How quake.exe got its TCP/IP stack
Building my childhood dream PC
How the SNES Graphics System works
SNES: Sprites and backgrounds rendering
Carving the Super Nintendo Video System
Inside the Super Nintendo cartridges
The evolution of the Super Nintendo motherboard
The hearts of the Super Nintendo
How the DevTeam conquered the iPhone
Why Android developers no longer need Windows USB drivers
How Apple's Pro Display XDR takes Thunderbolt 3 to its limit
The bash book to rule them all
0x4 reasons to write and publish
Forty years of programming
Exploring Command-line space time