Latest Posts (20 found)
Brain Baking 2 days ago

The 1994 IBM PC Invoice

In 1994, my late father-in-law bought a new computer. That then brand new sparkling piece of hardware now is my 31 year old 80486 retro PC . When he gifted it to me in 2020, he also handed over the original invoice, as if the warranty was still valid. Also, who saves a twenty something year old piece of paper that becomes obsolete after two years? I’m glad that he did, otherwise I wouldn’t be able to write this. Below is the scanned version of the invoice printed out by Veldeman Office Supplies in Hasselt: According to the KBO public search , The company went bankrupt in 2013 after 28 years of faithful service, even though their head offices moved a couple of times. My father got his original 486 somewhere in Brussels, and after that, I remember we always went to Bells Computercenter in Diest, a specialized hardware store that still exists today! When the first Voodoo cards dropped, Bells is the place we ran to. It was that kind of place with the cool looking Creative sound card big boxes in the front windows to attract attention. It seems like a strange choice to buy a PC at Veldeman , a store that mostly sells general office supplies. The invoice details the exact purchase: amount of the following: I received the computer with of RAM installed, not , but perhaps my father-in-law upgraded it later in the nineties. See my Reviving a 80486 post for photos: the CPU was stamped with an early version of the Microsoft Windows logo, and below it, it proudly states “MICROSOFT WINDOWS COMPATIBLE”. That must have been the main reason for the purchase, as my father-in-law mainly used it in conjunction with Windows 3.x spreadsheet tooling for keeping track of expenses and general calculations as part of his job as an mechanical engineer. Buying a new PC in 1994—on the 16th of May, to be more precise—turned out to be a very risky business. In the nineties, technology moved at a dizzying speed. Windows 95 was just about the corner, Intel’s Pentium became more and more affordable, the AT system got replaced by ATX, the motherboard layout changed, AGP got introduced pushing VLB into obscurity, … In less than a year, the above purchase would become obsolete. That’s quite painful for such a hefty price. The invoice totalled to an amount of 1 or . Taking inflation into account , that amounts to in 2025, which is more expensive than the most beefed out 15" MacBook Air you can get right now boasting the M4 CPU technology with 10 cores, 24 GB of RAM, and 512 GB SSD storage. That MacBook will stay relevant for more than six years—my last one managed to keep it together for eight, and the one I’m typing this on is almost six years old. The 486DX Mini Tower sold by Veldeman lasted less than a year. To be fair, it wasn’t exactly the most performant machine you could get your hands on in 1994. It didn’t even properly run 1993’s DOOM : you’ll need more raw CPU power (and preferably more RAM) to push beyond ten to fifteen frames per second. But if that PC already was more than in current EURs, you can imagine that a true high-end machine was only reserved for the wealthy. According to DOS Days UK , in 1994, a mid-range PC typically came with a DX2-66 with more RAM, so technically speaking, this invoice here is for a low-end PC… As a result, my father-in-law faithfully clung on to Windows 3.1(1) while others moved on to Windows 95. My wife recalls they didn’t buy a new one (or upgraded the existing one besides the RAM slots) in quite a few years, while my father bought a new machine early 1996 that was capable of rendering Quake . Keen observers will notice that the Veldeman PC Mini Tower did not come with a sound card. Popular Creative Sound Blaster cards were sold in big bright boxes for more than without adjusting for inflation: needless to say, the good ones were crazy expensive. Nowadays, people don’t even care any more, and the built-in sound chip that comes with the motherboard is usually good enough. It’s remarkably difficult to get hold of historical price data on 1994 PC hardware. The Computer Paper Vol. 7 No. 7 , an archive from , contains an interesting “Grand Opening” advertisement from 3A COMPUTER WAREHOUSE in Markham, Ontario, Canada, listing similar hardware: An excerpt from computer hardware ads. Copyright The Computer Paper magazine publisher. A “basic” OEM Sound Blaster would have set you back for —that’s in 2025 or . Note that only the PCS 486DX Multimedia CD on the bottom left comes with what seems to be a generic “sound card”. IBM PCs simply didn’t come equipped with decent sound capabilities: many of us Apogee game fans have the iconic speaker sounds permanently burned into our brains. The IBM PC advertised at the top left most closely matches the hardware from my invoice and came at — in 2025 or . That’s quite a bit less but hardware was/is more expensive in Europe but I’m probably comparing apples with oranges here. Besides, the Canadian ad didn’t state it comes with a free mouse mat! Other magazines closer to home are MSX Computer Magazine (no ads containing prices), Computer! Totaal (vol. 3 is from 1994 but I can’t find a scanned version), and the one I remember my grandfather buying, PC-Active . Unfortunately, my parents threw out all copies after cleaning up their elderly house years ago. I’ll try to be on the lookout for copies or might pay the Dutch Home Computer Museum a visit that also collects old computer magazines. Luckily, my Dutch retro blogging liaison Diederick de Vries managed to procure the following scan of PC-Active issue 49 from May 1993 containing ads of 486 PCs: AMBRA PERSONAL COMPUTERS: gun je verstand de vrijheid (give your mind freedom). Copyright the PC-Active magazine publisher. The mid-range PC advertised is a 486 SX (25 Mhz, 100 Mb disk space, 4 Mb RAM) for , while the high-end one decked out with a 486 DX2 (66 Mhz, 200 Mb disk space, 4 Mb RAM) was for sale for the staggering amount of . That’s in today’s money—wowza. Can you imagine spending that much on a computer? Of course, in 1993, the DX2 was brand new and within a year it became much more affordable. And in another year it was rendered irrelevant by the Pentium… In a way, I consider myself lucky to have grown up in that golden age of molten silicon. Hopefully today’s Ryzen CPUs will be remembered as fondly by my kids as I remember the 486 and early Pentium/Celeron/Athlon era. I highly doubt it. In case you hadn’t noticed, we sensible Belgians use as the thousand separator and as a, well, comma?  ↩︎ Related topics: / am486 / Hasselt / By Wouter Groeneveld on 6 November 2025.  Reply via email . In case you hadn’t noticed, we sensible Belgians use as the thousand separator and as a, well, comma?  ↩︎

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Brain Baking 5 days ago

Favourites of October 2025

This year’s announcement of autumn, SPIEL Essen , Halloween season, and daylight saving time switch is already officially behind us. 2025 has only two months left: I see people starting heated debates on the upcoming Game of the Year awards and I see people planning their Christmas home decorations—seemingly every year a day earlier. We went mushroom spotting in the woods with the kids a couple of weeks ago which seemed like a fitting October thing to do. I have a decade old mushroom identification guide lying around that always manages to induce more confusion than it solves but we had great fun nonetheless. Previous month: September 2025 . This is getting embarrassing. Maybe I should simply omit this section in future monthly overview posts? I’ve managed to read a few pages from the two Senet Magazine issues I ordered (issue and ) after seeing someone on Mastodon boast about theirs. Senet is a pretty sizeable independent print magazine on all things board games that is easy to recommend to cardboard fans. I managed to finish three short games: A week after finishing Wizordum , Limited Run Games happened to have Rise of the Triad: Ludicrous Edition stock left in their vault. Since Wizordum got me back into the retro shooters vibe, I figured why not. The Turok trilogy is another one I’m currently eyeing at. For those suckers like me who buy physical Switch games, I didn’t know the scene was that weird and scattered: here’s AntDude Plus on YouTube revealing some of the quirks: As for board games, nothing except the try-outs at the SPIEL fair… October was a pretty rough month in terms of spare time. Related topics: / metapost / By Wouter Groeneveld on 2 November 2025.  Reply via email . Wizordum , a bright and blocky throwback shooter that’s a cross between Wolfenstein 3D and Heretic . It’s a fun diversion that doesn’t stand out from the increasingly busy indie boomer shooter crowd. Wonder Boy: The Dragon’s Trap , the 2017 remake built on top of the 1989 Sega Master System original that helped pioneer the Metroidvania mechanics. It still holds up remarkably well and the new lick of paint is beautifully applied. Halloween Harry (or rather, Alien Carnage ) was the DOS Game Club’s game of the month. I played this one back in 1994 but didn’t really get into it and now I can see why. It’s average at best thanks to typical mediocre DOS platform jank such as cheap enemy placement, hit boxes that clip through stairs and shitty controls. But at least now I can say to my younger self that it was good to have skimped over this one. Dan Q created Paint-grade QR codes to fool around with. It’s wonderful to see these QR visualisations sparking people’s creativity. Speaking of drawing stuff, Stone Tools put out an excellent article from Christopher Drum on Deluxe Paint on the Commodore and Amiga. I think Natalie was the first to turn her LEGO Game Boy into a working one . Many geeks followed suit . PekoeBlaze explains why retro FPS games weaken their rocket launchers . DOOM II ’s super shotgun deals as much damage as the rocket launcher! Expect more retro shooter links, such as these Blake Stone maps that greatly help navigating the levels and their dizzying amount of (locked) doors. Frank Sauer, the artist who created the pixel art for Agony on the Amiga, writes about his workplaces from 1982 to now. Tarneo shares his experience trying to kick the AI addiction : congrats for those months being sober! Eli from Oatmeal posted on music, games, and text editors and reminded me I should add Isles of Sea and Sky on my backlog and try out the Helix editor. PC Gaming’s Weirdest Weapons In Gaming list contains a few oldies but goodies such as the sheep from Worms and any crazy weapons from Build Engine shooters ( Shadow Warrior , Blood ). Brit Butler hits the nail on the head with this ethical critique on LLMs . This older post by Joe Siegler on the history of Rise of the Triad was very educational on how the game’s concepts came to be as Joe himself was part of the development team. Harvard University published Generational Data Interviews on digital preservation. They asked 14 people the same question: If you were given unlimited funding to design a system for storing and preserving digital information for at least a century, what would you do? The Amiga Graphics Archive is awesome. A new Heroes of Might & Magic game is in the making called Olden Era ! It looks beautiful, hopefully it manages to retain most of what made III so great. The Sounds Resource is a handy site where you can download specific sound clips of old games. This is where I got that Redneck Rampage shotgun sound from as I no longer own a copy of the game. There’s an interesting thread on ResetERA on dungeon crawling RPGs or “blobbers” where I picked up the little indie game Heroes of the Seven Islands that’s inspired by Might & Magic VI(I) . Faceclick is a lightweight Emoji picker with keyword search I don’t need because I use a handy Alfred plug-in and try to avoid Emoji usage like the plague but it might be of use to others. I might be needing this in the near future: Wizardry Combat Strategies for the original AppleII/Digital Eclipse remaster. The menu font when in Switch handheld mode is annoyingly small though. Did you know that next to the traditional shareware model, postcardware also exists? Aaron Giles, the creator, scanned everything he received and put them up at https://postcardware.net/ .

