I Taught My Dog to Vibe Code Games
My cavapoo Momo vibe coded playable Godot games. All I had to do was teach her to type, route her input to Claude Code, and build the right tools.
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My cavapoo Momo vibe coded playable Godot games. All I had to do was teach her to type, route her input to Claude Code, and build the right tools.
Exploiting the VTable to eliminate overhead, speed up applications like games, and create flexible architectures in C++.
Three raymarching techniques for rendering cube voxels -- plane intersections, sphere-assisted, and cube-assisted -- with performance benchmarks.
Comparing four quad-based techniques for rendering cube voxels: display lists, VAOs, and geometry shaders, with performance benchmarks.
An overview of techniques for rendering cube-style voxels, comparing simple quads, reduced polygons, raymarching, and volume ray marching.