ha-joon/9780718197032"><strong>Economics: The User's Guide</strong></a> by Ha-Joon Chang An accessible introduction to economics for readers with no background in the subject. Chang covers classical, Keynesian, Marxist, and half a dozen other schools of economic thought side by side, showing where each one is useful and where it falls apart. Also, while we're on the topic of domestic labour and women's economic freedom, I recently read Yesteryear and loved it, just like everyone else. Strong recommend. <a href="https://www.goodreads.com/book/show/238226942-yesteryear"><strong>Yesteryear</strong></a> by Caro Claire Burke Natalie is a tradwife influencer with a picture-perfect farmhouse life, until she wakes up trapped in an actual 19th century, minus the nannies, producers, and industrial ovens propping up her aesthetic. It's a darkly funny, genuinely unsettling read about tradition, fame, and the performance of womanhood.

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AI Alignment as a Thought-Terminating Cliche

Many of the people building AI, and many of the people working on AI safety, share a common vision of what a good AI future looks like: Many people will tell you that last part outright: they think human disempowerment is a good thing because the AIs will be smarter and “more moral” than us. Others don’t outright cheer for disempowerment, but you can infer it from their influences, e.g. people who say they are inspired by Iain Banks’ Culture series of novels, where benevolent superintelligent machines run the world while humans just party and play video games. This idea of benevolent disempowerment goes back to the origins of alignment as an idea . In this worldview, alignment is the last and most important task for humans to work on. It is also a thought-terminating cliche , because it lets you avoid any of the hard political or economic or moral questions about the post-AI world. Any objection about the aligned AI utopia can be dismissed by saying “that’s not real alignment ”. You might ask: “won’t humans be powerless in a world with superintelligent machines?”, and the answer is “aligned AI would care about human agency, so that would be a failure of alignment, which we don’t want, so we really have to get alignment right!”. Similarly: “ what happens to democracy when the state doesn’t need any human labour ?” can be answered by “the AIs will be in control, and since they are aligned, nothing bad will happen”. Which is completely irrefutable. Of course if someone said “to solve our political problems, we just need to find the right totalitarian dictator. The right dictator would select the right successor, so, by induction, this system will be perfect forever!”, you would laugh at them. But replace “dictator” with “aligned ASI”, and you have the ideology of tens of thousands of the most influential people in the world. Rhetorically, “aligned ASI” is an opaque premise from which we can prove every desirable conclusion, and refute any undesirable conclusion. Every utopian dream is realized by definition, and any dystopian outcome is averted by definition. Any “gotchas” you try to find in the utopia can be refuted by “the AI will know you better than you know yourself, and will be smarter than you, so it will predict all the bad higher-order consequences of the utopia and fix them”. This should make us suspicious that the concept of an aligned superintelligence is incoherent and born of motivated reasoning. We figure out alignment, build superintelligent AI, and it takes over the world, for our benefit.

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Matthias Endler 2 weeks ago

GitHub Was Never About the Source Code

With GitHub down once again, I decided to write this long-overdue blog post. This was the top comment on Hacker News when I started writing this: For a variety of reasons, we had a centralized place where everyone of a particular set of persuasions could connect, and this had outside benefits for the community as a whole. That place is becoming untenable, and with the loss of goodwill and stability, the community’s started to dissipate. […] But those emergent features like a core community and default expectation of where you can find someone will fade . And that is a very real loss for all of us. That resonates sooo much with me. GitHub has never been about the source code. It’s where I hang out with friends, see what they’ve built, and discover all the cool projects they star. It’s the only “Facebook” I still visit. There is no other place like it anymore. GitHub is on its way out, and the community around it is starting to crumble. My feed basically consists of the same two people starring repos and being really “active.” The rest is just noise. (I wish I could show you a screenshot, but, well, GitHub is down.) “AI” has only accelerated this trend. These days, you’re lucky to get a pull request from a real human being. Discussing changes is no longer fun when you’re talking to a bot 90% of the time. I hope someone builds a community for developers; we need one now more than ever. The way I see it, our code could live anywhere. We could share stars, comments, and project updates through a common network, similar to Keybase or Mastodon . Send me an email if you like the idea.