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Brain Baking 1 weeks ago

The Internet Is No Longer A Safe Haven

A couple of days ago, the small server hosting this website was temporarily knocked out by scraping bots. This wasn’t the first time, nor is it the first time I’m seriously considering employing more aggressive countermeasures such as Anubis (see for example the June 2025 summary post). But every time something like this happens, a portion of the software hobbyist in me dies. We should add this to the list of things AI scrapers destroy next to our environment, the creative enthusiasm of the individuals who made things that are being scraped, and our critical thinking skills. When I tried accessing Brain Baking, I was met with an unusual delay that prompted me to login and see what’s going on. A simple revealed both Gitea and the Fail2ban server gobbling up almost all CPU resources. Uh oh. Quickly killing Gitea didn’t reduce the work of Fail2ban as the Nginx access logs were being flooded with entries such as: I have enough fail safe systems in place to block bad bots but the user agent isn’t immediately recognized as “bad”: it’s ridiculously easy to spoof that HTTP header. Most user agent checkers I throw this string at claim this agent isn’t a bot. That means we shouldn’t only rely on this information. Also, I temporarily block isolated IPs that keep on poking around (e.g. rate limiting on Nginx that get pulled into the ban list) but of course these scrapers never come from a single source. Yet the base attacking IP ranges remained the same: . The website ipinfo.io can help in identifying the threat: AS45102 Alibaba (US) Technology Co., Ltd. . Huh? Apparently, Alibaba provides hosting from Singapore that is frequently being abused by attackers. Many others that host forums software such as PhpBB experienced the same problems and although the AbuseIPDB doesn’t report recent issues on the IPs from the above logs, I went ahead and blocked the entire range. Fail2ban was struggling to keep up: it ingests the Nginx access.log file to apply its rules but if the files keep on exploding… Piping to instant-ban everyone trying to access Git’s commit logs simply wasn’t fast enough. The only thing that had immediate effect was . In case that wasn’t yet clear: I hate having to deal with this. It’s a waste of time, doesn’t hold back the next attack coming from another range, and intervening always happens too late. But worst of all, semi-random fire fighting is just one big mood killer. I just know this won’t be enough. Having a robust anti attacker system in place might increase the odds but that means either resorting to hand cannons like Anubis or moving the entire hosting to CloudFlare that will do it for me. But I don’t want to fiddle with even more moving components and configuration, nor do I want to route my visitors through tracking-enabled USA servers. That Gitea instance should be moved off-site, or better yet, I should move the migration to Codeberg to the top of my TODO list. Yet it’s sad to see that people who like fiddling with their own little servers are increasingly punished for doing so, pushing many to a centralized solution, making things worse in the long term. The internet is no longer a safe haven for software hobbyists. I could link to dozens of other bloggers who reported similar issues to further solidify my point. Other things I’ve noticed is increased traffic with Referer headers coming from strange websites such as , , and . It’s not like any of these giants are going to link to an article on this site. I don’t understand what the purpose of spoofing that header is besides upping the hits count? However worse things might get, I refuse to give in. It’s just like 50 Cent said: Get Hostin’ Or Die Tryin’ . Related topics: / scraping / AI / By Wouter Groeneveld on 31 October 2025.  Reply via email .

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Brain Baking 1 weeks ago

Spiel Essen 2025

A friend convinced me to attend SPIEL Essen this year, the largest board game fair in the world that attracts over two hundred thousand visitors yearly. It’s crazy to have something like this close by. When we Belgians read about “the world largest whatever”, we usually say “oh must be in the US, bummer”. But no, this one’s in Essen 1 , and that German city is only two hours driving away—not counting another hour of patiently queuing at the parking lot. Yesterday was my third SPIEL visit, the last one being from 2017, so it’s been a while. That being said, I don’t think I’ll want to do this again any time soon, especially on a Sunday. As you can imagine, the halls were overcrowded, the queues were long, most shops were sold out, and the fresh air was long gone. We didn’t stay to find out how busy the connecting highway was going to get during closing time. My friend—his first time on the fair grounds—called it an experience . At the Jumbo stand, on our way to the Iello one (the yellow one in the back). The experience being rushing towards hall two and three to get our hands on an English version of the SETI expansion that supposedly is nowhere else available (yet). The person behind the counter told us we were lucky because they had a few copies left and it was basically sold out since Friday. We were less lucky trying to score the mini-expansion of The Lord of the Rings: Duel for Middle-earth : only the German editions were left. Most shops in the halls only sold German editions of games which is a bit odd considering people all over the world come to SPIEL to enjoy a good board game. Knizia’s new Lord of the Rings roll and write? Sold out. I moved Fate of the Fellowship to my Christmas list instead. During all that running around, I did spot a cheap English copy of Dorfromantik Sakura , a Carcassonne -like tile laying game with some Legacy elements to it. You gradually unlock more tiles that score differently and it’s supposed to be lovely as a laid-back cooperative experience. Or you can enjoy it on your own. It was stamped for approval by my wife after our first playthrough today so it must be doing something right. The second game I bought was Urbion , a solo card game in the Onirim universe (“Oniverse”) by Shadi Torbey. Shadi himself manned their small stand and helped us by explaining the difference between a few of the card games as I hesitated between buying Urbion or the more well-known Onirim . These have been on my list for a long time and it was great to meet an indie designer on the fair: most official meet-and-greets were planned on Friday. We even got to try R.A.V.E.L. , their latest logical puzzle involving flipping of dice in order to meet certain criteria. We enjoyed Iello's Little Soldiers but the rules were spread a little too thin for my taste. After the essentials were bagged, it was time to play. Depending on the free table spots, that is. We didn’t really fancy waiting an hour just to play the popular ones and we also skipped heavier board games as these tend to take too long to explain let alone play. I did want to try out Tea Garden but had to content myself with staring at others playing it instead. The box was and the steeper price kept me from instantly buying it. Fate of the Fellowship was , by the way. Ouch: almost 12% more expensive than my usual shop (where it’s out of stock but that’s beyond the point). If you were expecting some kind of special fair prices, you’d be sorely disappointed. Creature Caravan is another entry on the wishlist I hoped to try out but was nowhere to be seen. The Cult of the New strikes again: SPIEL is mostly about new releases, not about previous year’s games, even though Creature Caravan is barely a year old. Instead, I discovered yet another iteration on Uwe Rosenberg’s Bohnanza but this time with flowers. Yay, I guess? Speaking of Rosenberg, I found a German Hallertau in a shop (pass) while looking for the English Nusfjord (fail), making this my first SPIEL without buying a Rosenberg game. Sad times! For me, one of the biggest reasons to attend this huge fair is BoardGameGeek’s “ Math Trade ”, a way to swap or buy/sell games from other Geek members that are also attending. Usually, around lunch time, on a set location in-between the halls or at the foyer, you’ll see a lot of silly people walking around donned in bright striped T-shirts and straw hats, waving plaques in the air toting their BGG nickname to find their swapping buddy. That’s usually the place to do great deals and get your hands on these rarer out of print boxes, but it does require carefully following the BGG SPIEL Math Trade forum thread which I neglected to do this year. I bought a near mint copy of Nightfall for only from a British chap there once. Now, Nightfall is nowhere to be found (contact me if you’re interested). The last game we played was Bravest from Maxime Rambourg, known for The LOOP and The Big Book of Madness . Bravest is an interesting road tile placement game where you try to fill up your board to maximize your score whilst also hate drafting tiles you think your opponent might use. I’d rather play his Dracula vs Van Helsing but hey, that game is two years old so doesn’t get any table presence. I’m glad I went home with “only” two games as there are a few funded Kickstarters coming my way early next year and I still have to dig into Earthborne Rangers that same friend gifted me for my birthday. So many games, so little time! I suppose that is because board gaming in Germany is huge: most publishers you know are German ones (Kosmos, Haba, Pegasus Spiele, Lookout Games, Amigo, …).  ↩︎ Related topics: / activity / boardgames / By Wouter Groeneveld on 27 October 2025.  Reply via email . I suppose that is because board gaming in Germany is huge: most publishers you know are German ones (Kosmos, Haba, Pegasus Spiele, Lookout Games, Amigo, …).  ↩︎

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Brain Baking 2 weeks ago

Is It Worth It To Optimize Images For Your Site?

Yes but it depends on how you define the verb “to optimize”. For any image conversion heavy lifting I rely on the trusty ImageMagick yet I’ve been wondering whether my argument preset is correct: should it be more or less optimized? The problem with questions is that they lead to other questions, such as: how much assets is this blog actually generating each year? Is my image optimization technique sustainable enough or will I end up with terabytes full of nonsense in ten or twenty years? When it comes to size, opening up the handy gdu disk analyser in the folder is enough to get a first impression: Gdu summarizing how much disk usage the assets on this blog are for each year in MiB. As I maintain the same folder structure for both and —this post lives under , for example—generating an overview of asset sizes per year becomes trivial. Not taking the earlier Brain Baking years into account, the total amount of data that gets added each year is on average . Let’s make that between thirteen and fourteen as 2025 isn’t finished yet. That means in twenty years, I’ll have accumulated an extra . That’s not even half a classic CD-ROM. Is it really worth it then, to think twice about every MiB that gets checked in? Well, yes, since all those bytes need to leave one server and make an appearance at another in order to serve these pretty images to your visitor. Besides, as a proud member of The 512KB Club , I should keep my promise in reducing file sizes as much as possible. Of course, not all posts have assets attached to them: the average amount of assets linked to a post here is with each post having about on data. That’s quite optimized! Yet can I do better? Or should I stop over-compressing those images up to the point that they’re losing their vivid shine? More questions! No wait, those were the same. Here’s the default ImageMagick command I rely on: What exactly does this do? I urge you to read Colin’s old but relevant post on chroma (colour detail) and luma (lightness and darkness) and how to optimize for the web/mobile. It even includes a regression analysis, concluding that: Resizing images matters most. It multiplies the size a little more than the square root of the total pixels. More pixels, many more bytes. Compression matters somewhat. For quality=80 the bytes are x23; for quality=100 bytes multiply x50. Subsampling of 4:2:0 could further reduce the bytes by 17%. What I did not realize until now by testing an comparing images is that does something else besides stripping GPS Exif data. I noticed the export became washed out, as if a portion of the colour profile information was lost. Take a close look at the macOS dock screenshots re-rendered in Firefox: Above: using -strip; without ICC. Below: using +profile '!icc,*'; with ICC. Can you find the difference by inspecting the saturation of the red Firefox fox or the yellow wings of the NetNewsWire satellite? The difference is very subtle—and very difficult to showcase in a screenshot—but very annoying. Inspecting the images using ImageMagick’s reveals that the ICC profile is removed in the process: The embedded ICC profile is there to make sure the image looks the same on any computer and any piece of software; without it browsers can render it like they want. The result is a flat looking image as you can see in the above screenshot (which does have an embedded profile). The option does not solve this: it tells ImageMagick to convert the colorspace, not to attach it. Instead of using , use to throw away all profiles but the ICC one. Also, so be sure to add a as this obviously has the highest impact on file sizes. But wait, what about providing a higher resolution image to desktop browsers and reducing the resolution to lower versions for mobile browsers? For me, that’s a hassle I don’t want to bother with at all. It requires saving the assets in their original format and providing a couple of alternatives, greatly increasing the total size of the source repository, the total size of the deployable folder, and the total bandwidth for my humble server. For mobile users, that’s not a problem as downloading of data is less then the copious amounts of megabytes that will get slurped in when you visit your average newspaper site. For ultra widescreen 4K nerds, the max width on the container wrapping this will keep things somewhat in check. The biggest takeaway for me is that in twenty years I’ll have filled half a CD-ROM which is significantly less than I expected. Should this incentivize me to bump the quality to , reduce downsampling, or instead increase the usage of assets in general? Maybe I should be less worried about the file size and more about the content. By Wouter Groeneveld on 23 October 2025.  Reply via email . : the sampling factor used for the JPEG encoder. If Colin Bendell tells me to use claiming a +/- 17% image size reduction, then I believe him. : Removes all profiles except for the ICC colour profile; gets rid of EXIF data. See What Exif Data Reveals About Your Site . : The compression quality of the image. With 90 or less, chroma channels are downsampled (which I instruct it to do anyway with the sampling factor argument). : explicitly tasks ImageMagick to create a progressive JPEG allowing for the browser to show a lower-resolution version of the image whilst data is still being transferred. Perceived download speed is also important! : Why on earth would you want to export JPEG files when the era of WebP is here? That’s an easy one to answer: because my retro hardware knows JPEG. Because I believe we should build websites that last. : the default and recommended option for the WWW for image that do not contain any extra colorspace information such as JPEG. Other options provide slightly better compression .

