Latest Posts (19 found)
Thomasorus Yesterday

Notes on BDSM

BDSM, or more precisely BDDSSM , stands for Bondage and Discipline, Domination and Submission, Sadism and Masochism . BDSM is about creating a safe environment using frameworks, where people can safely play with those things . People practicing BDSM can do, in context , things they would normally never do in their daily lives. If they strike their partner, or say things that could considered as objectifying, humiliating, or emotionally painful ; most people would not find such behavior acceptable and would warn their relatives to step out of these relationships. Since BDSM is about playing together, it's inherently a game, and since it does it in a specific context it creates for the game, it can be seen as a magic circle , a space where normal rules of the world are suspended and replaced by new ones. The term magic circle was initially coined by the Dutch historian/sociologist Johan Huizinga in his Homo Ludens book, where he also listed what are the base characteristics of play. Those characteristics are: In addition to these characteristics, that can easily be interpreted as rules, BDSM tries to provide frameworks that enable play. Among them are SSC and RACK . When using the SSC framework, everyone involved in the circle has to play in a Safe, Sane and Consensual manner. Safe means preventing accidents and being equipped for emergencies. For example not choking someone without knowing how to do it properly. Not tying up a human being without having safety scissors nearby. Sane means not being intoxicated (alcohol, drugs), not doing stupid things (playing with fire and burning a house down). Think things in a sane manner. Consensual means asking if everyone on board is aware of what's going on. Is everyone in agreement, not intoxicated, not forced into this situation (see rule 5 mentioned previously). RACK, or Risk Aware Consensual Kink , was made in reaction to SSC, following the idea that nobody can be 100% safe or sane 100% of the time. People can slip up, safety nets cannot prevent everything, and not everyone has the same notion of what is safe. So what happens if one person goes further than the other anticipated? It means risks are taken. So RACK is about everyone consenting to take risks. Outside of the rules of SSC and RACK, the duration of play must be defined, details must be discussed about what each participant feels comfortable to do or not. As it can be culturally complicated to talk about sex and kinks in many societies, participants trying to create a sexual or kinky relationship can feel awkward when talking about their desires, and can find themselves unable to explicitly say things. BDSM encourages to make the conversation explicit and safe in a fun way: by making the conversation about kinks a game (and thus a magic circle) in itself. Establishing simple rules of talk that all participants agree to follow, like an order of passage, or a signal to notify others that the current kink discussed is not safe, can make the experience easier. This type of conversation also allows participants to think about details or events that may happen. For example, if a person decides to act as an animal, are their play partner OK with them peeing or pooping during the act? What happens if they fall from stairs? One of the most common rules is the definition of a safe word (the most common being "red", probably as a reference to traffic lights) that can be used when someone wants to stop. When used, the magic circle is immediately dissolved (as the rules are absolute) and everyone checks on each other. As explained before, BDSM allows its participants to play with dangerous things, and act in ways that are normally non-tolerated. Which is why, when the game is over and the magic circle is broken, aftercare must happen to help participants get back in the real world and their normal relationships . Eating chocolate together, drinking ice-cold water, cuddling, but also enforcing positivity and reminding everyone of their normal relationship, are ways of reinforcing that the game is over. It's also important to debrief it, for example the next day, to know what everyone liked or dislike. It's, again, important to make everything explicit. If the BDSM can seem intimidating, its play/magic circle aspect and frameworks for consent can actually be used by non-BDSM practitioners. The make it explicit in a fun way method when talking about kinks can also be used to get or give consent in situations where the participants might suddenly need it. Flirt, for example, has become a complicated topic due to the difficulty of balancing seduction and consent. Going directly for a kiss without consent can be felt as weird or aggressive. But asking for consent in a fun and explicit way can help everyone out. Asking for consent with something like "I've been looking at your lips for a while, and I really want to kiss them. Can I?" allows the participants to stay both safe and in the mood. The person on the receiving hand can also choose to play, for example by using banter, and answer something in the style of "In the future you don't have to ask" . Also, as terminologies like daddy or spanking have become cultural norm and shorthand terms, some people who are already intimate and practicing some kinky games involving power might think it's unnecessary to discuss them. But the reality is that nobody that didn't ask for it wants to get spanked. Asking for consent is also a way of slowing things down, and giving everyone the time to eliminate the rush, but also profit from the situation, which can make it even more enjoyable. When people talk about BDSM they immediately think about dominatrix women in leather, with long boots and whips ; stern men hitting women with their belts while being called "daddy". It is a part of the community, but it's not what BDSM is. It can be playful, joyous or celebratory too. BDSM is this magical moment that exists separated from everything else . Play is free, is in fact freedom, and is chosen. Play is not real life, it's separated from our daily lives. Play always has a duration and a location. Play is order, which means rules are supreme, absolute and not negotiable. Play is not tied to financial or material gain.

