Posts in Deno (3 found)
David Bushell 1 weeks ago

Friendship ended with Deno, now Node is my best friend

It’s finally time I go crawling back to Node! I’ve been using Node heavily this month on a SvelteKit client project. When did Node get so good‽ Deno has been my go-to runtime for so long I forgot how to Node. Now I’m back, I find all the ECMAScript † sugar is supported and the old annoying APIs have been replaced or modernised. Most importantly, I never have to see . † Doesn’t seem like that Oracle trademark dispute will see a positive end :( The official Node docs recommend piping an internet script straight to bash (we never learn) to install NVM to manage Node & NPM. My (ancient) experience with NVM and NPM hasn’t been stellar. I heard Fast Node Manager (FNM) was better to switch Node versions. Obviously I roll bleeding-edge but I have client projects that demand stability. I opted for PNPM too to avoid getting immediately pwned. (The “M” in NPM stands for “malware.”) Some scripts I use have hard-coded binary names, so I added two aliases: Maybe that’s a crime but so far it’s worked flawlessly. PNPM also blocks post-install scripts. Does NPM still yolo those? I added additional settings to to delay malware updates. At first I tried setting the minimum release age to “one month” because it takes Microsoft at least that long to remove reported malware. This caused dependency issues where PNPM struggled to match suitable versions. I settled for “one day”; long enough to allow some other sucker to beta test the next Shai‑Hulud. Node can now run TypeScript without throwing a tantrum like a baby if the stars don’t align. That said, one does not simply publish TypeScript packages to NPM. Why? Just strip the types bro, I know you can! Let me sign a deal with the devil! To discourage package authors from publishing packages written in TypeScript, Node.js refuses to handle TypeScript files inside folders under a path. Node.js v26.10.0 documentation This restriction is philosophical rather than technical. I get it though. TypeScript is a Microsoft product. Opening that floodgate would pollute the entire ecosystem. Nobody wants more Microsoft. I’d love to see light “native types” in ECMAScript. There are type annotation proposals . I suspect I’ll be retired before those bear fruit. No TypeScript packages mean I need to find the latest churnware slop to bundle my stuff. Tsdown did the trick, with only two additional dotfiles. Not thrilled about that (every dotfile represents a mistake). I suppose I break even after deleting etc. Speaking of Microsoft lock-in, because they wrecked GitHub I’m self-hosting my own Forgejo instance . NPM limitations mean my packages have lost “provenance”. I had to configure the PNPM trust policy to allow my own stuff. Fun times! My final test for Node was converting my static site generator from Deno. Not many Node versions ago this would have required a major refactor. Today with I found surprisingly little work to do. The only required changes were to replace Deno’s file system API with — which is vastly improved from what I remember (literally ~10 years ago). Aside from that, I had to replace with Hono’s node adapter (a wrapper around ). After this minimum-viable migration I was shocked to see 15% faster builds . My codebase still favours idiomatic Deno. I bet I’m leaving performance on the table by not using other built-in Node APIs. That’s something to explore later. The only further change I made was to replace Deno’s with which is a straight import swap. So if I were to TL;DR in the middle: Node got a glow-up, wow! You’ve probably known this for a while. I kept using Deno out of habit and familiarity. And I haven’t exactly been enthused to write server-side JavaScript recently. I’m burying this part because it’s flogging a dead horse. Ultimately, Deno failed when they allowed the Silicon Valley Circus to define “success”. Deno went from an innovative modern JavaScript runtime to a boring start-up with uncompelling products . Half the employees were laid off and what’s left are tweeting AI fantasies and vibe-coding Temu Cloudflare. There is no reason to use the Deno runtime today. Deno Land Inc. stopped innovating that years ago. Node has slowly but surely caught up, even surpassing Deno in places. What finally pushed me away was: Basically stuff that made it borderline unusable on top of my other criticism. JSR support were very quick to delete my account on request. I don’t like leaving dead profiles around the internet. None of my packages are visible but old versions remain installable. It was fun early on but now it’s time to say goodbye. Thanks for reading! Follow me on Mastodon and Bluesky . Subscribe to my Blog and Notes or Combined feeds. Broken ZSH integration for weeks JSR’s aggressive “429 (Too Many Requests)” Bug(s) that made Deno choke on concurrent HTTP requests