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Brain Baking 2 weeks ago

The Crazy Shotguns In Boomer Shooters

Emberheart’s recent Wizordum rekindled my interest in retro-inspired First Person Shooters (FPS) also known as boomer shooters . Some are offended by the term, but I quite like it: it not only denotes the DOOM clones of the early nineties as the boomer generation of FPS gaming but also perfectly defines what a boomer shooter is: things that go boom . That’s it. And boy, do things go boom in these games, thanks to the crazy amount of weaponry at the player’s disposal. Combine that with emphasis on movement and speed—remember circle strafing? That’s just the bare minimum now—and you’ve got yourself a hundred different ways to murder, shred, and rip your enemies apart. To stay true to their DOOM roots, boomer shooters are usually a bloody affair. I’ve always been fascinated with the shotguns in these games: the rapid BOOM TSJK BOOM TSJK BOOM TSJK of Quake , the heavy KABOOM click clack KABOOM click clack of the super shotgun in DOOM II . Somehow along the way, the shotgun (and double barrel one) became an indispensable part of any boomer shooter. That’s why I’d like to take a closer look at the craziness involved in these retro-inspired shooters. Or more specifically, what’s bound behind key number 3. Assuming 1 is the melee weapon and 2 is the pistol, of course. It’s impossible to talk about shotguns in shooters without mentioning DOOM —which I already did three times, but they, one more time can’t hurt. In 1993, id Software not only started the gory Binary Space Partitioning revolution, but also iterated on Wolfenstein 3D ’s rather boring weaponry line-up: the pistol, the automatic rifle, and the mini gun. DOOM gave us a plethora of new stuff to play with, including some sweet sweet pump action. Yet that digitized child toy won at fairs can hardly be called crazy by modern standards. Enter DOOM II ’s double barrel “super” shotgun: double the barrels, double the fun! Thirty-one years later, those two barrels still pack a mighty punch, up to the point that most other weapons in the game are obsolete. According to various weapon damage tables , the super shotgun has a mean damage output of as much as the rocket launcher! Rocking my super shotgun in a slimy sewer hallway the Legacy of Rust expansion. The deep sound that accompanies the shotgun is still an instant nostalgia trigger. You’ll immediately recognize it. Let’s put it to the test: for this article, I randomly compiled 11 different shotgun sounds into a single audio file. It’s up to you to identify the games and shotguns: If that’s too difficult for you, the following hint will spoil the games but not the order: So where do you go from there? What can possibly topple DOOM II ’s super shotgun? Nothing, really, but developers have been giving it a damn good try since then anyway. There are quite a few almost as iconic double barrel shotguns. In DUSK , we see the protagonist getting attached to their favourite killing machine. When it’s temporarily taken away and then returned a few levels later, we whisper welcome back, friend , lovingly stroke its long barrels, and happily resume the rampage. In Serous Sam , the BOOM sound the weapon emits is almost as majestic as the huge open spaces between the pyramids that are infested with AAAAAAAAAHHHH screaming beheaded kamikazes. How about reskinning the shotgun into a crossbow firing three green projectiles ( Heretic )? Not cool enough? Okay, I get it, we need to step up our game. How about modding our double barrels? Sawing them off, perhaps? In Outlaws , there are three (!) shotguns mapped to your keypads: a single barrel, a double barrel, and a sawn-off one, although to this day I am puzzled by the difference in function as they even sound alike. In Project Warlock , being a more modern retro-inspired shooter, you can upgrade your weapons after collecting enough skill points. That single barrel can become an automatic and that double barrel lovingly called the Boom Stick can gain alternate firing modes. Project Warlock's Doom Stick has a very satisfying 'boom sound' to it. Speaking of mods, DOOM Eternal ’s super shotgun Meat Hook attachment is one of the most genius ideas ever: pulling yourself closer to your enemies before unloading those two barrels ups the fun (and gore) dramatically. I believe you can also inject incendiary rounds. In DOOM 2016 , you can tinker with your shotgun by swapping out pieces. Tadaa, now it’s a shotgun gatling gun! Still not crazy enough, I hear ya. What about Forgive Me Father then, where the unlocked upgrades gradually push more and more crazy (literally) into the weapon designs by merging with the Cthulhu mythos. The Abyssal Shotgun features more bullets per shot and has an increased firing speed, essentially making it an automatic double barrel? What about dual wielding instead? In DUSK , beyond the trusty double barrel, you can dual wield two regular shotguns and pump out that lead at a demonic speed (no wait wrong game). In Nightmare Reaper , the reflection power-up allows you to temporarily dual wield your current load-out that can already be pretty wild as the modifiers are random. I saw someone unloading 100+ shots at once. How’s that for a boomer shooter. The idea is not new though: Blood allowed us to temporarily dual wield sawn-off shotguns in as early as 1997. If that’s not impressive enough, F.E.A.R. not (get it? 1 ): if two barrels aren’t enough, then how about three instead? The game INCISION will congratulate you with the message “Ludicrous Gibs!!” after firing off that bad boy. But we can do even better: the hand cannon in Prodeus features a whopping four barrels that can be fired individually or all at once, turning anything on screen into ketchup. KABOOM click clack. I first thought Prodeus invented that but Shadow Warrior —yet another crazy Build Engine game from 1997 with even crazier weapons—technically already featured a four-barreled shotgun that rapidly rotates as you shoot. I don’t think you can unload everything at once though. Or how about another rotating barrel that can also eject grenades? That’s Shelly’s Disperser from Ion Fury . Guess what, Ion Fury runs on the Build Engine. No coincidence there. Shelly's Disperser might not look sexy but the hybrid weapon can rapidly fire off 6 shots and launch as many grenades! But perhaps the craziest of them all must be the projectile boosting mechanic in ULTRAKILL : after firing off those shotgun shells, you can hit them with your fists to increase their speed? I have no idea how that works. I skipped that game because the trailers induced motion sickness. I can tolerate a crazy amount of crazy but that’s a bit too much. From a pump action toy to a boom stick, quad shotgun, rapid firing abyssal shotgun or disperser. From a regular buckshot shell to incendiary rounds, grenades, and meat hooks. I love these kinds of games because they have the creative freedom to bend all the rules—especially when it comes to the weaponry. And yet, we stay true to our DOOM-like roots: you can’t release a successful retro-inspired shooter without the presence of a (super) shotgun. If you’re interested in my opinion on many of the games mentioned here, be sure to check out my reviews on these retro shooters . The game F.E.A.R. , although not a boomer shooter, is revered for its excellent VK-12 combat shotgun that chews through enemies rather quickly.  ↩︎ Related topics: / games / boomer shooters / By Wouter Groeneveld on 20 October 2025.  Reply via email . DOOM II (obviously) DOOM Eternal Outlaws (2x) Project Warlock Redneck Rampage Serious Sam The game F.E.A.R. , although not a boomer shooter, is revered for its excellent VK-12 combat shotgun that chews through enemies rather quickly.  ↩︎