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Thomasorus 2 weeks ago

Mandala

I had the idea while I was in a train for Paris in late November 2023. I was trying to find new ways to play with my favorite topic of the time: human, cats, skeletons. The initial concept was « a mandala of cats » to which I added a Mary pose for the character. The second sketch was made on A2 paper. On the topic of Night on Bald Mountain, check its amazing concept art by by Bill Tytla . The sketch was then left untouched for a few months, as a lot of details felt wrong and I didn't know how to approach the inking. More than ever, I felt the gigantic hair strands were going too far from the initial idea and were too distracting. I started iterating on the sketch using a tablet. I did several tests: removing hair from the body, removing most strands, and more. The A2 paper sheet was then scanned by a professional, retouched to remove imperfections and add contrast, and a black background with a white outline.

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Thomasorus 2 weeks ago

Drool

The idea came from an inktober 2022 prompt: dream. I had this classic idea of being hunted by a beast in your sleep, which is shown in the initial sketches: I didn't thought about it at the time, but the inspiration was probably The Nightmare by Henry Fuseli: But after that, I thought it was too nightmarish, and decided to replace the "beast" with a cat (the inspiration was a Devon Rex). I also re-framed everything into the page. As for the inking, it was done with a chinese type brush and black ink. I had a lot of fun doing this piece, which encouraged me to continue with the same theme later.

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Thomasorus 1 months ago

Moyo

Moyō 模様 (pattern) is a collection of patterns in CSS I use for my website. Most of them were created as the months passed and I tweaked them for my time tracker tool. Moyo comes as a single SVG file containing all the patterns. If you are not familiar with SVG, an SVG file can use a tag to store graphical objects that you will use later. Each pattern is defined inside the tag and each one has an id attribute. Those ids can then be used inside other SVGs. Copy paste the content of this file inside your template and use the desired pattern. Colors are automatically defined by two CSS rules: the color value of the text (aka ) and the background value on the div containing them (if none, the ). Two patterns ( and ) default to a white background, which can be changed by using a css custom property.

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Thomasorus 1 months ago

Kaku

Kaku 書く (write) is my own markup language. It's inspired by Markdown with a few modification for quotes, links, images and lists handling. It was created to fit my needs and is currently used on this website. Kaku was created as a replacement for Markdown in my own projects. There are two main reasons for its creation: Will return: Will return: Same for titles 3 to 6... Will return: Will return: Will return: Will return: Will return: Quotes can take up to 4 arguments: Will return: Links can take up to 3 arguments: Will return: Images can take up to 3 arguments: Image with alt text : ( ) Will return: Image with caption : Will return: Will return: Will return: Will return: Will return: Videos can take up to 2 arguments: Classic video: Will return: Video as gif: Will return: Will return: Note: all audio and video elements come with the attribute to help slower connections. Will return: Will return:

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Thomasorus 11 months ago

Design tokens

Each section of the website has its own icon illustrating its content. All icons are organized following these rules: All icons consume colors defined in the themes.