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Stone Tools 2 weeks ago

AppleWorks on the Apple II

Dig, if you will, a picture. It's November 1983 and throngs of people are engaged in literal fisticuffs, " dozens of people were injured, some even hospitalized ," to claim the last homely, pug-nosed Cabbage Patch Kid from the local Zayre's for Christmas shopping. In video footage, a store manager climbs a display, brandishing a baseball bat, trying to will order onto the chaos. The riots make the local, then national news, and eventually have a page on Wikipedia . It's a striking exclamation mark to punctuate 1983, with dark implications for the coming new year. Had we sunk so low? Then, at the start of December, a Christmas miracle. The hottest pop star in the world released one of the most influential music videos of all time on MTV. You know the one, where Michael turns into a werewolf, but then he's a zombie, and they do that dance, and the electronic beat "ur URRR adugga dugga dugga dugga dugga dug ur URRR adugga dugga dugga dugga dugga dug", and the Vincent Price laugh, and those crazy eyes at the end. The video for "Thriller" released simultaneous to the riots, and karmic balance was restored. Huzzah! Maybe 1984 wouldn't be so bad after all. 1984 wasn't just "not bad," it was radical. I tried to find "cutest adorable chubby-cheeked preschoolers Thriller dance" but this will do. Pop-culture nerds, in particular, would gorge themselves that year with Ghostbusters , The Terminator , Gremlins , Nightmare on Elm Street , Beverly Hills Cop , Revenge of the Nerds , Splash , Red Dawn , The NeverEnding Story , The Adventures of Buckaroo Banzai , Lynch's Dune , Karate Kid , Repo Man, This is Spinal Tap , Sixteen Candles , The Transformers toys and show, Teenage Mutant Ninja Turtles comic, Stop Making Sense concert film, Prince's Purple Rain , Do They Know It's Christmas? , Neuromancer , Elite , Karateka , King's Quest , the Soviet boycott of the Olympics , and the first MTV Video Music Awards. "Thriller" lost "Video of the Year" to "You Might Think", but did win "Best Choreography" and "Viewer's Choice." Oh, and Apple aired a commercial during Super Bowl XVIII. You know the one, with the skinheads in grey, and the oppressive fascism, and the woman in red shorts, and the sledgehammer, and that electronic siren "BEE oooh.... BEE oooh", and "1984 won't be like 1984." Apple introduced the Macintosh, a system Steve Jobs said was so easy to learn, "You can sit your grandmother in front of this computer and she’ll figure out how it works." That's an interesting way to describe a computer that internal documentation shows "we will not attempt to position the product in any way as a 'home' computer." Meanwhile, that same year, the Apple II series sold another one million units while Apple was taking its third stab at obsoleting those machines. Having shrugged off the Apple III, then the Lisa, Apple II fans would be forgiven for looking at the Macintosh's anemic launch software library (essentially just MacWrite and MacPaint ) and shrugging in agreement with Clara Peller's 1984 catch-phrase, "Where's the beef?" Tom Weishaar, writing for Open-Apple newsletter in July 1985 (a rough year for Apple), "For six years now Apple's management has been trying to build a computer better than the Apple II. In all these years, after all this money, only the Apple II has ever shown a profit. Buyers are looking for tools they can use. The Apple II has plenty of power to be useful." VisiCalc was early, clear proof that innovation isn't measured in megahertz. By 1984, developers had a lot of expertise in making the most of limited hardware. Look at the strides made in six years of software research on the Atari 2600, for example. Practice makes perfect. Rupert (later "Robert") Lissner heard the call. While the Macintosh was an interesting promise of a computing future that may or may not come to fruition, there were millions of Apple II owners with immediate needs. AppleWorks fulfilled those needs, growing a strong fanbase, spawning dedicated newsletters, lots of books, add-ons, and more. When Apple finally abandoned their 8-bit line, AppleWorks singlehandedly kept those machines productive for another decade . My only experience with AppleWorks was in the early OS X days, and that version had nothing to do with what we're looking at today. That and this only share a name; the Apple II version holds a legacy. Version 3 of AppleWorks was, according to a Compute! Magazine review, when the promise of "integration" finally paid off. Much of what AppleWorks 4 and 5 do, 3 can do with plug-ins. Version 3 is also when the program became Y2K compatible. It should be more than enough to develop a strong understanding of what made it such a favorite among the Apple II faithful. Thus far, I've only looked at one other "integrated" software package: Pipedream , on the Acorn Archimedes. It put forth the hypothesis that word processing, spreadsheets, and databases are not three separate applications, they are one and the same, chemically. While I was interested in its proposition, I was cool on its execution. It's an acquired taste. Where Pipedream blurred the line between applications, AppleWorks is very much three apps in one; a veritable turducken of productivity software. Maybe I'm a little unfair with that analogy. A turducken is a forced alliance of three fowl under, let's call it "extreme duress." AppleWorks, on the other hand, is a joyful alliance, with each individual app supporting the other two. I'd argue the word processing benefits the most, but to categorize this as merely three applications which happen to ship in one box, would miss the turkey for the duck. With 128KB of RAM and an entire suite of software loaded up, AppleWorks has 23KB remaining to do real work, as indicated by the memory counter in the bottom right of the screen. That's not a