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Ankur Sethi 3 months ago

Deno Desktop

From the Desktop apps section of the Deno documentation : turns a Deno project (anything from a single TypeScript file to a Next.js app) into a self-contained desktop application. The output is a redistributable binary that bundles your code, the Deno runtime, and a web rendering engine into one bundle per platform. I'm happy to see another attempt at solving the biggest issues with Electron apps (other notable attempts being Tauri , Electrobun , and Neutralinojs ). According to the docs, Deno Desktop is only available in Deno's channel at the moment. So I obviously installed it (version ) and tried running a Hello World example app . On first run, Deno spent a few minutes downloading , then packaged the example into an app bundle weighing 308.8MB. I was curious about that download. A quick Kagi search led me to the homepage for a Rust/C library called laufey , which appears to be the tech underpinning Deno Desktop. Running the app bundle popped open a window that looked like this: This is clearly a work in progress. If somebody who works on Deno is reading this, here's a list of bugs I noticed: Deno uses Chromium as the default webview (via Chromium Embedded Framework ). But you can also use the system webview instead: When I ran that command, it downloaded and produced a much slimmer app bundle at 68.5MB. This is what the window looked like: This version of the app exhibited none of the bugs I noticed in the CEF version, except it doesn't have a title. Deno Desktop also has a backend that skips bundling the webview altogether. I didn't try it, but here's what the docs say: No web engine.  Provides window management, input events, clipboard, and the native API surface, but no webview, no   auto-binding, and no   proxy. Useful for apps that draw their own UI (WebGPU, Skia, custom rendering) or as a foundation for non-web desktop programs. The   backend is selected through the   field in  ; the   flag accepts only   and  . A major difference between Deno Desktop and its competition is how it communicates between the code running in the webview and the code running in the Deno runtime: Bindings are not IPC. The Deno runtime and the rendering backend run as threads / processes inside the same address space (CEF) or coordinated process group (WebView). Calls go through in-process channels, and the backend dispatches them from its run loop. This avoids the cross-process round-trip that socket-based IPC frameworks (Electron's ipcMain / ipcRenderer, Tauri's invoke) impose. Arguments and results are still encoded as they cross the realm boundary, but the transport is in-process: no socket, no cross-process scheduling. In practical terms: bindings are fast enough that you do not need to worry about call frequency for typical app workloads. The docs are light on how they pull this off. I'd love to read more about this. There's a built-in auto-update mechanism, including rollbacks if updates fail: Deno.autoUpdate() polls a release server for new versions, downloads binary-diff patches, applies them to the runtime dylib, and stages the result for the next launch. If the next launch fails, the runtime rolls back to the previous version automatically. Updates ship as small bsdiff patches instead of full binary downloads, with rollback baked into the launcher. The comparison page has this bullet-point under the section titled "What doesn't have yet": Shared CEF runtime across apps.  Every app currently bundles its own CEF copy. A managed shared runtime would drop binary sizes to a few MB per app. On the roadmap. Does this mean all Deno apps on my computer could potentially share a single CEF runtime? If yes, that would mean massive disk space savings. But it's unclear if the developers intend to ship this feature in a future release or if it's just a wishlist item that may or may not see the light of day. Deno Desktop is, of course, heavily under development. Some important features are still missing (platform native file dialogs), and it's not clear if others are on the roadmap or not (mobile support). I'm sure many of the missing features will make their way into the final release, and we'll get a clearer idea of future plans in a release announcement. I have a personal interest in anything that aims to replace Electron, so I'll be keeping an eye out for Deno 2.9. The app window had a dark background by default, even though the demo app didn't contain any styles. Browsers don't default to a dark background unless you explicitly opt in using . Even so, opting into dark mode inverts all the default colors, not just the page background. Something is off here. Running the bundle triggered a macOS permissions dialog for and , both of them asking for notification permissions. The demo app didn't use the notifications API (it didn't even contain any JavaScript), so seeing two permission dialogs felt aggressive. Hitting didn't quit the app. The app always opened on the top left of the screen.

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dfir.ch 4 months ago

Anatomy of a Deno-Based Proxy & RAT

This is a copy of a blog post I wrote for my employee for InfoGuard LABS. Executive Summary In a recent investigation, we encountered malware that combined aggressive social engineering with the unconventional use of Deno, a secure JavaScript and TypeScript runtime built on V8. The attack began with a large-scale email flooding campaign, commonly referred to as mailbombing, designed to overwhelm employees and create confusion. Shortly afterward, the targeted users received Microsoft Teams calls from an attacker impersonating internal IT support.

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