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Thomasorus 1 years ago

Art journey

This page is a personal summary up my art journey, written to help me reconnect with my roots by listing my influences as well as some of my projects. I grew up in a 3000 souls town dedicated to copper craftsmanship. There was no museum and I was almost never exposed to something else that classical art. My family was upper middle class, my parents did minimal studies. My father didn't have a lot of interest in art, unlike my mother who in her teens wanted to go to an art school (and mocked for it) and by the end of her career became an art seller. She is the one who inspired my siblings and I to pursue our art hobbies. According to my parents I was an impatient and perfectionist kid, who could not stomach making something that did not worked on the first try, and consequently, was giving up fast. All the drawings prior to my teenage years had to be thrown away in an emergency moving, so I have no traces or memories of what I was doing before this period. But what I remember was that both my parents loved movies (we had a ton of cassette tapes) and music, and that they had a nice collection of vinyls. It's through the covers of their albums that I had some of the earliest visual shocks, mostly from covers of Pink Floyd and Supertramp. I was also a big reader, mostly children novels (one of my favorites was "Historia de una gaviota y del gato que le enseñó a volar" by Luis Sepulveda), then gravitated towards science fiction, comics and mangas. I read a lot of the kid's French/Belgian classics, but among them my favorite was Gaston Lagaffe. Growing up I also remember enjoying Hugo Pratt's Corto Maltese for its black and white pages, which wasn't common as most European comics were in color. I was also reading science fiction and fantasy, and among all of them, Tolkien's Silmarilion and Frank Herbert's Dune were easily the most influential and forged my interest for gigantic sagas, immortal beings, epic story-lines, and cycles of destruction. As an added bonus, the covers of the French edition of Dune were paintings by Wojtek Siudmak and harbored a visual language I had never seen before. In the mid nineties mangas started to get bigger editors and distributors, and like a lot of kids of my generation, I grew up with Dragon Ball, but also Gunnm and Akira. Around 2000, new and more obscure series started to appear, and among them I discovered BLAME!, which still remains the biggest artistic shock of my life. It's obvious in retrospective how BLAME! united several things I already enjoyed into a package made for me. It's a manga ; in black and white ; a science fiction story lasting thousands of years ; it tackles with immortality, a topic that fascinates me ; its landscapes are both realistic and surrealist in the painterly sense ; its creatures are fantastic and gross ; its graphic style is rough ; and most of all, it's contemplative, silent, melancholic, and Sublime. All those influences were not really conscious at the time. I wasn't able of analyzing and identify what I actually liked about them from an artistic point. I had zero education around art, nor critical thinking. All I knew was that I enjoyed all that. As a teenager, outside of uninspired doodles copying what I liked and done during math classes, there was nothing of notice to remember. I was starting to do some world building in my head, but could not get the reflex to actually dedicate time to it, too occupied to play video games. Art was always an afterthought, a dreamy escape from the annoyance of high school life in the pre-smartphone era. That changed a year later, after I graduated from high school.

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Thomasorus 2 years ago

Now

What I'm working on right now. [ ] Cerca CSS [ ] An article about how to achieve 2D look in 3D [ ] The lore of a story I had in mind for a long time [ ] Learning and using VIM

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Thomasorus 2 years ago

Giveaway

On this page are unused objects that I want to give away for free to members of the Merveilles community that may need them. My goal is to empower our members with tools so they can achieve a greater life, improve their artistic projects, or just have fun. I prioritize people in financial difficulty or in minority groups (POC, LGBTQA+, etc.). If one of those objects interested you, contact me on Merveilles. Shipping fees are on you, and I can send them to any part of the world (I'm in Europe). I don't remember when I got this. It's Create Audigy sound card that is at least 10 years old. It has multiple ports, needs to be plugged to a PCI port. Not tested, so no guarantee it works perfectly. An arcade stick made of a cheap but sturdy plastic case. The parts are Sanwa and a bit worn out, but still work. It's compatible with Playstation 2 through a hackpad. Can be plugged to a computer using an adapter (see below) but remains a bit complicated to configure. It's probably better to buy a cheap board on ali-express and put it in. Note: if you are not interested in the case but want the part that's OK, I have some leftovers too. A vintage XLR Telex helmet. Super sturdy, gives you the look of an helicopter pilot. Has a nice sound but may need proper rewiring or customization. A second hand Macbook Pro from 2013. It has an i5, 8gigs of ram and an SSD of 256gigabytes. The screen is still sharp, but suffers from a default of conception where air bubbles came between the glass and the LCD. It's a bit on the slow side on the last MacOS version, so I suggest using an older version, or installing linux on it. Comes with the magsafe charger and a plastic transparent protection. I can install a distribution on it if you have a sloppy internet connection or lack USB keys. Please consider people in dire need of a computer before asking for this one. This is a Raspberry Pi model B with a set of cables and a case. Cables included are DVI, jack to RCA, a charger with a button switch, a micro-usb to usb adapter and an SD card to SD mini adapter. Not SD card provided. A simple Playstation 2 to USB adapter. A small SSD from when it was super expensive.

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Thomasorus 2 years ago

Aesthetics

I'm currently trying to define what my design aesthetics are. This page serves as a reference point that helps me find answers. My ultimate goal would be to create my own design system. I like minimalist interfaces that work both in light and dark mode. I like the idea of color and visual language (like icons) having meaning all over the application. For example in my future program I have these data types: For some reason I like it a lot when the capture subject is part of a grander interface. It gives context and intention, and helps to focus on what's important at the same time. I like the idea of retro computer aesthetics for displaying information instead of color (that I think should be used for visual language). It can be graphs, maps, icons, numbers, text. But I'm not really nostalgic of the aesthetic. It's just more functionnal. I like abstract animations that give visual identity to the rest of the program. They probably should not appear too much, but could be used in discreet places to make them more interesting (like a footer on a website); I like a lot of illustrations styles but the one I feel works well for the web uses flat colors and lines. But I don't like the trend of vector illustration as a way to infantilize people like. They have to be eerie, complex and capture the intention. The added bonus: it's possible to animate them when they are in SVG, making the website more alive. I like objects two ways: In both situation, I like that they are analogic. No touch screen for example, I prefer real buttons.