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Brain Baking 3 weeks ago

I Owe Warez For Properly Discovering CRPGs

One of the very first games my father actually bought were the DOS games Raptor and Hocus Pocus . It involved going to an exchange centre to convert Belgian francs to American dollars and sending those bills overseas to Apogee HQ, praying that nothing happened with the envelope. If you were lucky, a month later the PC box arrived at your doorstep. That was a magical moment! Most of the DOS games I played when I was a kid were just the shareware episodes that came with floppy disks of local computing magazines. Granddad subscribed to one of those magazines and the first thing we did when visiting the grandparents was Copying That Floppy . For quite a long time I didn’t even realize I was just playing a demo: there were actually more episodes than this? Wow! Only if it was really really good, we bought it. Since those smaller games weren’t simply available in the stores, we had to resort to the envelope postage method. That means we actually did something with that order information shown after quitting the game. Then came the transition to the CD-ROM and the arrival of the internet that completely changed everything. Yes, we did get our hands on a few full games before that ( Don’t Copy That Floppy —we still did), but once burning CDs became cheap and easy, the floodgates were open. Many warez rips circulated in high school classes with the Twilight Dutch rip group being the most popular one. We even used to pay for these releases, thinking this was the way to “buy games”. Whoops. Those Twilight CD releases went on for quite some time. The above linked site neatly lists them all, including the accompanied CD art ant , from the initial 1996 Dutch editions to the 2001 ones—eventually spawning more than 89 volumes. I distinctly remember the following 1998 release: Twilight Dutch Edition Twentieth Release. It contained iconic game releases such as Jedi Knight, the Redneck Rampage expansion, the Turok and Croc PC ports, and of course DirectX 5.0. By 1998, they were also packing in applications such as Macromedia Dreamweaver and Ulead Web Album 4.01. Oh, and —it really whips a llama’s ass. The weird thing about these game rips is that they were exactly that—rips. That is, in order to cram in that much games, they had to “rip” the original game CD-ROM by removing non-essential data. As a result, I played many late nineties games without the music or cut-scenes. It didn’t even bother me that much as I didn’t even know what the full package experience was like until I started buying games myself with the big box release of Diablo II. These could then be backed up using CloneCD. If you’re interested in how such a Twilight warez release was put together, there’s a great YouTube video by Elger Jonker dissecting the series digging even into CD sector details and timestamps. It’s a big feat to keep the whole operation a secret for eight years while selling more than copies a month. It wasn’t just cool to buy and share warez CDs in high school: it was the primary way to discover new games. Everybody had stacks upon stacks of CDs with nothing but illegal rips, cracks, serial key generators and more and nobody in my neighbourhood educated us on how not supporting the developers might eventually lead to studios closing. Something in the back of our heads told us it wasn’t the way it was supposed to be but nobody stopped to think twice. There were so many PC games I got to know via Twilight: Age of Empires, Rayman, Pandemonium, Unreal, … Simply too many to mention. In the late nineties and early noughties, instead of downloading demos, we bought and burned warez CDs. This might be a bold statement to make, but I owe a lot to those warez releases: it somehow acted as a gateway to PC game discovery. One particular rip my dad downloaded (more on that later) contained Might & Magic VIII and Wizardry 8—two of my now favourite games ever. As I fumbled about in these games, discovering Dagger Wound Island in MMVIII and exploring the abandoned monastery in Wiz8, I felt something tickling in my belly: raw excitement. I had no idea what was going on in these virtual worlds—how to assign skills, level up, make any kind of progress without repeatedly dying—but I knew I wanted more. When I finally regained my ethical consciousness, I immediately went out and bought both games, but it was already too late: both New World Computing and Sir-Tech went bankrupt. All I could do was to mourn the great loss and source a used copy on eBay. Perhaps back then I was part of the problem. Don’t worry, I’m all reformed and better now: I now try to support as many creative studios as I can, even sometimes double dipping by buying digitally and physically. Once the dial-up speeds started to accelerate beyond , my father discovered newsgroups that dumped binary headers concealing game rips. With Newsbin Pro (of course also cracked), it became trivial to download game rips yourself. Newsbin and WinAce made us proud Twilight-independent illegal gamers. Instead, we basked in the , , and , , … files that were chunked into a few megabytes each to avoid file corruption with unstable connections. You could even repair broken files provided you also downloaded the checksum files. Yet sometimes, the whole time-consuming process of downloading these files ended up in a bust: too many numbered files were missing meaning we couldn’t extract the contents, or it was password-protected and we failed to properly retrieve the FILE_ID.DIZ or files. Funnily enough, these files often urged the downloader to go out and buy these games. The warez group DEViANCE included a message like this: If this evokes nostalgic feelings for you, fear not: most of these files are archived. See for example https://defacto2.net/f/b42f38a that shows the info file for the Rune release where I lifted the above excerpt form, including obligatory ANSI art. At some point, it felt like we even started a small family warez business ourselves. My father had early access to a ISDN and later DSL landline thanks to his work at the Belgian telephone company and we were early adopters of multiple CD-RW drives that burned hundreds of discs for friends and family. Newsbin Pro was pulling in files non-stop. Newsgroups were dismantled and new ones appeared happily continuing where the closed ones left off. To keep track of all these moving components, sites such as nforce.nl and came in handy. And then Napster/Kazaa/LimeWire made things even worse, especially for the music industry. By then the odd holiday work allowed me to spend money on PC big box releases and GBA/DS games. Even though of course I also curated a library of console ROMs, it was never as bad as PC games. We never modded any console we/I owned. It probably helped that we weren’t into Sony stuff and usually had to buy a cartridge or a miniDVD for the GameCube that was a bit more involving to pirate. I grew up with family and friends copying stuff. So I copied stuff. The ethical debate was never even considered, so I also didn’t. Some of these folks are still in denial and ask me why I bought that game when I can find it on The Pirate Bay. I feel guilty and wish my parents better educated us on this matter. But at the same time, without Twilight and Newsbin Pro, I probably wouldn’t have discovered Might & Magic VIII or Wizardry 8. For that, I am eternal in their debt. Related topics: / ripping / By Wouter Groeneveld on 16 October 2025.  Reply via email .

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Brain Baking 3 weeks ago

My (Retro) Desk Setup in 2025

A lot has happened since the desk setup post from March 2024 —that being I got kicked out of my usual cosy home office upstairs as it was being rebranded into our son’s bedroom. We’ve been trying to fit the office space into the rest of the house by exploring different alternatives: clear a corner of our bedroom and shove everything in there, cut on stuff and integrate it into the living room, … None of the options felt particularly appealing to me. I grew attached to the upstairs place and didn’t want to lose the skylight. And then we renovated our home resulting in more shuffling around of room designations: the living room migrated to the new section with high glass windows to better connect with the back garden. That logically meant I could claim the vacant living room space. Which I did: My home office setup since May 2025. Compared to the old setup, quite a few things changed. First, it’s clear that the new space is much more roomy. But that doesn’t automatically mean I’m able to fit more stuff into it. After comparing both setups, you’ll probably wonder where most of my retro hardware went off to: only the 486 made it into the corder on the left. I first experimented with replicating the same setup downstairs resulting in a very long desk shoved under the window containing the PC towers and screens. That worked, as again there’s enough space, but at the same time, it didn’t at all: putting a lot of stuff in front of the window not only blocks the view, it also makes the office feel cramped and cluttered. That is why the desk is now split into two. The WinXP and Win98 machines have been temporarily stashed away in a closet as I still have to find a way to fit the third desk somewhere at the back (not pictured). Currently, a cupboard stray from the old living room is refusing to let go. We have some ideas to better organize the space but at the moment I can’t find the energy to make it happen. I haven’t even properly reconnected the 486 tower. The messy cables on the photo have been neatly tucked away by now, at least that’s something. Next, since I also have more wall space, I moved all board games into a new Kallax in the new space (pictured on the left). There’s still ample space left to welcome new board games which was becoming a big problem in the old shelf in the hallway that now holds the games of the kids. On the opposite side of the wall (not pictured), I’ve mounted the Billy bookcases from upstairs that now bleed into the back wall (pictured on the right). These two components are new: the small one is currently holding Switch games and audio CDs and the one on the far right is still mostly empty except for fountain pen ink on the top shelf. The problem with filling all that wall space is that there’s almost none left to decorate with a piece of art. Fortunately, the Monkey Island posters survived the move, but I was hoping to be able to put up something else. The big window doesn’t help here: the old space’s skylight allowed me to optimize the wall space. The window is both a blessing and a curse. Admittedly, it’s very nice to be able to stare outside in-between the blue screen sessions, especially if it’s spring/summer when everything is bright green. The new space is far from finished. I intend to put a table down there next to the board game shelf so that noisy gaming sessions don’t bother the people in the living room. The retro hardware pieces deserve a permanent spot and I’m bummed out that some of them had to be (hopefully temporality) stowed away. A KVM switch won’t help here as I already optimized the monitor usage (see the setup of previous years ). My wife suggested to throw a TV in there to connect the SNES and GameCube but the books are eating up all the wall space and I don’t want the office to degrade into a cluttered mess. I’m not even sure whether the metre long desk is worth it for just a laptop and a second screen compared to the one I used before. The relax chair how used for nightly baby feeds still needs to find its way back here as well. I imagine that in a year things will look differently yet again. Hopefully, by then, it will feature more retroness . Related topics: / setup / By Wouter Groeneveld on 12 October 2025.  Reply via email .

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Brain Baking 1 months ago

I Made My Own Fountain Pen!

Those of you who know me also know that I love writing with a fountain pen . My late father-in-law had been pushing me for years to buy a small lathe and try my hand at some simple shapes—including a fountain pen barrel, of course. Being quite the capable woodworking autodidact, he taught me how to construct a few rudimentary things. Together, we created my stone oven cabinet on wheels I still use on a weekly basis. To this day, I regret not buying a lathe to create more things together. The idea of following a woodworking workshop or a pen creation workshop stuck on the back of my mind but never quite managed to materialize. In May 2024 , when I visited the Dutch Pen Show, a few artisans that presented their home-made pens there also offered workshops but lived more than away in the northern part of Germany, being out of reach for a quick “let’s go there and do that” excursion. Until last month, when my wife somehow found out about Eddy Nijsen’s Wood Blanks & Penkits company and neglected to tell me. Instead, she organized a secret birthday present, invited two more friends over to accompany me, and booked a “mystery event” in the calendar. That morning, when I heard one of my friend’s voices coming to pick me up, I expected us to go to some kind of board game convention. An hour later, we pulled over in a rather anonymous looking street in Weert, The Netherlands, and I had no clue what we were doing there. Boy, was I in for a pleasant surprise! We spent the entire day doing this: Me working on a lathe carefully shaving off wooden clippings to create a pen barrel from a blank. Note the enormously varied amount of available wooden pen blanks on the shelves in the back. It was quite possibly the best day I’ve had in months. The hours flew by and at the end of the day we all made two pens: one regular ball pen with a typical Parker filling that twists to open, and one fountain pen. Both pens turned out to be remarkable for different reasons. The ball pen is not one I will be using regularly but that doesn’t mean it wasn’t worth creating it. The wooden blank we used for this pen is unique to say the least. The black splintery wood almost smelled and felt like charcoal. Eddy, our instructor, managed to salvage it during a local archaeological dig that excavated a medieval oak water well shaft. Experts estimate that the ancient oak was felled in around 1250. Decades of exposure to ground water penetrating the oak cells permanently deformed and coloured the wood. After years of drying in Eddy’s workspace, it was sawn into smaller rectangular blocks called “pen blanks” where we proceeded to drill a hole in, attach to the lathe, and rework into a cylindrical shape that can be pressed onto other components called a “pen kit”. The metal components we worked with that day were high quality Beaufort Ink pen kits . After sanding, multiple waxing steps, the involvement of glue and a dedicated pen press, it was ready to write with! The pen has a mechanical twist mechanism on top that’s part of the kit. Therefore, we only needed to finish one pen blank. For the fountain pen that has a screw cap, we’d need to up our game, as not only we have to work two barrels, but the dimensions and particular shapes differ: the pen is thinner on the bottom and thicker near the grip. A blurry photo of the result: walnut fountain pen (left) and medieval oak ball pen (right). For the fountain pen, we could choose whatever wood we wanted. My friends chose different kinds of bright looking exotic wood while I went for the dark brown-grey walnut. My parents had multiple walnut trees when we were kids and I loved climbing in them and helping with the harvest. Selecting a type of wood closer to home seemed like the obvious choice for me. I carefully recorded all specific steps we took that day—with the home-made pen, of course—in case I accidentally buy a lathe and want to get in some more exercise. It felt amazing to work with my hands instead of staring at a screen all day long. Eddy’s mastery over his woodworking felt magical. He said that there’s only one way to achieve this: practice, fail, practice, fail, practice, fail some more. I doubt I’ll be able to finish one pen on my own without his guidance. I wish my father-in-law was still alive. It gradually dawned to me that I wasn’t really making a fountain pen. I was just creating a beautiful hull. Woodworking is not enough: you also need to be an expert jeweller to craft a great nib that writes like a dream. The stock nib that came with the Beaufort Ink pen kit unfortunately didn’t: it felt scratchy and dry. I anticipated this and have since replaced it with a fine platinum Bock nib that writes great although I’m still struggling with the ink flow going from the converter to the feed. The platinum nib was expensive ( excluding shipping) but it would be a shame never to use the pen. While the Beaufort Ink material indeed is of very high quality, this particular pen kit model is not the most well-balanced: posting the cap is entirely useless as it’s much too heavy. Also, the metal grip is much thinner than the wooden body that we created. Compared to a Lamy 2000 or a kit-less pen, searching for the right grip and writing takes a while to get used to. But who cares, I made my own fountain pen! The second mod I’m planning to do is to laser the Brain Baking logo on top of the cap. I love the way the pen and walnut wood feels and the subtle colour differences that neatly line up when you screw on the cap again is beautiful (but difficult to catch on camera). I do wonder what else you can do with a lathe if you do not limit yourself to just using a pen kit… Related topics: / fountain pens / activity / By Wouter Groeneveld on 8 October 2025.  Reply via email .