lot, but it's a bit dependent on how hardcore your work is. For example, my pre-edited text for this blog post hit 9,000 words and 43KB; the database merge (I'll talk about later) hit 24KB. Both are substantial projects, so if you're just dashing off letters, giving publishers a chance to get in the ground floor of your burgeoning career as the author of legally distinct James Bond-alike, James Epoxy, you'll be fine. Chronicling Agent Epoxy's actual adventures will likely require you to scope documents chapter-by-chapter. In the wake of the release of AppleWorks , a decent amount of third-party software was published to "add value" to this triple-threat. Using ad-hoc plug-in strategies (not originally part of the program proper), the already stuffed AppleWorks could become almost an operating system unto itself, hosting not just enhancements to the core functionality, but entirely new applications like screen savers and a MacPaint clone. Other companies took a less invasive approach to enhancing AppleWorks , offering pre-built documents ready for mail merge, recipes, phone directories, and the like. I saw a reference to a fantasy football management suite called FantasyWorks , but couldn't find any disk images for it. I suspect there's an entire world of unarchived AppleWorks enhancements sitting around on forgotten floppies. One product I did dig up, and which inspired my project for this investigation, promised to turn AppleWorks into HyperCard . When I learned of this program's existence, I had the reaction of a dog being asked, "Do you wanna go outside?" StoryWorks , written by Robert C. Moore and published by Teachers' Idea and Information Exchange, promises we can "create incredibly powerful 'hypertext' applications (stacks) (and) create 'knowledge base' stacks." That is a tall promise for an 8-bit machine, and it is one the provided example files don't quite live up to. What it can do is create "choose your own adventure" style stories. It takes a bit of boilerplate to adhere to StoryWorks's programming rules, and I will need to keep track of which "segments" (like HyperCard "cards") link to which. This sounds like perfect tasks for the database and spreadsheet to help manage. Then, I'll do some writing and formatting in the word processor, and next thing you know the potential and promise of AppleWorks's "integration" will be realized. Or so the theory goes. Navigating AppleWorks's file management can feel a little pre-Cambrian, not yet evolved into the complex, multicellular operating system you're reading this very blog within. Hardware-wise, we have the disk and the RAM. Files must be "on the desktop" to be used, which suggests some kind of "load from disk into RAM" step is necessary. That is precisely the case. First, we have to let AppleWorks know which disk is our "current disk," shown in the upper left corner of the "desktop" screen. It's akin to interfacing with a single folder in your file system, and the visual metaphor of tabbed folders is used to assist with navigating the Desktop. Once we have files on the desktop, fast switching via lets us bounce rapidly between documents making edits, while AppleWorks preserves our changes. Ready to quit? Not so fast, buddy. Sure AppleWorks appears to have preserved your work, but did you SAVE YOUR WORK ? Thus far, our changes are only committed to the Desktop and, as established when we loaded from disk into Desktop, the Desktop is not the disk. From the Desktop, we need to "Save Desktop files to disk" to really save onto disk. Earlier, I noted the "default folder" and here's where it will come into play. Saving work to disk will save everything to the default folder, regardless of its original position on disk. I wound up duplicating files into lots of fun, new locations on disk, rather than overwriting the originals, as I learned the program. But, at least my files are safe. They were saved carefully, after all. Two core tenets of AppleWorks 's approach to integration are its clipboard and keyboard shortcuts. Both work hard to bridge the natural divide between applications. The clipboard lets us move data between applications, and the keyboard shortcuts let us move muscle memory between applications. This mostly works, as when doing cut/copy/paste, text insertion/deletion, finding information, printing, and other relatively generic tools. The shared keyboard shortcuts fall apart, somewhat, in their overly ambitious attempt to enforce uniformity across all apps, even when they don't make intuitive sense. Let's look at the 'Zoom' command as a prime example. First, think about a command called 'Zoom' and envision what the result should be when invoked in a word processor context, then in a spreadsheet, and finally in a database. What did you picture in your mind's eye? What does it mean to 'Zoom'? Contrast that with to 'Find' text, which does exactly the same thing in all apps. Keyboard shortcuts aren't evenly distributed across modules, either. Printer options are available in the word processor and spreadsheet, but not the database. "Find" works across all modules, but "Replace" doesn't work in the spreadsheet. will split a window in a spreadsheet, ala VisiCalc's split window function. However, the word processor does not accept this command, though it would be a very reasonable expectation for that to work, as we saw in PaperClip on the Atari 8-bits. I certainly recognize that each program will necessarily have unique needs. However, I'm not convinced the mental fortitude required to remember how one command differs from application to application is any easier or harder than just learning a new keyboard command specific to each application. At this point, I've written thousands of words in AppleWorks and I can say confidently: the word processor is good. I have throttled the emulator to run at 1x speed, so I'm not completely head-in-the-sand about the reality of using