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Thomasorus 2 years ago

Arcade Stick

I've been playing fighting game for 20 years now, but only started using an arcade stick in 2006. While I was at a tournament, I managed to play some games on an arcade cabinet (the famous Sega Astro City ) and discovered how comfortable and pleasant the experience was. I decided I wanted to play on an arcade stick. Back in 2007 most arcade sticks were not even sold in Europe and needed to be imported. They were not that cheap for their poor quality, and building one meant buying it opening it, throwing away all parts and electronics, then adding your own parts. For the electronics during the PS2 era, most people would buy cheap controllers, open them and solder wires on the connectors and connect those to the buttons and the lever. When the Xbox 360 and Playstation 3 came out in 2005 and 2006, most people would then build dual-mods . Two hackpads, both with a common ground, would be connected and powered at the same time (USB had one cable for power and one for ground). A manual switch was then added, whose role was to send the signal (green and white wires on an USB cable) to the desired controller. Around the early 2010 with the rise of DIY electronics, people started building custom PCBs that contained the code for several consoles in a single board. Today this part is way easier than it used to be, with boards being affordable for custom builds. The three main quality brands for levers and buttons from Japan are Sanwa, Seimitsu and Hori. There are regional differences, with the US sometimes using HAPP models, or Korean players using Crown and Fanta models. All brands have different models, and all models have a different feeling. For most of my arcade sticks, I used the classic Sanwa JLF-TP-8YT lever and Sanwa OBS-30 buttons. I had several models through the years.

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Thomasorus 2 years ago

Keyboards

I use two keyboards: the Happy Hacking Keyboard (HHKB) by PFU and a Happy Hacking Keyboard plate replica made in China. Bought in 2016 at Akihabara in Japan, this HHKB had been my daily driver since. It took several weeks to get used to it as I learned both to write in QWERTY and the very special layout of this keyboard. It's currently customized with a japanese keyset . As for all HHKBs, the switches are Topre. Bought in 2018 to have a second keyboard with the HHKB layout to drop at work. This keyboard initially had a rough CNC cut plate with Outemu Purple switches. I unsoldered the switches and replaced them with Cherry MX Silent Red. A friend also lubed them to avoid making noise. A vinyl like sticker was then applied to the plate to hide the rough metal.

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Thomasorus 2 years ago

Raspberry Pi

I've been trying to use a Raspberry Pi as small development machine for personal projects. The overall goal is to spend less time on the computer by creating a distraction free machine with limited capabilities. I use a Raspberry Pi 4 with 8 gigs or ram and an aluminium heatsink. After a lot of testing I ended using Dietpi . The install experience is poor but compensated by the large amount of tweaks and software proposed. It's probably better to create your own user experience by installing and tweaking the window manager and file manager that suits you. But what is amazing with Dietpi is how responsive it is considering it's running on a Raspberry Pi. I installed i3 window manager and thunar and almost everything launches instantly. Even an Electron app like Visual Studio Code is usable as there's no lag when typing (but startup and syntax color can be a bit slow). I use the 32bit version as the 64bit has bugs. This guide is mostly for my own use but feel free to use it. My config file is available on github .

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Thomasorus 3 years ago

Ronbun

Ronbun ( paper ) is my static site generator . It's built with nodejs and uses Kaku as a markup language and imagemagick on the server to process images. It also process time tracking and presents it as graphics . Ronbun uses a single file as a source of content and a text file for time recordings. It parses files and generates HTML using a template. Ronbun and the Kaku parser try as much as possible to provide light and accessible pages by using standard HTML techniques . Ronbun was created as a self discovery project following my philosophy about personal projects. Ronbun's repo is on github . Next features: Global goals:

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Thomasorus 3 years ago

Tools

A collection of tools I use or made. As software developers we are all the time required to follow the next big thing and use new frameworks or libraries . It comes with a lot of code bloat, it requires to relearn everything from scratch and does not favors building strong fundamentals. It's also exhausting and maintains people into imposter syndrome. Creating my own instead of using other people's tools is a very appreciable exercise of self-discovery. It allows to ask, ala Marie Kondo, if these tools, frameworks, libraries I use all the time as a software developer bring me happiness. And if not, why do I keep using them? Coding my tools removes the notion of efficiency and productivity associated with software development. I don't know when the tool I build will be done and it doesn't matter, that's why it's relaxing. Instead of complying with other people way of doing, I discover my own and my software evolves with me. It's a reappropriation of the means of production towards self-discovery.

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