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Brain Baking 1 months ago

I'm Sorry RSS Subscribers, Ooh I Am For Real

Never meant to make your reader cry, I apologize a trillion times. My baby a drama Hugo don’t like me; she be doin’ things like duplicatin’ them RSS entries. Come from her release page to my server tryna fight me, bringing her breaking changes along; messing up quite wrong. That’s as far as I can take that Outkast song. I upgraded to Hugo and thought I fixed all the breaking changes but I was wrong and noticed the biggest one too late. Some dangling atom file once used to generate Gemini news feeds suddenly went back online causing all items to be duplicated. Aren’t new releases with shady notes documenting the changes great. Apologies dear RSS readers. The issue has been fixed for a few days now but it seems that most readers like to cache results so if you’re still seeing double please press that Purge Cache Now button. And thanks for reading Brain Baking ! By Wouter Groeneveld on 4 October 2025.  Reply via email .

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Brain Baking 1 months ago

Favourites of September 2025

Hi again autumn, how have you been? Not well? Well me neither but I’ve been told that’s part of life and we’ve got to accept it and move on. Last month I ran a feature on card games on this blog, producing nine lovely articles ranging from Flemish trick taking traditions to card game mini games and how to properly play patience—both old and new. I don’t know about you but I thoroughly enjoyed myself writing these and might do something similar again in the future. As for the solutions to the last Name Those Card Games Quiz , here you go: Previous month: August 2025 . Still almost nothing. I’m struggling to steal a few minutes of time here and there to do so. The intentions are there: I bought six books last month. So far, these efforts resulted in finishing a few chapters in Sebastiaan Chabot’s Olifantenpaadjes : a weird Dutch novel about a divorced family reliving their happy memories during summer holidays in France. I don’t think it’s been translated yet and I can’t yet judge whether it should be. Next month, perhaps. See the codex logbook : as part of the card game feature I dove into Sierra On-Line’s rich Hoyle Card Games history and tried my hand (ha!) at a few handheld card games but couldn’t quite find anything that matches my favourite version: the 2002 PC edition. Clubhouse Games proved to be all right but cumbersome, 18 Classic Card Games remarkably includes Klaverjassen but its execution is below sub-par, Ultimate Card Games is all right for a change, which cannot be said for the 2000 Hoyle Card Games Game Boy Color version. I think I’m finished with digital trick taking for now. CodeWeavers finally allows me to play PC-only games on my MacBook and Wizordum runs wonderfully on it so far. The demo was good so now I’m halfway through episode 2 and feeling the boomer shooter (or throwback retro shooter or whatever you want to call the subgenre) itch again. The result is more frantic research on the best pistol and rocket launcher types, the weirdest GZDoom ports, and the coolest Nightdive Studios remasters. Did you know they’re remastering both Outlaws and Blood ? Nightdive are my new heroes. If you want to dive into the genre then let KIRK COLLECTS guide you. He releases monthly FPS news overview videos called “State of the Boom” and the last one revealed more exciting stuff is coming our way ( Boltgun 2 , Darkenstein 3D , …) next to an already awesome release month ( Forgive Me Father 2 , Beyond Sunset , …): The Blood part is at . But yeah, that Deus Ex remaster is looking ridiculously bad. I feel zero urge to play anything else besides the GOTY version in the original Unreal engine. What a shame. Related topics: / metapost / By Wouter Groeneveld on 4 October 2025.  Reply via email . French Quarter Ticket To Ride Railroad Ink Kurt Katala from Hardcore Gaming 101 completely destroys Bubsy: Claws Encounters of the Furred Kind . I needed that to avoid buying the recent Limited Run collection. Lothar Serra Mari over at fabulous.systems explains how 86Box now supports SafeDisc copy protection for CUE/BIN image files. Dave Rupert answers why anybody would start a website in 2025. Because of that creative urge, perhaps? There are still ample corners in the vast space of the internet left for you to carve out. Matthew M. Conroy creates weird noisy videos involving pixel-to-noise algorithms on self-portraits. Weird, but in a good way? Mike Green creates stunning kitless fountain pens . I especially love the green dragon variant. Someone made a website categorizing all moai appearances in video games . I have no idea why developers keep on modelling these. Moby Games keeps a list of games with Dopefish appearances . The Dopefish is more dope than moai statues. Alexander Petros challenges website designers who are afraid of hard page reloads . Chris Borge 3D-printed his own woodworking lathe (YouTube video)! Rockwell Schrock shared a very cool discovery on , a Westwood chat client that came with the 1995 Monopoly CD-ROM. Simon Vandevelde created bladofpapier.be ; a site visualizing Flemish regions that prefer to say scissors-stone-paper or paper-stone-scissors. Isn’t the English expression rock-paper-scissors? I’m confused. Robert Lützner is getting into retro gaming . Welcome to the family! It’s never too late to join the party. There’s yet another list over at ResetEra: the essential RPGs list . Joel will be relieved to hear that Chrono Trigger takes the first spot. Chris Were shares 50 games that influenced him . The list starts of very strong with Deus Ex and Duke Nukem 3D . Same here! Emojis Are Shit . Drew hit the nail on the head here. Hidde de Vries shared the slides of his Creativity cannot be computed talk. Laura shares why she buys physical media —and media in general (YouTube video). Rakhim’s idea of Benjamin Button reviewing macOS is just amazing. Rock Paper Shotgun published an interview with the creators of Dread Delusion that convinced me to put the game on my radar. There seem to be popping up more and more AI protection alternatives inspired by Anubis such as Nepenthes . I’m still a bit hesitant to install yet another complex software layer though. I’ve been thinking about relying on anonymous email forward services such as https://addy.io/ . It’s on the list. https://nerdvpn.de/ offers hosted alternative frontends to corporate social media sites such as Reddit. You can self-host these as well. I thoroughly enjoyed flipping through the 2025 proceedings of the Association of Computational Heresy . Finally an academic treatise done right. This one is worth a second mention: PCjs machines emulates original IBM PCs right in your browser! https://solosleuth.com/rankings contains rankings for solo board games. Unsurprisingly, Mage Knight is still number one. I’ve been told that I need to dig through the official Against the Storm wiki if I want to survive the more challenging storms. So far I’ve only played 30 minutes so we’ll take that into future consideration. Romm is a powerful self-hosted video game ROM manager that enables easy browsing of your game collection.

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Brain Baking 1 months ago

Name Those Card Games Quiz Three

I couldn’t resist creating a third quiz to complete the trilogy. Did you manage to identify all the card from quiz one and quiz two ? Again, congrats! Here’s the solution for quiz two in case you were wondering: The final Puzzling Photo is waiting for you, yet again upping the ante except for the obvious few: Name those card games quiz three. You know what to do. The rules remained the same: each of the seven cards belong to another card game. Try to identify them all! The first hint from quiz one remains relevant: all cards have the same dimensions as a standard deck of cards. This time, I’ve included two red herrings that come from a game that doesn’t really include card play but merely uses the cards to support the core mechanics. Have fun! As always, the solutions will appear in the next post. I’d love it if others would continue to create these quizzes. That way, I can be the one guessing. This article is part nine—the last part for now—in a series on trick taking and card games . Be sure to dip a toe in the other posts! Related topics: / card games / By Wouter Groeneveld on 30 September 2025.  Reply via email .