the program on period equipment. Whatever horsepower I throw at it, it remains performant and a joy to type in. Of course, we have the usual list of modern gotchas, like the lack of international character input, and the printer-centric formatting options (which do not survive ASCII export). But the basic act of getting words on screen is smooth, along with minimal chrome which keeps us informed of the state of the writing environment. The chrome serves the document, ensuring the writer is never lost. The upper two lines show the ruler, what file we're working on, what mode we're in, and what hitting will do right now. In the above case, here in the Printer Options screen, will return me to the REVIEW/ADD/CHANGE screen. This clear explanation of what navigation buttons will do was something I appreciated about Bank Street Writer , and I'm happy to see a mature version of it in AppleWorks . The rule shows our tab stops and their respective styles, but doesn't show an indicator for the right margin. Editing tab stops is as easy as editing a line of text, thanks to fixed-width type. Just type a character for the tab styling you want at the place you want it, including centering and decimal alignment. The bottom displays a running line count and where the cursor currently sits. The bottom left has what seems like pretty useless information to me, "Type entry or use Apple commands." as a gentle reminder of how to use the program, I guess? The bottom right shows how to reach Help. That gives the UI four lines, with 20 devoted to writing. It is enough, though I do wish for a live word counter. AppleWorks 3 brings integrated spell check, with reviews of the time saying it is better than any of the third-party spell-checkers that preceded it. That's a strange note, because I find its usage convoluted. Invoked by , to "verify" the document, the "Options" it presents are obtuse and unintuitive, but all its asking is if we want to replace words one at a time or in a list, and do we want a post-verification summary of everything changed? If so, how do we want the summary presented, printed or on screen? The "Summary" is where we finally can see our word count, plus a list of all the weirdo words we used and how we corrected them individually, along with the occurrence count for each word. I'm not clear what I'm supposed to get out of knowing I used the word "turducken" 8 times. Maybe this is to help encourage the writer to mix things up? I refuse. As is typical of word processors of the day, a vast amount of the program's features are related to printer formatting and control. I do not own a printer, and "printing" to an ASCII file strips away most of the fun stuff, like bold and superscript. The spreadsheet portion is both amazing and boring. It's VisiCalc , with minor changes to meet the keyboard shortcuts (i.e. no slash menu command) and basic UI chrome of the suite. It does almost everything VisiCalc does, on a much larger worksheet and without quite as strict a memory barrier. If you have the RAM, even in this economy , you can eat VisiCalc's lunch. It also has many of the same frustrations as VisiCalc , including row-based vs. column-based calculation order, which can require a full document double-calculation to synchronize early formulas with later cell values. We're also stuck with the archaic (even by this time) "one column width for all cells," rather than per-column width adjustments. There are no graphing tools, and what options are available are so limited as to be effectively useless in a Lotus 1-2-3 world into which AppleWorks 3 was born; we'll need to rely on third party solutions to this problem. Copying complex formulas with relative cell references still requires manually selecting "relative" for every single reference in every single cell copied to a new position. Just a quick note to those cloning popular apps: you don't need to clone the terrible parts. Still, VisiCalc once turned the Apple II into a must-purchase investment and birthed an entirely new genre of business software. Now, that watershed event is collapsed into one subset of bullet points in a longer feature list on the back of the product packaging. The flat-file database module is uninspired, which is surprising to me because it is the module upon which this entire program was built. With a great word processor, and effectively a full clone of VisiCalc included, I expected similar depth from the database. Setting up fields and records, searching, sorting, and filtering, are all simple enough to accomplish. Its adherence to AppleWorks's common keyboard commands makes it pretty trivial to search for records, edit text, delete records, and print. Yet there is so much it doesn't do, I can't help but feel disappointed. To start, fields cannot be assigned value types, something even dBASE on CP/M could do years earlier. Everything is a string, without even the crudest form of data validation. AppleWorks 4 would gain the ability to at least set a field to be a number vs. text, though still no Booleans or field widths, for example. When setting up a contacts database, a common use case is to have a "notes" field to remember things like family members, follow-up discussion topics, and the like. Thanks to a limit of about 70 characters per field, no single field in AppleWorks can hold that much information. I guess the solution is to set up half a dozen "memo" fields, just in case? That kind of workaround feels quite silly to me. The remainder of the module is focused on generating "reports" and "layouts," the difference being "for printing" or "for screen." This has its place, perhaps to show a subset of data and focus on the important stuff, or to copy some data over to the word processor. Otherwise, there's just nothing to get excited about here. I can't even pretend to be excited for the purpose of writing a fun blog. Moving on! The early days of productivity