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Brain Baking 1 months ago

What Philosophy Tells Us About Card Play

Given the extensive history behind a simple pack of standard playing cards, it should not surprise you that cards can be seen as a mirror of society: that’s essentially why the court cards have kings, queens, and jacks in them. In as early as 1377 , Johannes of Rheinfelden wrote De moribus et disciplina humanae conversationis, id est ludus cartularum ; a treatise on card play in Europe. It is the oldest surviving description of medieval card play. In essence, when you play a game of Whist, you’re playing with the remains of the medieval European feudal system. That sounds a bit ominous so let’s skip the grim history lesson and instead focus on what philosophy can tell us about card play. Would they be able to offer interesting insights on why humans like to play and why we should (not) keep on doing it? Arthur Schopenhauer detested card games or any form of leisure activity. According to him, the clear lack of an intellectual deed would distract us from pondering the real questions of life. Schopenhauer thinks that by playing cards, you’re merely fulfilling a basic instinct-level need instead of enjoying higher intellectual pleasures (from Aphorisms on the Wisdom of Life ): Dancing, the theatre, society, card‑playing, games of chance, horses, women, drinking, travelling, and so on… are not enough to ward off boredom where intellectual pleasures are rendered impossible by lack of intellectual needs. […] Thus a peculiar characteristic of the Philistine is a dull, dry seriousness akin to that of animals. In The Wisdom of Life, and Other Essays , he scoffs at us players, declaring us “bankrupt of thought”: Hence, in all countries the chief occupation of society is card‑playing, and it is the gauge of its value, and an outward sign that it is bankrupt in thought. Because people have no thoughts to deal in, they deal cards, and try and win one another’s money. Idiots! That’s certainly an original way of putting it. Schopenhauer is well-known for being the grumpy old depressive philosopher who bashes on anything he can think of, except for music and walking with his dog. Because people have no thoughts to deal in, they deal in cards, and try to win another’s money. Idiots! I guess he failed to see that just having fun is what makes living bearable. Criticising play in general is a common recurring theme in philosophy: play is said to distract from the very essence of thinking. In On Consolation , Seneca the Younger criticises Gaius Caesar for gambling to distract his grief after losing his sister Drusilla. According to Seneca, that’s evidence of moral failure. Speaking of which, Michel de Montaigne also seems to categorize card play as a stern morality exercise. In Of the Art of Conference , he notes that even in casual play sessions together with his wife and daughter, one has to stay honest by treating these small actions of integrity—by not cheating and following suit, I guess?—the same as the bigger stakes in life. In another of his essays, Of Drunkenness , he directly compares life to a game of chance where chance can easily mess up any plans we prepared. We, just like the card drawn from the deck, are at the mercy of Lady Luck. Maybe many philosophers dislike games of chance because they do not want to admit that much of our life’s experiences is left to chance 1 . Perhaps that’s why you gotta roll with the cards you’re dealt . Fifty years later, Blaise Pascal acknowledged Montaigne’s idea. He wrote extensively on wagering and views the human condition as one of uncertainty. We must make decisions with incomplete information—and live with the consequences that come with them. Doesn’t that sound like making a move in any game? On the very other end of the spectrum, we find Johan Huizinga’s Homo Ludens directly opposing Schopenhauer’s negative opinion on play. In the thick tome, Huizinga explores the very nature of play as a fundamental element of our human culture. Play is essential to keep our sanity/ Play is what makes us human. Huizinga briefly mentions card gaming as an example of a game with a clear set of rules defining boundaries and structure. Within that boundary, players can foster their skills. Huizinga seems to discard Schopenhauer’s bankruptcy idea completely. Play—including card play—is an essential part that embodies order, freedom, creativity, and even has a social and psychological function. Culture develops through play. Of course, Huizinga extensively studied play as part of his academic research meaning it would be a bit silly if he were to discard the subject as superfluous. In 1958, Roger Caillois built on top of Huizinga’s ideas in Les jeux et les hommes , investigating and categorizing games into different systems. Card games fall under games of chance but also contain a competitive aspect. The interesting Caillois notes is that some cultures handle dealing with chance differently: some celebrate it and embrace their fate, while others desperately try to master it (and usually fail). Guess which category our Western society falls under. It doesn’t take a big stretch to connect Caillois’ card play with the art of living. How do we live in relation to chance? Do we embrace it or try to resist and shape it? Life, just like card games, is not about winning, but about playing well. The act of playing cards can embody the act of living: we must navigate uncertainty, play and work within a set of constraints, read others and try to adapt to their moves, and perhaps above all find meaning in playing the game for the sake of playing the game. In the end, everybody wins, right? Or was it the house that always wins? I forgot. This article is part eight in a series on trick taking and card games . Stay tuned for more! Note that I’m interchanging the words luck and chance here even though depending on your interpretation, they are not the same.  ↩︎ Related topics: / card games / philosophy / By Wouter Groeneveld on 29 September 2025.  Reply via email .

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Brain Baking 1 months ago

Name Those Card Games Quiz Two

Did you manage to identify all the card from quiz one ? Congratulations—in that case you won’t mind me revealing the solution. Click on the spoiler text below to reveal the answer: That was (mostly) easy enough, wasn’t it? The next Puzzling Photo, waiting for you below, won’t be a walk in the park, unless of course you’ve played most of these games recently: Name those card games quiz two. You know what to do. The rules remained the same: each card belongs to another card game. Try to identify them all! The first hint from quiz one remains relevant: all cards have the same dimensions as a standard deck of cards. This time, most of the games do come with a board and other components besides cards. As always, the solutions will appear in one of the upcoming posts on trick taking and card games ! This article is part seven in a series on trick taking and card games . Stay tuned for the next part! Related topics: / card games / By Wouter Groeneveld on 26 September 2025.  Reply via email .

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Brain Baking 1 months ago

Modern Trick Taking Games: Beyond Whist

If you’re not in the mood for a traditional trick taking session , don’t worry: card and board games have evolved greatly since seventeenth century Whist. After both Carcassonne and Settlers of Catan —two board game pioneers that helped reinvigorate interest in tabletop gaming—the industry slowly but surely exploded, with over seven thousand yearly new releases in 2024, making it almost impossible to play them all. Trick taking morphed from a set of rules played with a standard deck of cards into a gaming mechanic incorporated by sprawling board games. It might not be as often employed as worker placement or set collection but there’s more than enough stuff waiting to be played for us trick taking enthusiasts. I’ve only begun to dip a toe into these modern variants myself. The wanted list keeps on growing. In this post, I’d like to categorize and highlight a few standouts. Pick a category below and explore the recommendations to get a sense of what modern trick taking games can do: Solo trick taking —as mentioned in the article on patience card games , For Northwood! is a popular trick taker that’s designed to be played only by yourself. Although Park Life: People can be played with more people, according to the community reviews, on Board Game Geek, its solo mode is better. And then there are trick takers such as the Lord of the Rings trick taking games that do include a solo and two-player variant but are still best played with three or more. Two-player only — Sail is another refreshing take on the genre. In the pirate-themed game, you’re navigating the boat together, avoiding obstacles as you try to race to the finish. The diagonal direction of the boat is dictated by the person winning the trick. The upcoming Legacy variant is of course pre-ordered here. Claim is another two-player focused trick taking game that has at least one edition for sale in a store near you. Cooperative trick taking —this category was ruled by The Crew before The Fellowship of the Ring: Trick-Taking Game rushed for the crown (or ring?). In The Fellowship , each participant plays as a character trying to fulfil specific goals: Frodo has to win at least four of the five ring cards with The One Ring card being the only trump in the game, Sam has to win the least amount of tricks, and so forth. It feels like a small campaign game and the artwork is immaculate. Perhaps unsurprisingly, The Two Towers is due to release soon. Asymmetric gameplay – TRICKTAKERs takes the genre for a unique spin. Characters have unique abilities that can turn a typical trick taking session on its head pretty quickly. This is probably the most involved trick taker that I wouldn’t recommend to newcomers of the genre; coming in at a weight of out of 5 on BGG. Trumps that trump the trump suit — Skull King can technically be played with two to eight players but as always it’s best enjoyed with four (or five). The pirate-themed game introduced bidding as well as trick taking: each round, you’re dealt one, two, three, … cards, and you’ll have to predict how many tricks you’ll win. The black flag suit is your usual trump here but then there are pirates that mess up this formula, trumping the trump unless it’s the Skull King himself—who himself can’t be beaten except with a mermaid? It’s a fun and chaotic take on the classic formula without completely altering it. Dice tricks — Nosoku Dice proves dice and cards can be combined to provide a challenging trick-taking experience where just enough drafting and bidding is sprinkled on top to keep things interesting. This is one of those games that’s still on my wish list. Polynomial puzzling —In case you’ve ever wondered what would happen if Uwe Rosenberg would create a trick taker, there’s The Kakapo that combines Patchwork-like polynomial puzzling with classic trick taking action. On top of that, The Kakapo is a cooperative puzzle. If only it wouldn’t be so damn difficult to acquire. Heavier board gaming — Arcs is a tactical space area control board game that manages to incorporate some light trick taking as a cool way to win action spaces. Partially thanks to that aspect, Arcs has managed to stay in BGG’s The Hotness list ever since it was released in 2024. If you’re a heavy board gamer that wants to dip just a tiny toe into trick taking, this is the one for you. Hearts but different — Rebel Princess is a fun alteration on the classic Hearts in which you’re avoiding marriage proposals instead. Special rules in each of the five rounds keep you on your toes. On top of that, each player representing another princess wields unique abilities that can be triggered once per round. For instance, Mulan’s card reads “After the last card has been played in a trick, swap the card you played for another of the same suit, except the Frog”. The rules should guarantee freshness and enough differentiation from its progenitor. Treacherousness and fun — Power Vacuum cannot be won without a minimum of manipulation, deceit, and treacherousness. Everyone is trying to raise to power as the “Supreme Appliance” is dead (yes, the vacuuming machine, really) with any means necessary, including backstabbing. It reminds me a bit of our frantic Bohnanza sessions were cheating allowed as long as nobody sees it was a much-loved house rule. I have yet to get my hands on this one but it looks very promising. This article is part six in a series on trick taking and card games . Stay tuned for the next part! Related topics: / card games / boardgames / trick taking / By Wouter Groeneveld on 23 September 2025.  Reply via email .

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Brain Baking 1 months ago

Card Game Mini Games In Video Games

That’s a lot of games in one sentence. Tell me, what is better than a card game or a video game? Why yes, a card game inside a video game! These so-called mini games—a game within a game that acts as a gatekeeper or an amusing way to win a buck or two—are becoming more and more common in sprawling RPGs. From card-based betting in casinos popularized by the Dragon Quest series to full-blown card games playable in taverns and even card-game mechanics baked into the core of the game, the options are virtually endless. Let’s explore a few of them. As part of this trick taking and card game series, I only consider true card games as part of a mini game: this rules out Baten Kaitos , Slay The Spire , or even Blizzard’s Magic the Gathering -esque Hearthstone that have card play baked into their core. Also, in part two of our lovely card gaming adventure, we’ve already discussed Sierra On-Line’s Hoyle games : these are pure card games, not mini games inside another game. New Super Mario Bros. is an edge case: Luigi dealing cards at a casino is certainly fun to watch but that’s accessible in a separate game mode, not inside the main game. And no, Mario Bros 3’s memory “card game” does not count either. Let’s start by briefly mentioning the most popular examples: The Witcher 3’s Gwent and Star Wars: Knights of the Old Republic’s Pazaak . The former is even getting its own physical card game released later this year. CD Projekt Red admitted they underestimated the popularity of Gwent . Some players spend even more hours chasing down NPCs that can be battled with to upgrade complete their Gwent deck than spending time on the main quest line. Who came up with the genius idea of putting a game inside a game anyway? One of the earliest examples I could find is Dragon Quest III (1988) where the player can engage in very simple “monster betting”. Its successor Dragon Quest IV (1990) introduced various playable mini games in casinos such as Poker as seen in the video still below. Since then, casinos have become a Dragon Quest —or even general JRPG—staple. Earning a quick casino buck sure sounds like a way to buy expensive equipment earlier provided you manage to crack the game’s RNG rules. There are endless examples of JRPG mini games, but not that much good card game implementations. I guess they lost their appeal once developers started putting in more complex and visually appealing alternatives. If you’re interested in an overview of mini games in JRPGs I, highly recommend the above retrospective from Gaming Broductions, although they do not focus exclusively on card games. Some more examples of later card game mini games are Final Fantasy VIII’s Triple Triad and IX’s Tetra Master . Another often overlooked yet noteworthy game is Bug Fables ’s Spy Cards . And then there’s Xenosaga Episode I that even featured a full-fledged collectible card game including boosters and promo cards! But really, this post is just an excuse to gush about New World Computing’s Arcomage , a playable mini game in Might & Magic VII: For Blood and Honor (1999), and my favourite one, Might & Magic VIII: Day of the Destroyer (2000). The card game was even released as a standalone game. Fortunately for us, Tom Chen built a clone playable right in your browser called ArcoMage HD . In Arcomage, you build a tower, destroy your opponent’s tower, or collect enough resources to meet a certain goal. The victory conditions vary from tavern to tavern, and there’s even a side quest requiring you to win at least once in every tavern. The three resources are bricks (red), gems (blue), and recruits (green). Playing a card costs resources, but each round they refill depending on the amount of production you have. To defend against player’s attacks, you can also build a wall in front of your tower to absorb most of the damage. Arcomage is easy to get into: give it a try using the above link. An ongoing game of Arcomage played at the Dagger Wound Island tavern in Might & Magic VIII. When I discovered Migh & Magic VIII in 2000, I couldn’t grasp the intricate details of what made a cRPG tick—but I certainly could hire a vampire and a dragon, wreak havoc in the countryside, and then rest my weary ass by playing a few rounds of Arcomage in the nearest tavern. Provided I was still allowed in after accidentally killing all the villages by casting Armageddon —whoopsie (see my 2023 playthrough report of the game). Even though later RPGs come with more complex mini games where you have to win or buy new cards in order to gradually progress, Arcomage for me defines this post tile: Card Game Mini Game In Video Game . Gwent or Pazaak never really held my interest for longer than fifteen minutes while I could keep endlessly replaying Arcomage . It has to end someday, though: the people of Enroth are apparently waiting for me to destroy some kind of crystal tower and save their world. Oh well, one more round can’t hurt. Tavern-based card play is often added as a fan-based mod in PC RPGs. These are simple enough to find via . My favourite is Morrowind’s Thirteen Telvanni that of course includes betting as a way to built up a nice stash. Other examples include Fallout: New Vegas , Oblivion and Skyrim , and even Neverwinter Nights 2 based on Triple Triad . Mini games are not limited to the RPG genre: even Wario Land on the good old Game Boy had you play a timed memory game to win treasure or whack enemies in a simplified 2D golf game in order to unlock a passage guarding treasure. This was Wario before Wario became synonymous for wacky mini games. Card game mini games, however, are few and far between. The only occurrence I remember—my second favourite card-based mini game besides Arcomage—appears in Humongous Entertainment’s Spy Fox In Dry Cereal (1997), in the form of a one-on-one Go Fish competition in order to win a required trinket from Mr. Big Pig: Spy Fox playing Go Fish against Mr. Big Pig in the casino. Do you have any... sixes? Aha, you do! Hand them over! Screenshot taken from the Nintendo Switch port. In order to start the game, you have to shake the Jar-o-Trinkets and put one on the table. The winner takes them all, of course. You can revisit the mini game any time after you’ve procured the needed item which is a nice diversion from the main storyline. I usually don’t like required mini games, but the jazzy background music and Mr Big Pig’s funny voice acting keeps us coming back for more. He starts to sweat once he realizes we’re winning and the look on his face when handing over a card is golden. It is worth noting that I could not find a single mini game—fan mod or official—that is a trick taking game. Presumably because most trick takers require more than two opponents? Please let me know if you did encounter a digital in-game variant somewhere. This article is part five in a series on trick taking and card games . Stay tuned for the next part! Related topics: / card games / screenshots / By Wouter Groeneveld on 20 September 2025.  Reply via email .

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Brain Baking 1 months ago

Name Those Card Games Quiz One

Akin to many (retro) (partial) screenshot guessing quizzes out there, here’s my own. The photo below depicts my right hand holding seven mystery cards, each from another card game, and a joker as an aid to partially cover the last mystery card. Can you guess which card belongs to which game? Name those card games quiz one. Here’s a hint: all cards have the same dimensions as a standard deck of cards. All cards from this quiz are card game exclusives meaning there is no central board involved. I’ll post the solutions when the next quiz is due! This article is part four in a series on trick taking and card games . Stay tuned for the next part! Related topics: / card games / By Wouter Groeneveld on 17 September 2025.  Reply via email .

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Brain Baking 1 months ago

On Having the Patience To Solitaire

Traditionally, the magical realm of trick taking and card gaming in general could only be experienced after gathering three other contestants willing to sit together. In part one of this series on card games, we explored some traditional Flemish variants always played with four—although Jokeren is an exception. Games that require a team such as Kwajongen or Spades simply cannot be played without inviting others to the table. And yet, that doesn’t mean that that deck of playing cards has to stay inside the cupboard if you happen to be alone. There’s only one requirement besides the deck itself: Patience . It only recently dawned to me that Patience and Solitaire mean the same thing: the former is the common name for solo tile-laying card games in Europe while the latter seems to be used the most in the USA and Canada. For me, Patience will always equal Klondike , as in 1990 a digital variant of that particular card game shipped with Windows 3.0: Playing Solitaire on Windows 3.1 with the spooky castle card backs. You can relive those nostalgic moments right here in your browser using PCjs . As visible in the Windows title bar in the above screenshot, PCjs boots an American English version of Windows 3(.1), so if you’re in Europe, you’ll have to imagine it reads Patience instead. Susan Kare designed the card faces. Her webshop at kareprints.com even has some prints still available. I urgently need to convince my wife that we have to hang a Kare Queen of Hearts prominently in the hallway, because reasons. While exploring the patience realm, I discovered that there are endless variations of the individual systematic card arranging exercise, of which undoubtedly Klondike is the most popular. The 42nd edition of Hoyle’s Offical Rules published in 1943 mentions an impressive 19 and includes classics ( Cribbage , Klondike , Forty Thieves ) as well as to me obscure ones ( Idiot’s Delight , Streets and Alleys , Rainbow ). When I was little, the neighbour of my grandparents—the same ones introducing me to card gaming—learned me how to lay down a “clock”. In The Clock , lay down twelve stacks of four cards each, and a thirteenth start pile in the centre. After flipping and removing a card from the start, you can flip the pile laying at one of the twelve hours of the same value. The objective is to simply get rid of all cards without encountering all four kings. I forgot about this game for nearly two decades. Back then, preparing The Clock tableau felt special: would I be able to make it this time? I think it felt special because I was enamoured with card games thanks to my grandparents. Thinking about The Clock now leaves me very much unimpressed: it’s not even a game. You have zero input on it, it’s a pure game of chance. Flip a card, move to the next value. Oh, tough luck, a king. Even implementing a condensed The Clock solver in Python takes less than twenty lines of code: Where are the Dutch abbreviations for the suits ( Schuppen , Klaveren , Harten , Ruiten ). Running this simply results in or . Yay, I won. Oh no, I lost. Luckily, not all Patience games are as depressingly deterministic as The Clock . While Klondike is all right, alternatives like Spider Solitaire and FreeCell have a much higher skill level meaning your decisions in placing the cards do matter. The Nintendo DS card game collection Ultimate Card Games —a quite decent one worth your time—even contains some stats for each Patience type, informing the player if it’s a more skill or more luck based game they’re engaging in. A session of Spider Solitaire in Cosmigo's Ultimate Card Games. Note the 3D-rendered table space on the top screen where the card tableau is faithfully mimicked. If you’re the kind of person that exclusively rolls on Patience, you can alternatively check out Cosmigo’s Solitaire Overload DS game boasting more than thirty tableau laying challenges. I much prefer Ultimate Card Games ’s 3D effort and trick taking inclusions but Overload is there in case you just can’t get enough. After all, who loves playing these Patience games except for bored teenagers attending computer classes that stumbled upon after aimlessly wandering through the Windows start menu 1 ? Even that is a thing of the past as Microsoft, in their infinite wisdom, decided that the game should no longer be shipped with the OS. Patience card games are making a comeback thanks to the rising interest in board gaming in general. For instance, Isaludo is a free document describing ten engaging modern Patience alternatives to the worn-out Hoyle era variants. One of those, The Emissary , is the precursor to For Northwood! , a solo trick taking card game independently released and available at your local game store—once they finally manage to reprint it, that is. Yes, you’ve read that right: it’s not a tableau laying game but a trick taking one for just one person! That alone should be enough to check it out. For Northwood! is not the only “modern” solo card game originating in the standard 52-deck space. Another big hitter is the recent Regicide . You don’t need to buy anything to play the game: just parse the official rules and get going. The remarkable thing here is, again, that it is not a dry tableau lying game. In Regicide , you’re fighting back against the ancient regime, trying to overthrow the jacks, queens, and kings, by recruiting other cards acting as your army in the “tavern” (the drawing deck). Regicide ’s mechanics are as simple as they are clever, but don’t expect a walk in the park: by the time you face the first few kings, you’ll be scrambling to do enough damage and defend from incoming attacks. It’s amazing to see how much creativity sparks from a simple deck of classic playing cards. Do yourself a favour and dust off that old pack you have laying around. Skip that stupid Clock and pick up a(n imaginative) sword instead. If you find yourself wanting more, the upcoming Regicide Legacy variant will be sure to keep you busy. And then there’s the print-and-play realm where all you need is a printer, a standard deck of cards, and a pen to either make your way through a dungeon ( 52 Realms: Adventures ) or shoot your way out of a saloon ( Fliptown ). The latter, also sold as a boxed game, recently went through yet another successful Kickstarter announcing a standalone expansion called Fliptown: New Frontier . Of course I took out my wallet and pressed that pledge button. I’ll let you know in a few months if it was worth it. This article is part three in a series on trick taking and card games . Stay tuned for the next part! Smarter kids will secretly install or find and start a local multiplayer session using the Microsoft Hearts Network . Windows for Workgroups 3.11 was the first “network-ready” Windows where Hearts was used to showcase simultaneous network play.  ↩︎ Related topics: / card games / trick taking / screenshots / By Wouter Groeneveld on 14 September 2025.  Reply via email .