took some time to figure out how best to handle object selection and manipulation. On 8-bit systems especially, modality ruled the day. Today we've settled on the paradigm, where we select an object to manipulate, then choose the manipulation. Modality-driven software was the opposite. First, choose an action, then choose the object to affect, i.e. . To move a paragraph, we first select , to indicate our intention to "move." The system switches to a text selection mode, allowing us to highlight the text we wish to move. Finally, we position the cursor at the new location for the text, hit , and the text is moved. Its backwards, relatively speaking, but easy enough to adjust to. Thanks to AppleWork s integration, we can copy/paste between any two Desktop documents. It's a little strange, because copy and paste are both considered "copy" operations, via . We copy to the clipboard from application A, then we copy from the clipboard into application B, using menu prompts along the way to specify the direction of the copy. Copying has its quirks, though. Copying between two documents of the same type behaves as expected. Across application types, copying into the word processor fares best, and most closely meets expectations. But we still encounter broken formatting, like how a line of text that spans multiple cells in the spreadsheet will break apart into discrete, tab-width sized chunks in the word processor. What we actually want is to do is "print" to the clipboard, as backward as that sounds. Depending on the module, different print options become available, to define what part of the data we want to print, and how to format it. Once done, printing to is an option. The end result is much cleaner data that is closer to WYSIWYG over the normal clipboard copy command. "Print to clipboard" is the only useful cross-application option, in my testing. As the connoisseur of modern computer software that you are, I know you know that however good something is, it could always be a little better. Most software requires us to beg and plead for the developer to make the improvements that will ease our mortal burdens. Some software embraces the notion of "extension," allowing itself to be a mere vessel for thoughts yet unthought, ideas yet unrealized. When you bought AppleWorks , it never occurred to you that you'd even want it to do outlining, until you saw ThinkTank and now you kinda wish you had something like that. AppleWorks is shockingly accommodating to our wishes. One of the core features of Lissner's engine is a crazy-efficient memory management assembly routine. This gives, what by all rights should be "not enough computer," the superpower of fast app switching. Especially with a ProDisk (hard drive) attached, AppleWorks can become essentially a graphical shell for the Apple II. A number of companies took advantage of this and created various add-on packages for AppleWorks . Beagle Bros, JEM Software, Pinpoint Publishing, and PBI Software collectively published over 100 extensions. They had a lot of competitive overlap, but provided add-ons like: This was all well and good, but there was no official plug-in architecture for AppleWorks ; it was every developer for themselves. Installation routines were effectively "patches" to the base application, and there was no guarantee that patch A wouldn't step on patch B's toes during the installation process. It put some burden on the end-user to detangle things like installation order, or even compatibility with other add-ons of interest. Beagle Bros wanted to solve that problem once and for all. TimeOut was their solution to a simple, universal plug-in architecture for AppleWorks . Developers targeting TimeOut could rely on it to do the down-and-dirty interfacing with AppleWorks's memory management routines, without having to worry about patching or memory collisions. For the end-user, adding new TimeOut modules to their system was as simple as copying a single file to the AppleWorks directory. This worked like a champ, and eventually led to Beagle Bros being the contractor for AppleWorks 3 . As the main app developer, they could steer its growth to align with their own vision, and so TimeOut became part of the foundation of AppleWorks proper. This then made it super simple to produce updates of significant value to the end-user, because those upgrades already existed in the form of TimeOut extensions. And so, AppleWorks 3 received its first built-in spell checker as a result. As time went on, the outliner, expanded Desktop, better clipboards, and the like all became built-in features to AppleWorks . The big one, from my perspective, is TimeOut UltraMacros. I have it installed as an extension here in AppleWorks 3 , and in AppleWorks 5 it became a built-in feature. With it, we get a kind of mini-programming language, which includes if/then/else statements, variables, loops, value comparisons, and more than enough to fill out a 110-page manual. Macros work across all AppleWorks apps, and since the language is identical across apps, if you know how to script one, you know how to script all of them. Still a few more years until the 6502 reaches its maximum potential. With the powerful combination of AppleWorks + UltraMacros + StoryWorks , we have a veritable turducken of creative utility. In later writeups espousing the benefits of the AppleWorks plug-in system, it was suggested that future application authors would be writing exclusively with AppleWorks as the hosting application in mind. I can see the appeal. Unfortunately, StoryWorks didn't get that memo, so the workflow between AppleWorks and StoryWorks isn't the seamless experience I would have liked. They are two completely separate programs; quit one to enter the other for each phase of the writing/debugging development cycle. Let's all take a moment to re-appreciate our multitasking operating systems. Now, I've never written