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Brain Baking 1 months ago

A Tribute To Hoyle's Official Book Of Games

In 1989, Sierra On-Line released Volume 1 of their Hoyle: Official Book of Games on MS-DOS, a card game collection where you could play Crazy Eights, Old Maid, Hearts, Gin Rummy, Cribbage, and Klondike Solitaire according to Edmond Hoyle’s rules as recorded in his foundational work Hoyle’s Rules Of Games . Hoyle meticulously recorded and explained all games “of skill and chance” he encountered from as early as 1672, including expert advice on strategies and even how to settle disputes. Sierra managed to procure a license boasting the name Hoyle not only in the title but also in some of the card faces that USA manufacturers Brown & Bigelow branded Hoyle —hence the addition of “official”. The most remarkable aspect of this game is that you can play not only against typical Sierra characters such as Larry Laffer and King Graham, but also against Sierra employees from that time and their children! Your opponents are quick to quip and laugh at the one swallowing the queen of spades in the game of Hearts, with their animated faces showcasing that grin or unpleasant surprise. Hoyle: Official Book of Games is a typical Sierra game from that time that oozes CGA charm. Gerald Moore, one of the artists, would go on and work for various Police Quest and Quest For Glory Sierra games. The screenshot below also shows the typical Sierra menu bar on top, proving that Sierra indeed repurposed their Sierra Creative Interpreter engine for these volumes. A Hearts session in play with off-topic banter going on trigged by my inactivity. This can be turned off, but why would you want to strip out the personality? As for the gameplay itself, it was a bit bare-bones. The card game mechanics do not differ from the later Hearts implementations, but the absence of quality of life features such as the ability to auto-sort your cards or to inspect the last trick make it a bit harder to enjoy these days. Clicking and dragging those cards around in your hand to sort them by hand is painful, and I have a lot of difficulties discerning the differences between spades and clubs. Luckily, the friendly AI player will remind me to follow suit. Hearts is also the only trick taking game present. In 1990 and 1991, Sierra released Volume 2 and 3 of their Hoyle: Official Book of Games , this time focusing on solitaire card games and simple board games using the same engine and characters as seen and loved in the first volume. The characters would go on to be a key feature in future release and would set them apart from competing card game collections on the PC. After all, implementing Hearts is trivial, but injecting a doze of charm and fun is what makes the difference. In 1993, Sierra completely revamped Volume 1 to account for the VGA evolution, resulting in more shiny colours, Adlib-compatible musical tones, and a few more characters/games in Hoyle Classic Card Games . Let’s call this Hoyle 4 . This time, we’re finally treated with two more trick taking games: Contract Bridge and Euchre. A Hoyle 4 session in play showcasing the VGA upgrade. The card faces and table backdrop is customizable. Sierra yet again put in effort to up the charm ante by digitizing some of the compliments and taunts, and having characters making fun of each other during loading screens. Hoyle 4 would be the last one featuring the Sierra characters though, as the subsequent versions culled them in favour of more general but equally goofy ones. Maybe to appeal to a new audience or maybe because of license issues as Sierra prepared to shed their On-Line past during the major reorganization that shut down multiple studios resulting in layoffs and focus shifts. The Hoyle branding would never make it back on the top priority list, even though they happily kept on churning out repackages. All the older DOS versions are playable right in your browser at Classics Reloaded with a little bit of help from the embedded DOSBox version, in case you’re curious to see how Larry pulls of his tricks instead of pants. I changed the card faces of the above screenshot to something more curvy just for him. That smile on his face says it all. In 1997, the game got yet another reskin when everybody insisted on running Windows programs ( Hoyle 5 ), and yet another in 2002 ( Hoyle 6 ) that added a fresh lick of paint to the UI. Even though these later releases might feel like quick cash grabs, Hoyle 5 did come with quite a lot of new card game variants including solitaire options such as Klondike that was popularized by Windows 3’s Solitaire . You do remember the spooky dark castle card backs designed by Susan Kare in 1990, do you? Hoyle 6 , rebranded as Hoyle Card Games (2002) , is the game I probably played the most, and you can too: the is available on , and using CrossOver, it even runs on macOS: Playing a round of Spades in Hoyle Card Games 2002 on a Brain Baking website background. If you keep the mounted, the atrocious background music that thankfully can be turned off will play, but more importantly, the characters’ voices that lend them their charm will be present as well. That old crow Ethel can be a particularly sore loser at Spades if Elayne and I are on a roll. Later releases beyond version six introduced very little new games and/or changes. The series went downhill pretty fast after a questionable series of Sierra restructurings and layoffs, but it’s still alive: there’s a Steam version with butt-ugly static 3D renders of boring characters while the ones we grew attached to were kicked out. Unsurprisingly, the game got review-hammered on Valve’s platform. Sierra tried to dip a toe in handheld card game releases exactly once. Developed by Sandbox Studios in 2000, Hoyle Card Games was released on the Game Boy Color but never made it to Europe. With 8 card games and 6 solitaire variants, the game is decent enough, even supporting multiplayer link cable mode. Even though Edmond Hoyle’s paper rulebook contains a chapter called Klaberjass —I have no idea why so many foreigners think German is the same as Dutch—due to its relative obscurity outside of Belgium and The Netherlands, the card game variant never made it into the video game. In fact, the Nintendo DS game 18 Classic Card Games made by a German studio is the only one I could get my hands on that includes Klaverjassen , but I would strongly advice against playing that game. It is surprisingly difficult to find out which edition contained the Klaberjass addition as Hoyle’s Official Rules saw more than fifty editions and even more re-releases throughout the last few centuries. No mention of Wiezen either, but the first booklet Hoyle ever published in 1742 was called A Short Treatise on the Game of Whist, Containing the Laws of the Game, and Some Rules Whereby a Beginner May, with Due Attention to Them, Attain to the Playing It Well. What a great and informative title. Hoyle’s books would go on to be all-time best-sellers in the eighteenth century—not bad for a lawyer’s side hustle. This article is part two in a series on trick taking and card games . See also: part one on The Flemish Trick Taking Tradition . Stay tuned for the next part! Related topics: / card games / trick taking / screenshots / By Wouter Groeneveld on 11 September 2025.  Reply via email .

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Brain Baking 2 months ago

The Flemish Trick Taking Tradition

Did you know that card games are part of the official intangible heritage list of Flanders ( Immaterieel Erfgoed in Vlaanderen )? I didn’t either! A special place on that list is reserved for Wiezen , a variant of Whist , the classic English trick taking game played with a standard deck of 52 cards. The Wikipedia article I linked to here even acknowledges the most popular variant, Colour Whist or Kleurenwiezen , as “a more complex form of Wiezen with bidding that is popular in Flemish regions”. When I was younger I witnessed countless of trick taking sessions at my grandparents’ place or at their friends’ place when we were allowed to tag along. Even though I initially didn’t understand the mechanics behind slamming a certain coloured card on the table and then grabbing all the other three only to proceed with yet another one, the laughter accompanied by these sessions triggered my interest. Playing cards looked like so much fun ! For some reason, that interest seemed to have skipped a generation, as I cannot remember my parents participating in even a single session. I always thought my late grandfather was the one that played the most, but as I tried to recount the memories by looking for photos and asking my grandmother and parents how they experienced it, it gradually dawned to me that my foggy memory must have misled me. The card deck shuffle grandmaster was in fact my grandmother. When my grandparents visited my grandfather’s sister’s place, my grandmother would stay as the fourth person to play cards while my grandfather would make his next stop at a friend living nearby. But that wasn’t Wiezen . Instead, they mostly played Jokeren or Kwajongen . Wiezen and Kleurenwiezen was left to the boys: my grandmother explained recently that she found holding thirteen cards in hand and sorting them was too much of a hassle for her. Jokeren required only seven and Kwajongen only four. The following photo is the only one I could dig up that comes close to capturing these wonderful moments that formed the basis for my later board gaming hobby. It was taken in my grandparents’ living room during a family get-together where the “Sunday table”—the good one reserved for special occasions—was put to good use across the room to accommodate for more folks. The people pictured are my grandfather’s sister and her late husband. I suspect that the one behind the camera is either grandpa or ma, and the fourth player revealing that spade is another sibling. Card play during a family party at my grandparent's place, somewhere in 1995. Way less than 13 cards but more than 4 probably indicates they were playing Jokeren. Which trick taking games using a classic deck of cards are traditionally played the most here in Flanders? We’ve already briefly touched on four variants but there are a few more worth mentioning. Let’s quickly inspect all variants. That way, if you ever visit us, you won’t be left in the dark when we suddenly decide to pull out a deck of cards. Wiezen is the quintessential trick taking game where one deals thirteen cards and flips over the last one to reveal the trump suit. Then, a round of bidding follows where players try to guess how many tricks they’ll be able to take—or entirely avoid in case of miserie (misery). With the bidding process it is possible to hitch-hike on a good hand of someone else ( meegaan or playing along) or to play alone. You can ignore the turned trump suit if you play abondance —but then you’ll have to win at least nine tricks. If someone was dealt three aces ( troel ), they have to team up with the one holding the fourth. Oh, and it’s verboten to over-shuffle the deck as that’s a sure way to have everyone say pass . Kleurenwiezen is undoubtedly the most popular local trick taking game around. Kleurenwiezen is a variant of Wiezen where instead of flipping the last card, players can suggest trump suits instead of having to follow the last one flipped. The other rules remain more or less the same. Another very interesting aspect of the local card gaming tradition is the custom house rules unique to each café/family. The manuals I find on the internet cause more confusion than anything else as I’m used to our own local rules. Kingen is probably my favourite. In Kingen , each round is unique: the first round(s), you’re avoiding winning any trick. Then you don’t want any hearts (see below), or not the seventh and last trick, and the last four rounds you’re back to playing a more traditional Wiezen match where you have to claim the most tricks to rack up points. I even once designed a trophy for our daily lunch break Kingen sessions. I really miss those days. Hartenjagen or Hearts is much more well-known outside of Belgium. It’s the game you see popping up in any serious digital card game collection in which you actively try to avoid taking any trick—unless you take them all, of course. I like Hartenjagen , but I like the above games more. It’s not commonly played in local card clubs and I’ve never seen my grandparents play a session. Jokeren is our local Gin Rummy variant in which you try to place a collection of cards down on the shared tableau: the first person to be empty-handed wins—or in our house rule variant, the one holding an ace (hence the Dutch saying aas is uit ). For example, having three of the same jacks allows you to place them onto the table, but also having just one and being able to add that one to an existing set, just like in Rummikub/Rummy. This simple definitely-not-a-trick-taking game is the one my grandmother played the most, and we as young kids got into the first. Kwajongen or just troeven (“trumping”) is very popular here. It’s played with just 24 cards, everything higher than 8. In Kwajongen , you always play in teams. The last card is flipped, again determining the trump suit. If your partner says they’re playing, you better have a good hand. The interesting twist here is that even though you have to follow suit, you can throw a trump on there at any time. The scoring is very visual by the boompje leggen (“laying a tree”) drawing. The amount of won tricks determines how many lines in the tree you can cross out. Kwajongen feels like a simpler version of Euchre . Klaverjassen is probably the most complex game I didn’t come across until my PhD days when a colleague introduced me to it. It’s more popular in The Netherlands. Klaverjassen is a Dutch/Flemish version of the French Belote in which you play with cards from 7 and up and win tricks with unusual trumps: the jack has the highest value, for some reason followed by the nine, ace, ten, followed by the usual suspects. But that’s just the trump order: for non-trump cards, it’s ace, ten, king, and so forth, so you really have to be on your toes. On top of that, you can earn roem (bonus points) by playing special card combinations. As always, there are multiple variants of this game. This article is part one in a series on trick taking and card games . Stay tuned for the next part! Related topics: / card games / trick taking / By Wouter Groeneveld on 8 September 2025.  Reply via email .

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