a Choose Your Own Adventure (CYOA) before. In browsing the books of my youth, I can see how AppleWorks's integration could be useful in designing such a thing. I can keep multiple documents open simultaneously, and jump quickly between them with . Here's my plan. With the spreadsheet, I'll keep a list of page branches. This will sketch out the core content on each page, with page numbers showing where each choice leads. In the database, I'll set up a template for the "programming" information for each page, based on the spreadsheet sketch. The database's 70-character limit on fields means I can't type the entire story into the database, but I can rough out a plot point or two. Then, in the word processor, I'll merge the database into a template to save me from tedious, manual boilerplate formatting. Once merged, if I've done my job right, that should build a skeletal game I can dry run through StoryWorks . "It's so simple, I can't believe people struggle to write games," the author scoffed. OK, look, I was out of pocket and I take it all back. In the previous section I was a naive child, unaware of his own ignorance. That was "Then Me" and he was a fool. "Now Me" is wiser, less prone to shooting his mouth off about things he doesn't understand. Making games is hard, I can admit that now. My biggest stumbling block is conceptually very simple: I don't know how to write a CYOA. What seemed like a clear plan in my mind turns out to not be that in practice. I thought, "Start with a rough sketch, start filling in details, repeat until done." would work. So, fine, all this really means is that I'm not a game designer, a fact I actually already knew. Looking through websites about how to create such games, everyone seems to have a different take. Spreadsheets as an organizational tool comes up a lot, as does sketching out decision trees, for which the "Paint" add-on might work, but I have a better plan. For my first attempt, I simply don't have the wherewithal to create something this intricate. My goal is to push the software, not my brain, so I'm going to be a thief and steal someone else's idea. Or rather, I'm going to steal someone else's structure. The original Choose Your Own Adventure series, the "fourth best selling children's series of all time," was established by Edward Packard in 1976. Relaunched by Chooseco in 2010 , the classics have been reprinted in handy box sets, and even new adventures have been published. If you've ever wished for a Cthulhu-themed CYOA, aimed at readers 9 - 12, your very specific prayer has been answered. The original CYOA books are also available on the Internet Archive's "Open Library" program. My intention was to get "inspired by" those, but instead I'm going to swipe the basic decision tree from one, and write my own story. There is a spy adventure called "The Deadly Shadow," by Richard Brightfield, that I will lean on for the heavy lifting of providing the structure for my story about low-rent super agent, James Epoxy. Ah, let's just go ahead and call it a parody at this point. There's no point in kidding myself that I'm about to do anything original. In working through my failed attempts, I encountered some frustrating limitations of AppleWorks integration. In AppleWorks , we have an option to set numbered "markers" throughout a word processing document. These are invisible tags that can be jumped to, by number, for quick navigation to known locations. StoryWorks relies on these to delineate story "segments." Just as AppleWorks can jump to markers, so too does StoryWorks use the same principle to jump to segments. The difference is that StoryWorks will only display text up to the next segment marker, effectively splitting the text into something akin to HyperCard "cards." And so, like HyperCard , StoryWorks also calls a collection of cards a "stack." In setting up my word processing template, I added segment markers where appropriate. Merging in the test data went smoothly, the result of which was a new document written to disk as ASCII. Maybe you already smell the trouble? ASCII conversion stripped out all non-printable tags and markers, rendering it StoryWorks- incompatible. That means adding StoryWorks markers must be done post data merge. Luckily, I have UltraMacros installed, so complex, repetitive, menu-driven marker creation is a simple self-defined keystroke away. In fact, because macros are just "a list of keyboard commands performed in order" I should be able to semi-automate find-and-replace placeholder text of my own design with a real StoryWorks marker. If I run that a few times I can prep my document for StoryWorks ingestion lickety-split. Does anyone still use that term? Where did that phrase come from, anyway? One thing I've quickly learned is that debugging is tricky. StoryWorks will parse the AppleWorks document and list its errors, but in practice I found that an early error can cascade, generating pages of errors. All we can really do is fix the first one and test again, hoping the later ones will disappear. So the proper strategy is to test early, test often. Before there is anything resembling a cohesive narrative, we need to make sure the skeleton of the project, as merged from the database, compiles and works. For this purpose, it actually does help to have even truncated page descriptions populated from the database, just to get a yes/no understanding if navigation is working. First, here's the template I've come up with. and placeholders in the template align with field names in the database. During a merge, possible field names are presented in a list for insertion, making it impossible to accidentally mistype one. means "don't insert a blank line if this database entry is blank." will always insert something , even if there is no entry in a record. Here's what a representative record looks like. You can see the field names are referenced in the template, above. As I mentioned earlier, the merge gives us an ASCII text file. That file, before adding true markers via macros, looks like this; note the text I use as a placeholder for where the macro should place a real page marker. I see that the mail merge did not follow through on the promise of skipping blank entries. I also see that, despite showing me centered text on screen in my template, that was stripped from the document as well. I have quite a bit of cleanup to do to tighten up these layouts. This is becoming work. Next, I'll run the macro I created to automate marker insertion. Macros are action-for-action transcripts of the keyboard actions required to accomplish a task, including cursor repositioning or text cleanup to prepare for the next step. Simple macros can be built simply, because macros are defined in the language of the AppleWorks user . I cannot praise this approach to macro scripting enough, and I will bring it up every opportunity I can. The more I encounter it, the more I honestly feel something fundamental has been taken from users over time. It's one thing to allow someone to record their actions blindly, with a slightly patronizing "There, there, don't worry your sweet little head about how this all works." It's quite another thing to tell a user, "Hey, you know all those tools you've been learning? You can use those exact same skills in powerful new ways." It would be relatively simple then to teach someone how to wrap an existing macro in a loop or decision construct ( UltraMacros can do these things and more), building up a foundation of self-confidence. It must surely be far more accessible than whatever Google is proposing. I mean, speaking of Cthulhu! After running my macro to the end of the document (holding down the macro shortcut auto-repeated until finished), here's the final result. I have to to "zoom" into the document and reveal the hidden formatting codes, but so far so good. Everything appears to be ready for StoryWorks . Fingers crossed. Hot dang, got it on the first try! (as far as you know) Now that the basic structure seems to be in working order, the last thing to do is write an entire novel. *dry cough * What a delightful piece of software; a delicious turducken! It will make excellent sandwiches for tomorrow's lunch. Easy to learn, easy to use, and even relatively complex cross-application actions are achievable with a gentle learning curve. I found I only needed manuals and books for very rare, "Can AppleWorks even do this?" questions, and very rarely for, "I'm stumped." Of the word processors I've covered to date it's easily my favorite. Typing is responsive and editing is intuitive. I like the advanced tools, like markers, though I think other tools could be made easier to use or expanded. Keyboard shortcuts became second-nature very rapidly. Tasks I usually dread, like mail merge, are trivially accomplished. The database " is ." It exists. It's fine. Perhaps its simplicity is a virtue, to some degree? I'm not personally smitten, but I'm glad to have it, and it did solve a real problem for me with the CYOA construction. I enjoyed the spreadsheet as much as I did VisiCalc , which is to say it's very good but Lotus 1-2-3 still wins the day. Still, it's a lot of bang for your buck, considering it's only 1/3 of this package. Being able to easily share data with the other modules elevates its usefulness over VisiCalc . Its convenience gives it a clear win. Plus, it didn't include "Copilot integration" long before Microsoft removed it from Excel . Perhaps the biggest takeaway for me is the stark reminder of how much can be achieved with so little: so little CPU, so little RAM, so little hard disk space. One can't help but ponder, "If this is what 128KB can do, imagine applying the same discipline toward 1MB of RAM." Writing for inCider , Oct. 1989, Senior Editor Paul Statt compared the development cycle of Lotus 1-2-3 Release 3 (a rather notorious, oft-delayed "update") with AppleWorks 3 . Both were initially created by lone developers, Jonathan Sachs and Rupert Lissner. Release 3 of Lotus took a team of 40 developers years to write and shipped on 14 floppy discs. AppleWorks 3 was written by three Beagle Bros developers and shipped on two double-sided discs. An update to Lotus likely meant also updating one's computer to a 286 with 1MB of RAM and a hard drive. AppleWorks 3 ran on the exact same 128KB machine the version 1 ran on. Almost 40 years later, his complaint feels uncomfortably modern, don't you think? In recent news we read of ways to whittle Microsoft's 1GB weather app "down to" 130MB RAM consumption. While on the other hand, we have something like Weatherbot , occupying 6MB RAM on Windows 11 and about 2MB on System 7.5.5 (yes, it runs natively on both and more!) The call for an efficient use of system resources is clearly still championed by some, but I don't see much of a call for brutal efficiency. Using 1/100 the RAM of a Microsoft-made app is fantastic, don't get me wrong, but let's get far more ambitious. No more thinking in megabytes, think in kilobytes ; express ambition by orders of magnitude . AppleWorks singlehandedly kept Apple IIs in production use for decades , well into the GUI era, well past their "prime." We deserve such longevity again. We need it. There is a financial cudgel of planned obsolescence that beats us down for lunch money on a regular basis. We're told it's for progress, but that proposition holds no tether to reality when we can see and touch a 128KB rebuttal that proves the bully a liar. Don't worry, I wouldn't leave you hanging. The beginning of my James Epoxy CYOA; pause to read. The description of Dimitrius is straight from the source book; I did not set that up for my running gag! Ways to improve the experience, notable deficiencies, workarounds, and notes about incorporating the software into modern workflows (if possible). As with many tools of this type and era, the program's emphasis on "printing" limits our formatting options pretty drastically. We can only embed non-printing printer codes into a document, and that requires setting toggles for (say) bold to start and stop at specific points in the page. It's anachronistic in all of the non-nostalgic, annoying ways. Late in my review cycle I came across a project keeping ProDOS alive on real Apple II hardware. The last official version of Apple ProDOS was 2.0.3 in 1993, but this project is at 2.4.3 with 2.5 on the way. John Brooks has been maintaining this for years now. It includes a kind of app fast launcher called Bitsy Bye which might smooth the process of switching between apps (like between AppleWorks and StoryWorks , in my case), if for no other reason than it appears to eliminate keystrokes and simplify file navigation. 1984 rocked. AppleWin x64 1.32.00 on Windows 11 Emulating a prohibitively expensive Enhanced Apple IIe. All cards and hard drive included, maybe $8,000? ($22K in 2026) 3x machine speed and enhanced disk access Super Serial Card Mockingboard C Disk II w/two floppy drives Hard Disk Controller with 5MB ProDrive Z80 SoftCard RamWorks III (3MB) AppleWorks 3 TimeOut UltraMacros In the database, will "zoom in" and "zoom out" between the record list and an individual record. In the spreadsheet, it will toggle display of raw values or formulas embedded in the cells. In the word processor, it will reveal hidden formatting, like for printing, navigation tags, bold/italic format codes, carriage returns, and so on. Graphing and plotting spreadsheet data, for the Lotus -envious Expanding the limits of open documents, clipboard, database size A full clone of MacPaint Appointment calendar High-resolution font support The new version of AppleWin x64 makes it super simple to install a whole host of fun circuit boards into various slots. You can build the pimped out Apple IIe of your dreams effortlessly. I mostly ran at 300% CPU speed and experienced no quirks, repeating keys, crashes, or anything else unbecoming of a well-behaved computer. AppleWorks never crashed; the recent update to AppleWin x64 worked perfectly. I did have AppleWorks fail to bring in some fields when I copied from the database into the word processor. CiderPress2 works perfectly for opening Apple II disk images. Hard drive images are of file extension, and CiderPress2 can manage these, including copying file structures between disk images to cobble together your own custom disk from others. CiderPress2 can natively open AppleWorks documents to show formatted content. Personally, I found it better to print from AppleWorks to an ASCII file, then copy out the text from that via CiderPress2 . Doing so will ensure no hidden AppleWorks formatting codes are copied over. Modality The modal nature of the editing tools limits the power of macros. If we could select some text, then apply a macro to that selection, that would be fantastic. Markdown keyboard shortcuts would be a breeze! StoryWorks The biggest issue I have is how there is no option for exporting standalone stories. Being able to build a bootable Apple II floppy would turn it into a great, simple game maker; translations of existing CYOA adventures would almost be self-coding. I would also like for it to respect formatting codes, like centering. Spreadsheet Though opening DIF files is an option, I had zero luck getting it to open my VisiCalc DIF exports. It doesn't match the integration goals of the program, but I did miss the slash menu; it could have been a nice alternate UI for those transitioning to AppleWorks . Editing cells, such as to change a cell from a label to a value, always tripped me up. Considering this is version 3, well after Lotus 1-2-3 hit the scene, I do wish for better control over column widths and some concession to graph making. 3D spreadsheets, linking a cell in one sheet to an entirely different file, would be useful; this feature debuted in AppleWorks 5 . Database Basic concerns about being unable to apply value types to fields, or any kind of data input validation, are addressed in AppleWorks 4 and 5. Form layout formatting tools are overly simplistic. Being able to merge into the word processor directly from disk, rather than from the clipboard, would be helpful. Word Processor I don't have much to complain about. It is more robust than it first appears, with a gentle learning curve. I think word count should be surfaced to the main UI, and the on-screen ruler could be more informative.

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Harper Reed 2 weeks ago

Note #737

Denver has changed, man Thank you for using RSS. I appreciate you. Email me

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Jim Nielsen 2 weeks ago

Oh Hey, It’s Not Just Me

My whole life I’ve felt like I have great eyesight (and I still do). But lately I’ve been noticing what feels like…some slippage. Nothing big. Just this feeling in the morning like, as my brain and body wake up, my vision needs to as well. The strange novelty of this phenomenon was operating in some small part of my subconscious the other day when I was scrolling the internet and come across this post from Chris Coyier : you ever get to your mid fourties and have your eyesight drop off a friggin cliff And I’m all like: And then even more people weighed in on Chris’ thread, like “Hey me too!” This is why I love the web. I continually get that feeling of, “Oh hey, it’s not just me!” On both a personal and a professional level. And for that I’m grateful. I love being able to connect with people in a way that makes me not feel so alone (or weird) in my experience of life. In a polarized digital world, it’s good to remember that the web can still draw you to folks rather than push them away. We’ve got a lot in common. Reply via: Email · Mastodon · Bluesky

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